Search found 11 matches
- Mon Apr 05, 2010 5:49 am
- Forum: Newbie Help Center
- Topic: ASM6 Tuts
- Replies: 15
- Views: 8197
Here you have a post related to this topic: http://nesdev.com/bbs/viewtopic.php?t=6160 I'm begining too and still have to take the step to make the conversion between NESASM and ASM6 :P So that would be an interesting tutorial, since everyone seem to begin with NESASM, and at a certain point, start ...
- Wed Mar 24, 2010 3:35 pm
- Forum: Newbie Help Center
- Topic: Moving a sprite!
- Replies: 7
- Views: 3108
- Wed Mar 24, 2010 3:18 pm
- Forum: Newbie Help Center
- Topic: Moving a sprite!
- Replies: 7
- Views: 3108
- Wed Mar 24, 2010 2:51 pm
- Forum: Newbie Help Center
- Topic: Moving a sprite!
- Replies: 7
- Views: 3108
Ok sorry, these are the routines that move the sprite left/right and up/down. The quantmov variable is 2 or 1 whether the B button is down or not. But that's not the problem. That's just to make it run when B is pressed, and when you press it, it twices both directions. http://www.copypastecode.com/...
- Wed Mar 24, 2010 2:21 pm
- Forum: Newbie Help Center
- Topic: Moving a sprite!
- Replies: 7
- Views: 3108
Moving a sprite!
Hello! I need some help with the task of moving a sprite. The problem is that, with some directions, the sprite moves faster than it should... I thing it has something to do with the carry flag, but I tried to CLC before any arithmetic operation to clear the carry bit, and it was still happening. Th...
- Mon Mar 22, 2010 3:07 pm
- Forum: Newbie Help Center
- Topic: NESASM -> ASM6
- Replies: 11
- Views: 5566
- Mon Mar 22, 2010 2:18 pm
- Forum: Newbie Help Center
- Topic: NESASM -> ASM6
- Replies: 11
- Views: 5566
- Mon Mar 22, 2010 10:10 am
- Forum: Newbie Help Center
- Topic: NESASM -> ASM6
- Replies: 11
- Views: 5566
Re: NESASM -> ASM6
But I have discovered that it doesn't work properly, for example with .DB's (it doesn't initialize the variables with the value). No assembler will initialize variables for you. They reserve the memory locations, but it's up to you to put something meaningful at those locations. I'm talking about, ...
- Mon Mar 22, 2010 7:17 am
- Forum: Newbie Help Center
- Topic: NESASM -> ASM6
- Replies: 11
- Views: 5566
NESASM -> ASM6
Hello everyone. I started a little time ago with NES programming, and I was using Nesasm. But I have discovered that it doesn't work properly, for example with .DB's (it doesn't initialize the variables with the value). So I'm going to start using asm6, and I have to make some changes with my code. ...
- Sun Mar 21, 2010 4:32 pm
- Forum: Newbie Help Center
- Topic: Beginning the long road to NES programming!
- Replies: 21
- Views: 5797
- Sun Mar 21, 2010 3:38 pm
- Forum: NESdev International
- Topic: Comunidad nesdev hispana
- Replies: 96
- Views: 129122