Search found 1161 matches
- Sun Mar 27, 2011 12:21 pm
- Forum: NESdev
- Topic: Mario Kart NES?
- Replies: 22
- Views: 11114
- Sun Mar 27, 2011 5:26 am
- Forum: Homebrew Projects
- Topic: [Updated 05/08/2011] Adventure Game Demo
- Replies: 30
- Views: 18521
What I didn't liked is the acceleration in the air. Like, I make a jump from a stand, and the character suddenly accelerates while in the air, before touching the ground. It is impossible to increase acceleration in jump in real life (if you don't have a jetpac), so it look and feels not natural. SM...
- Sat Mar 26, 2011 5:04 pm
- Forum: NESdev
- Topic: Mario Kart NES?
- Replies: 22
- Views: 11114
Not enough for a fast-paced game, for sure. This was achieved with Z80 @7 MHz, a lot of RAM, and framebuffer directly accessible for CPU at any time, and the code was well optimized.
- Fri Mar 25, 2011 2:05 pm
- Forum: NESdev
- Topic: Mario Kart NES?
- Replies: 22
- Views: 11114
- Fri Mar 18, 2011 8:32 am
- Forum: NES Music
- Topic: How much CPU time a sound engine uses
- Replies: 19
- Views: 19245
- Fri Mar 18, 2011 7:00 am
- Forum: NES Music
- Topic: How much CPU time a sound engine uses
- Replies: 19
- Views: 19245
tepples, I can modify it if you have certain request - like 'put the file in .. dir' or 'display message box'. Also, I can't check if it works under non-administrator rights. Bregalad, low average time is important thing, but peak time is also important, because usually it is few times greater than ...
- Thu Mar 17, 2011 7:35 pm
- Forum: NES Music
- Topic: How much CPU time a sound engine uses
- Replies: 19
- Views: 19245
- Fri Mar 11, 2011 3:40 pm
- Forum: Newbie Help Center
- Topic: how to make non-tile based graphics on nes?
- Replies: 13
- Views: 5070
High quality picture conversions and few animations were discussed in this thread.
- Fri Mar 11, 2011 12:26 pm
- Forum: General Stuff
- Topic: NEStalgia: a NES-style MMORPG
- Replies: 7
- Views: 4357
I don't get how to use the thing, it is really cryptic. Regstered. Downloaded ZIP - a folder with three other folders, one of them is full of exe's. One that seems the one I need asks password, then tells that hub is not found or something. There are a lot of options in the window - open file etc, n...
- Fri Mar 11, 2011 7:32 am
- Forum: NES Music
- Topic: FamiTone - audio library (release)
- Replies: 82
- Views: 60973
- Thu Mar 10, 2011 7:39 am
- Forum: NES Music
- Topic: FamiTone - audio library (release)
- Replies: 82
- Views: 60973
- Wed Mar 09, 2011 8:53 pm
- Forum: Homebrew Projects
- Topic: ShootNES: Early Alpha Release of GPL'ed Space Shooter
- Replies: 7
- Views: 8876
Maybe not good and not GPL, but free - FamiTone
15% is normal for a sound driver - check these numbers, they are for music only.
15% is normal for a sound driver - check these numbers, they are for music only.
- Fri Feb 25, 2011 11:22 am
- Forum: NES Music
- Topic: FamiTone - audio library (release)
- Replies: 82
- Views: 60973
- Mon Feb 07, 2011 2:23 pm
- Forum: General Stuff
- Topic: A turbo NES...
- Replies: 29
- Views: 8379
- Thu Feb 03, 2011 4:25 am
- Forum: NES Graphics
- Topic: Best graphic tool(s)?
- Replies: 19
- Views: 14690
I use Graphics Gale for most of pixel art, sometimes GIMP as well, and my custom tools, of course. Generally I just draw graphics with Gale following system's limitations, and then convert it with my tools into needed format. I've used MS Paint for long time. It is not very suitable for pixel art, a...