Search found 45 matches

by jp48
Mon Jun 07, 2010 1:41 am
Forum: GBDev
Topic: gbasm and tniASM
Replies: 2
Views: 4505

No, not any particular reason, I just try to find a simple one or two file assembler for GB, I'm working only with the sound, just need an assembler, a correct header (for ROM etc., whatever is needed), a delay and random (0-255) functions. Any assembler works for me, but I'm especially trying to fi...
by jp48
Sun Jun 06, 2010 11:13 am
Forum: GBDev
Topic: gbasm and tniASM
Replies: 2
Views: 4505

gbasm and tniASM

Hi all,

Anyone used either of these, especially latter ? I would be interested to see some example of tniASM for GB, so far I haven't found a single source code, probably quite common GBZ80 but I'm still quite noob with ASM and would like to see some examples of these.


Thanks for advance !


-J
by jp48
Sun Mar 21, 2010 8:09 am
Forum: GBDev
Topic: how to...
Replies: 8
Views: 6799

Excellent, thanks, good to know that there's no that much space I really thought !


-jp
by jp48
Sun Mar 21, 2010 3:20 am
Forum: GBDev
Topic: how to...
Replies: 8
Views: 6799

Excellent, thanks, I'm going to order Gameboy 64M or 32M, haven't yet decided, I assume they both accept GB ROM's, most of mine are small, biggest one is 256 kB.


Thanks !

-jp
by jp48
Sat Mar 20, 2010 11:10 am
Forum: GBDev
Topic: how to...
Replies: 8
Views: 6799

Thanks you all, I found the products and will order after the GBA arrives (should be soon). !


-jp
by jp48
Sat Mar 20, 2010 4:38 am
Forum: GBDev
Topic: how to...
Replies: 8
Views: 6799

how to...

Hi all, So far I've used (own software) only by GB emulators, next phase would be using real machine (we have already two of them). Anyway I need to know how to move .GB files to real Gameboy Color. Also my son has Gameboy Advance, is there any product that would work in both of them ? Sorry of thes...
by jp48
Sun Mar 14, 2010 10:57 pm
Forum: GBDev
Topic: still about gbbasic
Replies: 7
Views: 5838

Hi Shiny_, I don't know ASM well, just basics, but adding this feature didn't look very complex operation, relieving to hear that it is true. There's no worry about timing, I don't know how it is done in current version but it works well, in this case GB "plays" with human performers and t...
by jp48
Sat Mar 13, 2010 3:30 am
Forum: GBDev
Topic: still about gbbasic
Replies: 7
Views: 5838

Although there's a "risk" :) that if someone is interested to help me here, after hearing my music he will lost his/her interest, I still take my risk and put here a short example of my music. The composition is short, a little bit longer than a minute, it is scored for flute, celesta, har...
by jp48
Sat Mar 13, 2010 2:51 am
Forum: GBDev
Topic: still about gbbasic
Replies: 7
Views: 5838

Hi mic_, These softwares you mentioned are excellent, but I write algorithmic music, meaning I write (simple) programs which usually makes complex things. Although I've written those programs over 20 years, I'm not a good programmer (not a good composer either although my works are performed here an...
by jp48
Sat Mar 13, 2010 12:44 am
Forum: GBDev
Topic: still about gbbasic
Replies: 7
Views: 5838

still about gbbasic

Hi all, Is there anyone interested to make one or two changes/additions to GBBASIC (a BASIC interpreter that runs in GB) ? I'm a composer and I would like to use Gameboy as a sound source with different chamber ensembles (music is very experimental, atonal, but not necessarily rhythmically complex)....
by jp48
Sat Mar 13, 2010 12:06 am
Forum: GBDev
Topic: gbbasic
Replies: 5
Views: 4876

Thanks Shiny, this is excellent job, helps anyone to use the GBBASIC. I've still one request but I will write a new topic about it. I fixed the bug where it would crash on empty lines, so now TESTIT.BAS works without modification. I haven't been able to get SHAPES.BAS to work at all, though. It prod...
by jp48
Thu Mar 11, 2010 4:20 am
Forum: GBDev
Topic: GBDK sound example
Replies: 2
Views: 5450

Thanks very much, now I will check documents for addresses to other channels, yes, I'm eternally grateful, thanks mic_ !!! -Jukka Something like this: unsigned short freq = 1750; // approx 440 Hz NR50 = 0xFF; NR51 = 0xFF; NR52 = 0x80; NR10 = 0; // No frequency sweep NR11 = 0x40; // 25% duty cycle NR...
by jp48
Thu Mar 11, 2010 2:11 am
Forum: GBDev
Topic: GBDK sound example
Replies: 2
Views: 5450

GBDK sound example

Hi all, I'm complete novice with GB programming, I'm only trying to work with sound and keypads. Anyway, I haven't seen any other examples in GBDK package than sound.c, don't understand it, could someone send here a simpler example like: just one sound, any frequency, duty cycle 25% on first channel...
by jp48
Wed Mar 10, 2010 11:59 pm
Forum: GBDev
Topic: gbbasic
Replies: 5
Views: 4876

Excellent, thanks very much Shiny, I tried and it works perfectly with 1.08 version GBBASIC ! I still need an answer (which should be much easier than this) to one question but I will write a new topic about it. Thanks ! -Jukka Here's a fixed version of GBBC that I made: Download It's kind of a bugg...
by jp48
Sun Mar 07, 2010 7:27 am
Forum: GBDev
Topic: gbbasic
Replies: 5
Views: 4876

gbbasic

Hi all, Anyone heard of GBBASIC, a ROM-based BASIC interpreter ? It offers a possibility to program straight from GB, a slow process but works. For quicker editing it is possible use program GBBC to convert text file to GBBASIC's "save" format (GBBASIC.sav). However, that doesn't work, any...