That's weird, I could never get Kirby to work on my Powerpak with 8KB files. I stand corrected.ibeenew2 wrote:Use bootgods data base at http://bootgod.dyndns.org:7777 Kirby also only has 8KB on cart.
Search found 24 matches
- Thu Nov 25, 2010 12:28 am
- Forum: NES Hardware and Flash Equipment
- Topic: Current Problem PowerPak Games
- Replies: 167
- Views: 141187
- Wed Nov 24, 2010 3:21 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Current Problem PowerPak Games
- Replies: 167
- Views: 141187
http://www.mediafire.com/?yeba5cdcfemqxfh 3'rd save slot. The cart only has 8KB of WRAM, so your 32KB save may already have something wrong. Game doesn't save when using a 8KB save-file. Haven't tried using a 16KB one, but I don't think the savefile should matter as I've used them for 8KB games wit...
- Tue Nov 23, 2010 7:20 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Current Problem PowerPak Games
- Replies: 167
- Views: 141187
- Sun Oct 17, 2010 1:26 am
- Forum: NES Hardware and Flash Equipment
- Topic: Mod NES for powerpak FDS sound with ON and OFF switch .
- Replies: 8
- Views: 5267
- Sat Oct 16, 2010 11:21 am
- Forum: NES Hardware and Flash Equipment
- Topic: Mod NES for powerpak FDS sound with ON and OFF switch .
- Replies: 8
- Views: 5267
I did this mod to my NES, and the 47k resistor mod is inaccurate in regards to sounding just like a famicom. The extra sound channel comes out way too loud. What I would recommend is placing a variable resistor (potentiometer) on the two pins. That way, you can adjust the strength of the sound wave ...
- Wed Sep 15, 2010 7:46 pm
- Forum: NESdev
- Topic: Feasibility of DDR for NES
- Replies: 20
- Views: 10551
DDR on the NES would be kind of pointless anyways since the frame rates would be too unstable to have any sort of accurate playing. Even on the ps1 where the frame rates were 30 fps veterans complained about the home experience being terrible compared to the arcade. Wasn't until the ps2 came along t...
- Tue Aug 24, 2010 11:13 am
- Forum: NES Hardware and Flash Equipment
- Topic: Vs. Super Mario Bros. on PowerPak
- Replies: 72
- Views: 29272
- Tue Jun 15, 2010 8:21 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Current Problem PowerPak Games
- Replies: 167
- Views: 141187
Was playing Final Fantasy III recently and there is a glitch that prevents me from progressing forward in the game. I thought it might have something to do with the translation patch, but when I used the original ROM I ran into the same issue. The first airship disappears when I come back from a bat...
- Fri Feb 12, 2010 6:19 am
- Forum: NESemdev
- Topic: Semi-Microphone support via Powerpak?
- Replies: 1
- Views: 1409
Semi-Microphone support via Powerpak?
Hi, I was just wondering if it would be difficult or not to use the select button on NES controller 2 to act as a Famicom microphone. I think that the Famicom microphone only registered sound in general and not different volumes, but I could be wrong. What I mean is if you wanted to use the "mi...