Search found 1161 matches

by Shiru
Tue Dec 07, 2010 1:08 pm
Forum: NES Music
Topic: General music and sound solution
Replies: 34
Views: 18444

@tepples I'd prefer to not have an argue just for argue here. I know how difficult to program a tracker (has made few) and optimizing converter (as well), so I don't believe these arguments that it could more difficult to make an optimizing converter (few hours to days of work) than a tracker (month...
by Shiru
Tue Dec 07, 2010 11:02 am
Forum: NES Music
Topic: General music and sound solution
Replies: 34
Views: 18444

So, where I can get the source code of your example exporter plug-in with removed MFC dependencies?
by Shiru
Tue Dec 07, 2010 10:41 am
Forum: NES Music
Topic: General music and sound solution
Replies: 34
Views: 18444

Gradualore, it is interesting, it definitely goes in the right direction. However, is there any progress since July regarding compiling plug-ins without having MFC? I don't have VC (Express lacks MFC), so I can't make a plug-in. Also, what tepples suggested in the thread, text exporter, would be rea...
by Shiru
Tue Dec 07, 2010 10:08 am
Forum: NES Music
Topic: General music and sound solution
Replies: 34
Views: 18444

I should say that it was expected that many people has their solutions already. However, this does not help to other people much, because, like I said, there was no freely available solution for many years, and still no it. I think, it is not very useful to tell what your custom solutions is capable...
by Shiru
Tue Dec 07, 2010 4:00 am
Forum: NES Music
Topic: General music and sound solution
Replies: 34
Views: 18444

General music and sound solution

Every time I had thoughts about a NES project, during years, I always faced the same problem. Although nowadays there are a lot of NES music tools, to my knowledge there is still no general solution to create and add music in a demo or music and sound effects in a game. I consider sound and music as...
by Shiru
Tue Dec 07, 2010 12:48 am
Forum: NES Music
Topic: More Jeroen Tel source code
Replies: 8
Views: 5818

Should say it was really cool to see the sources. Thanks!
by Shiru
Mon Dec 06, 2010 10:57 pm
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215239

I've added the feature with copying parts of the nametable into the clipboard as set of .db's. It is in the Nametable menu. I had thoughts of how to support non-4K *.chr files. As I understand, we have just four common cases: 1K, 2K, 4K, 8K. For 8K we can have two banks, only one visible at a time, ...
by Shiru
Mon Dec 06, 2010 9:43 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215239

Ok, there was other part of my question: how do you see >4K files support in the tool?
by Shiru
Mon Dec 06, 2010 9:22 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215239

neilbaldwin, yes, it should be easy. I could make a function which will puts the data as .db's into the Windows clipboard, it is ok, or you need file export? 3gengames, you giving me not the information I need. Of course I know that the CHR ROM banks are 8K. I use NESASM, which allows me to include ...
by Shiru
Mon Dec 06, 2010 5:33 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215239

Please understand that simple 'I can't use it' does not help me much. If you detail why you need >4K, how you use it, and how you see it's support in the tool, it could help.

Meanwhile, another small feature I've needed is added, download link is the same.
by Shiru
Sun Dec 05, 2010 9:18 pm
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215239

I don't want to spend too much time on it, it is just a little tool for rather specific tasks, but I can spend few days on it. I'm afraid that zoom+scroll could be not enough. For example, with 16x zoom (as in CHR Editor window) you only be able to see 16x16 area, and with 8x (smaller zooms aren't c...
by Shiru
Sun Dec 05, 2010 8:17 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215239

Rectangle only allow to draw straight lines, arbitrary lines aren't needed then? Isn't it could be rather difficult to use these tools with 2x zoom only? You barely can target to the exact pixel with this zoom. If I'll add more zoom levels, I'll have to add scroll bars to the tile set, probably, and...
by Shiru
Sun Dec 05, 2010 7:28 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215239

My workflow for any platform involves GraphicsGale as the main graphics editor, I make all the graphics in it as 16 or 256 color bitmaps (it allows to reassign color numbers etc), and a converter, mostly command-line. Often I have just a set of BMP files in a project, and building script converts th...
by Shiru
Sun Dec 05, 2010 5:31 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215239

Changed double-click opening to load all the files (like Open) instead of just *.chr; added remembering of the current directory between the sessions.
by Shiru
Sun Dec 05, 2010 4:07 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215239

I've made most of the requests except the >4K CHRs supports. This includes double-click on a tile in the tileset to open CHR editor, *.chr association support, opening all the files of the same name (requested by me, very handy), copy-paste functions for the nametable, improved grid, and maybe somet...