Search found 4 matches
- Sun Mar 14, 2010 7:07 pm
- Forum: GBDev
- Topic: still about gbbasic
- Replies: 7
- Views: 5838
I've never worked with the GameBoy's sound hardware, but adding this feature seems easy enough. There's a standard function to read an expression, which greatly simplifies things. It's all just a matter of adding two more, and then acting on them... but it's never that simple. One issue is that GBBA...
I fixed the bug where it would crash on empty lines, so now TESTIT.BAS works without modification.
I haven't been able to get SHAPES.BAS to work at all, though.
It produces a syntax error on line 60.
Download
I haven't been able to get SHAPES.BAS to work at all, though.
It produces a syntax error on line 60.
Download
Here's a fixed version of GBBC that I made: Download
It's kind of a buggy program, but that's not really my fault.
It's kind of a buggy program, but that's not really my fault.