Search found 321 matches

by Gil-Galad
Tue Nov 16, 2010 10:20 am
Forum: NES Music
Topic: More Jeroen Tel source code
Replies: 8
Views: 5819

As far as the C-64 stuff goes. He has them on disk in some type of archive format. He says it's a big mess and he apparently doesn't feel like messing with it. I may ask him again about it soon.
by Gil-Galad
Mon Nov 15, 2010 11:46 pm
Forum: NES Music
Topic: More Jeroen Tel source code
Replies: 8
Views: 5819

More Jeroen Tel source code

I've managed to get my hands on a great deal of source code that you guys might be interested in looking at. I didn't convert any of these to ASM6 format, however. I have more than just NES source code here. I'm going to post them all now and I'm going to eventually add them to my site and the sourc...
by Gil-Galad
Mon Nov 15, 2010 11:36 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411287

I'm always working on something. However, due to the fact that we are getting down to the bottom of the barrel, it's getting more difficult to extract music drivers out of games. But I do have a few coming up soon that I'm going to release. I just haven't gotten around to it yet. I've also been work...
by Gil-Galad
Wed Nov 10, 2010 5:17 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411287

You can download those NSFs on the "News" page from the left menu of my site. I've been doing it like that for awhile now because I've been lazy updating the new NSF page as it's getting really big.
by Gil-Galad
Sun Nov 07, 2010 6:27 am
Forum: NES Music
Topic: There is an NSF compiler?
Replies: 17
Views: 11520

But because all NSFs use the same mapper (4 KiB PRG banks in $8000-$FFFF controlled by $5FF8-$5FFF), and this mapper supports switching the entire PRG area, it's not as hard as one might think. NSFs that don't bankswitch would just need a front-end that bankswitches to the right NSF during init, bu...
by Gil-Galad
Tue Oct 05, 2010 1:00 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411287

That's a pretty cool video of Sesame Street. I guess Joe Raposo is the real composer. I didn't do much research on it.

Yeah, Kent Hansen mailed me and asked me to rip both D-Pad Hero games and so it is done. You can get them both at my site on the news page.
by Gil-Galad
Sun Oct 03, 2010 12:15 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411287

Alright, here is the fix to Side Pocket and the missing song. I think it was excluded because the first part of the song sounds the same as another.

Side Pocket fix
by Gil-Galad
Sun Oct 03, 2010 10:25 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411287

That's hilarious. lol It probably is a coincidence since Big Bird was composed by Nick Scarim and Faceball 2000 was composed by George Sanger(unless the songs were ported)(I don't know much about the game). It wouldn't surprise me if George Sanger was thinking about that song when he composed it. He...
by Gil-Galad
Sun Oct 03, 2010 7:10 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411287

Oops. I forgot to remove the routines out of there that I was using to block the rest of the ROM off when I was hacking it. Of course Nintendulator doesn't like them. Here is the fix. Thanks for telling me about it.

Big Bird Fix
by Gil-Galad
Fri Oct 01, 2010 9:21 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411287

I just updated my site with a bunch of new rips and a couple fixes. 168-in-1 (menu) Castelian (fixed) George Foreman's KO Boxing Hunt for Red October,The Infiltrator Pulsar no Hikari - Space Wars Simulation (FDS) Seicross Sesame Street - Big Bird's Hide and Speak Star Wars (fixed) Tekken 2 (fixed) T...
by Gil-Galad
Tue Sep 28, 2010 8:11 am
Forum: NES Music
Topic: Please Rip This NSF!!!
Replies: 8
Views: 5019

I just ripped Sesame Street Big Bird's Hide and Speak recently. I don't think it's impossible to rip the voice samples. You just have to remove them from the game and write some custom code. I've done this before. Although, I didn't feel like doing it for this game. The tunes were difficult enough a...
by Gil-Galad
Sun Sep 26, 2010 1:21 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411287

Could you give me a wav of it. I'm not getting any bonus shots. lol
by Gil-Galad
Sun Sep 12, 2010 3:01 pm
Forum: NESdev
Topic: Famitracker driver and DPCM collission problem.
Replies: 2
Views: 2160

Good call. After installing that code, it worked perfectly. It didn't ocurr to me last night to do it like that. Thanks a lot.
by Gil-Galad
Sun Sep 12, 2010 8:26 am
Forum: NESdev
Topic: Famitracker driver and DPCM collission problem.
Replies: 2
Views: 2160

Famitracker driver and DPCM collission problem.

For a change I've decided to try my hand at NES programming. So, the first thing I've done is display a static screen with a graphic centered in the middle. Also, I have a DPCM player and a famitracker driver installed. The problem is that either one disables the other depending on the configuration...
by Gil-Galad
Tue Aug 31, 2010 6:36 pm
Forum: NES Music
Topic: DPCM ripping and play back? (Gauntlet 2 & others)
Replies: 9
Views: 6122

I ripped a couple of samples out of Gauntlet 2 awhile back and got them playing with a custom player instead of using the original code. They are 4 bit PCM samples.