Search found 24 matches

by nothingnew
Thu Nov 25, 2010 12:28 am
Forum: NES Hardware and Flash Equipment
Topic: Current Problem PowerPak Games
Replies: 167
Views: 141187

ibeenew2 wrote:Use bootgods data base at http://bootgod.dyndns.org:7777 Kirby also only has 8KB on cart.
That's weird, I could never get Kirby to work on my Powerpak with 8KB files. I stand corrected.
by nothingnew
Wed Nov 24, 2010 3:21 pm
Forum: NES Hardware and Flash Equipment
Topic: Current Problem PowerPak Games
Replies: 167
Views: 141187

http://www.mediafire.com/?yeba5cdcfemqxfh 3'rd save slot. The cart only has 8KB of WRAM, so your 32KB save may already have something wrong. Game doesn't save when using a 8KB save-file. Haven't tried using a 16KB one, but I don't think the savefile should matter as I've used them for 8KB games wit...
by nothingnew
Tue Nov 23, 2010 7:20 pm
Forum: NES Hardware and Flash Equipment
Topic: Current Problem PowerPak Games
Replies: 167
Views: 141187

by nothingnew
Sun Oct 17, 2010 1:26 am
Forum: NES Hardware and Flash Equipment
Topic: Mod NES for powerpak FDS sound with ON and OFF switch .
Replies: 8
Views: 5267

Could there be some other variables that could cause my NES to sound louder? For example soldering job/console revision?

Edit: I also haven't tried the 1.34 mappers yet.
by nothingnew
Sat Oct 16, 2010 11:21 am
Forum: NES Hardware and Flash Equipment
Topic: Mod NES for powerpak FDS sound with ON and OFF switch .
Replies: 8
Views: 5267

I did this mod to my NES, and the 47k resistor mod is inaccurate in regards to sounding just like a famicom. The extra sound channel comes out way too loud. What I would recommend is placing a variable resistor (potentiometer) on the two pins. That way, you can adjust the strength of the sound wave ...
by nothingnew
Wed Sep 15, 2010 7:46 pm
Forum: NESdev
Topic: Feasibility of DDR for NES
Replies: 20
Views: 10551

DDR on the NES would be kind of pointless anyways since the frame rates would be too unstable to have any sort of accurate playing. Even on the ps1 where the frame rates were 30 fps veterans complained about the home experience being terrible compared to the arcade. Wasn't until the ps2 came along t...
by nothingnew
Tue Aug 24, 2010 11:13 am
Forum: NES Hardware and Flash Equipment
Topic: Vs. Super Mario Bros. on PowerPak
Replies: 72
Views: 29272

I checked the game with two zappers, neither work. The only response I can get from the game is when I mess around with the buttons/directional pad.
by nothingnew
Tue Jun 15, 2010 8:21 pm
Forum: NES Hardware and Flash Equipment
Topic: Current Problem PowerPak Games
Replies: 167
Views: 141187

Was playing Final Fantasy III recently and there is a glitch that prevents me from progressing forward in the game. I thought it might have something to do with the translation patch, but when I used the original ROM I ran into the same issue. The first airship disappears when I come back from a bat...
by nothingnew
Fri Feb 12, 2010 6:19 am
Forum: NESemdev
Topic: Semi-Microphone support via Powerpak?
Replies: 1
Views: 1409

Semi-Microphone support via Powerpak?

Hi, I was just wondering if it would be difficult or not to use the select button on NES controller 2 to act as a Famicom microphone. I think that the Famicom microphone only registered sound in general and not different volumes, but I could be wrong. What I mean is if you wanted to use the "mi...