Search found 287 matches
- Wed Jun 26, 2013 1:10 pm
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
That's great, but again, Rockman 4 is limited to just two lines per screen. Your example uses three and then four. The hacker already told me it would be far too difficult and time consuming to try to change this limitation solely for the English text.
- Wed Jun 26, 2013 11:51 am
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
That might be a good idea, except that < > are two additional characters I don't believe are implemented into the romhack as of yet, (thought they could be) and they are also two characters, which is problematic as the Rockman 3/4/5/6 textbox is limited to 24 characters per line, two lines at a time...
- Wed Jun 26, 2013 9:32 am
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
The font is from Megaman 9. I'd like the lowercase p and q to look better.

- Wed Jun 26, 2013 12:14 am
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
lower case characters have been implemented, so here's a preliminary look at a cutscene with the newfangled standard font. ignore random Kalinka in tile data. that'll be removed of course. http://25.media.tumblr.com/b1406566209eb18785f384cb080ec0eb/tumblr_moznhpNE6x1rc7qlzo1_1280.png I'm mostly gues...
- Sat Jun 22, 2013 6:20 pm
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
So good news! I contacted the author and he says there is plenty of free space in character code to support all 26 lower case English letters. I've also asked him to support eight additional special characters from Rockman 9's font: " " + * & and ... [as a single character] here's his ...
- Fri Jun 21, 2013 11:41 am
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
Alrighty ~ moving along, I've fixed all the Engrish in the Dr. Cossack defeat cutscene: Went from: http://25.media.tumblr.com/2ef4c4a18cff07db779dd8f49b417434/tumblr_mogji98VM11rc7qlzo1_1280.png to this: http://24.media.tumblr.com/5c6b9ecf642031409fce1587a62a5b62/tumblr_mora9vBatN1rc7qlzo1_1280.png ...
- Sun Jun 16, 2013 5:37 am
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
I got in touch with the Japanese hacker though email today, and hopefully he'll be able to tell some new info that will help with this. Apparently, all weapon and item screens have been already translated by one of his friends with a better understanding of English, but even so many of them are poor...
- Sat Jun 15, 2013 8:45 pm
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
The original Rockman 4 uses a varient of the common mmc3. It's TGROM, MMC3-C (mapper 4) with a 512K combined PRG/CHR, 8K CHR-RAM and a password progress save system. http://bootgod.dyndns.org:7777/profile.php?id=1489 The North American Mega Man IV is identical, except it uses MMC3-B and has a NES-10.
- Sat Jun 15, 2013 8:10 pm
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
Hm, thank you both. So in the case of Dr. Light, Dr. Cossack etc, the r. is one single character and not treated as two? given what you guys said, I guess the idea of adding in the lowercase a-z characters from the Megaman 9 font is out of the question as it would be far too difficult for the averag...
- Sat Jun 15, 2013 6:30 pm
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
Could someone with hacking skills please look through the Rockman 4 MI rom for all of the text characters? Tokumaru posted some of them, but what he posted clearly isn't everything as it's missing the lowercase r (as in, Dr. WILY, etc) as well as the brackets ( and ) and other characters that I know...
- Sat Jun 15, 2013 4:28 pm
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
Whoops, that was my fault. Tumblr is the best image sharing site out there since it's free and unlimited, but it does resize images that are wider than 1024 pixels. It doesn't care how long they are though. So with some adjusting: http://25.media.tumblr.com/2ef4c4a18cff07db779dd8f49b417434/tumblr_mo...
- Sat Jun 15, 2013 9:57 am
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
R: W...WHAT YOU SAID!?
- Sat Jun 15, 2013 2:13 am
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
Here's what I'm up against. Here's an example of the text in the original.

and this one too.


and this one too.

- Sat Jun 15, 2013 1:51 am
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
For some reason, the hacker left a gap between F and G. If you're willing to rewrite ALL the text, you can probably reorganize the pattern tables as you wish. Indeed I am planning on rewriting all of the text in the game - but I'll need a skilled hacker to actually implement my revised script when ...
- Fri Jun 14, 2013 11:54 pm
- Forum: Newbie Help Center
- Topic: Rockman 4 MI re-translation project
- Replies: 51
- Views: 17916
Re: Rockman 4 MI re-translation project
Awesome, but that seems somewhat garbled. I see some characters on the left that are different from the ones on the right. Can you edit that together into a visual still image of all characters into the game? Just clearly mark the characters that are only present in Japanese mode and the ones only p...