Search found 1161 matches

by Shiru
Sun Mar 27, 2011 12:21 pm
Forum: NESdev
Topic: Mario Kart NES?
Replies: 22
Views: 11114

Mario Kart-like game could be made with usual pseudo-3d road, actually - that way Street Racer (a Mario Kart clone) was made for Sega Genesis. On SNES it uses Mode7, and on PSX and Saturn it has polygonal 3D. So it looks very different on every system, but plays similarly.
by Shiru
Sun Mar 27, 2011 5:26 am
Forum: Homebrew Projects
Topic: [Updated 05/08/2011] Adventure Game Demo
Replies: 30
Views: 18521

What I didn't liked is the acceleration in the air. Like, I make a jump from a stand, and the character suddenly accelerates while in the air, before touching the ground. It is impossible to increase acceleration in jump in real life (if you don't have a jetpac), so it look and feels not natural. SM...
by Shiru
Sat Mar 26, 2011 5:04 pm
Forum: NESdev
Topic: Mario Kart NES?
Replies: 22
Views: 11114

Not enough for a fast-paced game, for sure. This was achieved with Z80 @7 MHz, a lot of RAM, and framebuffer directly accessible for CPU at any time, and the code was well optimized.
by Shiru
Fri Mar 25, 2011 2:05 pm
Forum: NESdev
Topic: Mario Kart NES?
Replies: 22
Views: 11114

I recall a pirate cart with a motorcycle 'fake 3d' racer with Mario characters.
by Shiru
Fri Mar 18, 2011 8:32 am
Forum: NES Music
Topic: How much CPU time a sound engine uses
Replies: 19
Views: 19245

tepples, I know what the MSDN is, etc. Just tell me what exactly you need, not what common practices are. Alternatively, you can do the changes by yourself, the place is /src/machine/nsf.c, line 383.
by Shiru
Fri Mar 18, 2011 7:00 am
Forum: NES Music
Topic: How much CPU time a sound engine uses
Replies: 19
Views: 19245

tepples, I can modify it if you have certain request - like 'put the file in .. dir' or 'display message box'. Also, I can't check if it works under non-administrator rights. Bregalad, low average time is important thing, but peak time is also important, because usually it is few times greater than ...
by Shiru
Thu Mar 17, 2011 7:35 pm
Forum: NES Music
Topic: How much CPU time a sound engine uses
Replies: 19
Views: 19245

In WinAmp (or other player you use) folder.
by Shiru
Fri Mar 11, 2011 3:40 pm
Forum: Newbie Help Center
Topic: how to make non-tile based graphics on nes?
Replies: 13
Views: 5070

High quality picture conversions and few animations were discussed in this thread.
by Shiru
Fri Mar 11, 2011 12:26 pm
Forum: General Stuff
Topic: NEStalgia: a NES-style MMORPG
Replies: 7
Views: 4357

I don't get how to use the thing, it is really cryptic. Regstered. Downloaded ZIP - a folder with three other folders, one of them is full of exe's. One that seems the one I need asks password, then tells that hub is not found or something. There are a lot of options in the window - open file etc, n...
by Shiru
Fri Mar 11, 2011 7:32 am
Forum: NES Music
Topic: FamiTone - audio library (release)
Replies: 82
Views: 60973

Didn't noticed it is jsr, not jmp. Well, ManicGenius probably had reasons to add this. It wasn't like this in the original version.
by Shiru
Thu Mar 10, 2011 7:39 am
Forum: NES Music
Topic: FamiTone - audio library (release)
Replies: 82
Views: 60973

Seems it is just an unnecessary line, added by some reason. It still works the same.
by Shiru
Wed Mar 09, 2011 8:53 pm
Forum: Homebrew Projects
Topic: ShootNES: Early Alpha Release of GPL'ed Space Shooter
Replies: 7
Views: 8876

Maybe not good and not GPL, but free - FamiTone

15% is normal for a sound driver - check these numbers, they are for music only.
by Shiru
Fri Feb 25, 2011 11:22 am
Forum: NES Music
Topic: FamiTone - audio library (release)
Replies: 82
Views: 60973

I've made a minor update, without changing version number. Now text2data and nsf2data can output files in NESASM, CA65, and Asm6 formats. More details about TextExporter usage added into readme.txt, as thefox suggested.
by Shiru
Mon Feb 07, 2011 2:23 pm
Forum: General Stuff
Topic: A turbo NES...
Replies: 29
Views: 8379

What Zepper said + big explosion at the end.

Actually, this makes sense if you want to make very authentic looking NES-style retro game or demake for PC or other modern system - emulate PPU and APU, with game code in the system's native code.
by Shiru
Thu Feb 03, 2011 4:25 am
Forum: NES Graphics
Topic: Best graphic tool(s)?
Replies: 19
Views: 14690

I use Graphics Gale for most of pixel art, sometimes GIMP as well, and my custom tools, of course. Generally I just draw graphics with Gale following system's limitations, and then convert it with my tools into needed format. I've used MS Paint for long time. It is not very suitable for pixel art, a...