I guess, it is because 7zip is better, free, and the format also supported by other popular modern compression tools (WinZip, WinRar).cartlemmy wrote:Sorry for the slightly off-topic question, but why do so many people post their projects in a 7zip format?
Search found 1161 matches
- Mon Jan 24, 2011 12:00 pm
- Forum: Homebrew Projects
- Topic: [Work in Progress] Clarine
- Replies: 29
- Views: 16910
- Sat Jan 22, 2011 2:09 am
- Forum: NES Music
- Topic: Real time audio effects on NES channels
- Replies: 10
- Views: 6553
- Sat Jan 22, 2011 12:02 am
- Forum: NES Music
- Topic: Real time audio effects on NES channels
- Replies: 10
- Views: 6553
- Fri Jan 21, 2011 5:56 am
- Forum: NES Music
- Topic: Real time audio effects on NES channels
- Replies: 10
- Views: 6553
- Tue Jan 18, 2011 2:22 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
NES Screen Tool v1.31 . Some minor fixes and new features: - You can switch color codes in CHR data and in the palettes - You can add an offset to range of tiles - Del key to delete selection - Shift+C for Nametable/Put selected block to clipboard - H and V (flip tile) works in main window too - Yo...
- Wed Jan 05, 2011 4:32 pm
- Forum: Homebrew Projects
- Topic: nes15 - Yet Another Puzzle Game
- Replies: 14
- Views: 15461
Nice little game with good presentation. However, I think, the control method is overcomplicated and this hurts to the gameplay. You don't need a cursor - there is always only one tile for one direction on the field, so it is enough to just move a tile when a direction pressed. Much faster and optim...
- Tue Jan 04, 2011 3:57 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
- Mon Jan 03, 2011 5:59 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
I've updated the tool to v1.3. Download link is the same. New features are most of suggested earlier plus few bugfixes. Some of these are: - V and Ctrl+V in the CHR editor were conflicting - Load CHRs of any size of multiple of 16 (below 4K, of course) - Palettes reorganized and has text hint for co...
- Sat Jan 01, 2011 10:49 am
- Forum: Homebrew Projects
- Topic: New Year 2011 intro
- Replies: 2
- Views: 5177
- Tue Dec 28, 2010 4:11 am
- Forum: NES Music
- Topic: FamiTone - audio library (release)
- Replies: 82
- Views: 60971
I actually liked tepples's idea about a tool that would automatically create a source for few assemblers from a single master source. I'm thinking about something like this, but that would require to learn details about some popular assemblers first (voting shows that there are three the most popula...
- Mon Dec 27, 2010 10:36 pm
- Forum: NES Music
- Topic: FamiTone - audio library (release)
- Replies: 82
- Views: 60971
FamiTone - audio library (release)
FamiTone is an open source audio library for NES/Famicom. It is designed to provide easy way of adding music and sound effects into homebrew games and demos for NES/Famicom. It is not meant to be the best, the fastest, or the most powerful thing, it is pretty simple but it does the job. The library ...
- Fri Dec 24, 2010 12:36 pm
- Forum: NES Music
- Topic: FamiTone - music player (WIP)
- Replies: 14
- Views: 12517
- Fri Dec 24, 2010 9:54 am
- Forum: NES Music
- Topic: FamiTone - music player (WIP)
- Replies: 14
- Views: 12517
Ok, first major update. However, it is not sound effects - Gradualore added DPCM support in the plugin interface, so I've supported it too to test the support. That means there is DPCM channel now, with some limitations, but I don't think they are very limiting. Read 'formats.txt' for details. I've ...
- Fri Dec 24, 2010 8:30 am
- Forum: NESdev
- Topic: Text adventure on NES ?
- Replies: 14
- Views: 7699
- Thu Dec 23, 2010 5:42 pm
- Forum: NESdev
- Topic: Text adventure on NES ?
- Replies: 14
- Views: 7699
Actually, a simple flick-screen platformer with few moving objects per location (like 5) should be doable with C on NES. Main problem would be memory, not speed. At least it was made for C16 and Plus/4, a simple homebrew platformer Uwol by MojonTwins was ported there , originally it was written in C...