Search found 1161 matches
- Tue Dec 07, 2010 1:08 pm
- Forum: NES Music
- Topic: General music and sound solution
- Replies: 34
- Views: 18444
@tepples I'd prefer to not have an argue just for argue here. I know how difficult to program a tracker (has made few) and optimizing converter (as well), so I don't believe these arguments that it could more difficult to make an optimizing converter (few hours to days of work) than a tracker (month...
- Tue Dec 07, 2010 11:02 am
- Forum: NES Music
- Topic: General music and sound solution
- Replies: 34
- Views: 18444
- Tue Dec 07, 2010 10:41 am
- Forum: NES Music
- Topic: General music and sound solution
- Replies: 34
- Views: 18444
Gradualore, it is interesting, it definitely goes in the right direction. However, is there any progress since July regarding compiling plug-ins without having MFC? I don't have VC (Express lacks MFC), so I can't make a plug-in. Also, what tepples suggested in the thread, text exporter, would be rea...
- Tue Dec 07, 2010 10:08 am
- Forum: NES Music
- Topic: General music and sound solution
- Replies: 34
- Views: 18444
I should say that it was expected that many people has their solutions already. However, this does not help to other people much, because, like I said, there was no freely available solution for many years, and still no it. I think, it is not very useful to tell what your custom solutions is capable...
- Tue Dec 07, 2010 4:00 am
- Forum: NES Music
- Topic: General music and sound solution
- Replies: 34
- Views: 18444
General music and sound solution
Every time I had thoughts about a NES project, during years, I always faced the same problem. Although nowadays there are a lot of NES music tools, to my knowledge there is still no general solution to create and add music in a demo or music and sound effects in a game. I consider sound and music as...
- Tue Dec 07, 2010 12:48 am
- Forum: NES Music
- Topic: More Jeroen Tel source code
- Replies: 8
- Views: 5818
- Mon Dec 06, 2010 10:57 pm
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
I've added the feature with copying parts of the nametable into the clipboard as set of .db's. It is in the Nametable menu. I had thoughts of how to support non-4K *.chr files. As I understand, we have just four common cases: 1K, 2K, 4K, 8K. For 8K we can have two banks, only one visible at a time, ...
- Mon Dec 06, 2010 9:43 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
- Mon Dec 06, 2010 9:22 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
neilbaldwin, yes, it should be easy. I could make a function which will puts the data as .db's into the Windows clipboard, it is ok, or you need file export? 3gengames, you giving me not the information I need. Of course I know that the CHR ROM banks are 8K. I use NESASM, which allows me to include ...
- Mon Dec 06, 2010 5:33 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
- Sun Dec 05, 2010 9:18 pm
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
I don't want to spend too much time on it, it is just a little tool for rather specific tasks, but I can spend few days on it. I'm afraid that zoom+scroll could be not enough. For example, with 16x zoom (as in CHR Editor window) you only be able to see 16x16 area, and with 8x (smaller zooms aren't c...
- Sun Dec 05, 2010 8:17 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
Rectangle only allow to draw straight lines, arbitrary lines aren't needed then? Isn't it could be rather difficult to use these tools with 2x zoom only? You barely can target to the exact pixel with this zoom. If I'll add more zoom levels, I'll have to add scroll bars to the tile set, probably, and...
- Sun Dec 05, 2010 7:28 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
My workflow for any platform involves GraphicsGale as the main graphics editor, I make all the graphics in it as 16 or 256 color bitmaps (it allows to reassign color numbers etc), and a converter, mostly command-line. Often I have just a set of BMP files in a project, and building script converts th...
- Sun Dec 05, 2010 5:31 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
- Sun Dec 05, 2010 4:07 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215239
I've made most of the requests except the >4K CHRs supports. This includes double-click on a tile in the tileset to open CHR editor, *.chr association support, opening all the files of the same name (requested by me, very handy), copy-paste functions for the nametable, improved grid, and maybe somet...