Search found 14 matches

by Wierd_w
Wed Mar 31, 2010 5:20 pm
Forum: NES Hardware and Flash Equipment
Topic: An improved NES cart label, but how big?
Replies: 8
Views: 4295

"Gloss" does not mean != Paper, you know. ;) It just means that it has a coating applied to the paper. As for the "Leprosy" look, let me find a picture of such a label... *edit Damn people refusing to own up to having marred carts. I can't find any except for "Extreme" ...
by Wierd_w
Wed Mar 31, 2010 3:35 pm
Forum: NES Hardware and Flash Equipment
Topic: An improved NES cart label, but how big?
Replies: 8
Views: 4295

I dunno.. I remember that SMB2 had a paper label. (as opposed to a vinyl label) the problem manifests when storing the carts on a shelf that is tightly packed, like storing hard cover books. (the problem is lessened by using the plastic dust sleeves, but those are hard to find these days, short of a...
by Wierd_w
Wed Mar 31, 2010 10:40 am
Forum: NES Hardware and Flash Equipment
Topic: An improved NES cart label, but how big?
Replies: 8
Views: 4295

After this discussion about licensing and commercial distribution : Does anyone know where I can find detailed information about the physical form-factor of a NES cart's housing? I would like to make an improved design that protects the label art, but I can't find any specifications from which to bu...
by Wierd_w
Wed Mar 31, 2010 10:13 am
Forum: NESdev
Topic: "Licensing" Advice
Replies: 47
Views: 12561

Depending on the nature of the feelie, there are places like CafePress that will do limited runs of a product for a fairly reasonable fee. (I know CafePress allows "Single Unit" orders. Something many places wont do.) While most of the items they make are not really applicable to a videoga...
by Wierd_w
Wed Mar 31, 2010 9:58 am
Forum: NESdev
Topic: "Licensing" Advice
Replies: 47
Views: 12561

About the physical board game: That is Milt&Bradley... I would SERIOUSLY check to see if they patented the gameplay motif. MB is a bunch of notorious ass-fucks about that. However, I wasn't meaning something with that level of complexity for the travel kit. More like what you get in a travel Tar...
by Wierd_w
Wed Mar 31, 2010 9:22 am
Forum: NESdev
Topic: "Licensing" Advice
Replies: 47
Views: 12561

Tepples: Yeah, that is the sort of thing that the CC licenses try to resolve, but again, "Which" CC license are you referring to? That's the issue. The ambiguity causes confusion, and leads to additional work that an artist really doesn't want to do. To me, artwork is a bit like talking; i...
by Wierd_w
Tue Mar 30, 2010 1:32 am
Forum: NESdev
Topic: "Licensing" Advice
Replies: 47
Views: 12561

Wow, all their backups got stolen too? They should have kept some copies at the developers' houses or something. Don't be silly. They stole the code, in that they removed the copyright notices, removed the copy of the GPL, and then closed the source for their "fork", and claimed it all as...
by Wierd_w
Mon Mar 29, 2010 11:15 pm
Forum: NESdev
Topic: "Licensing" Advice
Replies: 47
Views: 12561

I know that ReactOS had it's code literally stolen before, and rebranded under a closed source project called "Ekush." They also tried to rip off Freetype, Wine, and pals.

had these projects been public domain instead of GPL (and appropriate licenses), they would have gotten away with it.
by Wierd_w
Mon Mar 29, 2010 9:08 pm
Forum: NESdev
Topic: "Licensing" Advice
Replies: 47
Views: 12561

As for the GPL allowing commercial sales, given that all the source material must be available along with the product being sold, it will have to be pretty good to persuade people to pay for it even though they can get the source material for free. Unless the game is structured so that only the cod...
by Wierd_w
Thu Mar 25, 2010 4:05 am
Forum: NES Graphics
Topic: Free clip art
Replies: 19
Views: 16275

*double checks* Yeah, I suppose it is oblique projection. (shrug) Regardless, it's there, it's free, and it uses around 9 tiles. (some of the tiles in the sample's bottom are not used in the sample. they are included for "finishing series" when put next to solid colors, or for use with com...
by Wierd_w
Wed Mar 24, 2010 8:34 pm
Forum: NES Graphics
Topic: Free clip art
Replies: 19
Views: 16275

Created a simplistic set of isoparametric perspective wall and floor tiles.

Image

Should be good for a simple adventure game, or iso-platformer mockup.
by Wierd_w
Tue Mar 23, 2010 10:45 am
Forum: NES Graphics
Topic: Free clip art
Replies: 19
Views: 16275

Tonight I think I will try to work on some 8x8 and 16x16 "Environment" tiles, like bricks, bubbling liquids, Spikes, etc. It looks like it will be the weekend before I can get ahold of Wombatguy about these jacketman sprites, so I will just make a few more for the missing animations, then ...
by Wierd_w
Mon Mar 22, 2010 11:09 pm
Forum: NES Graphics
Topic: Free clip art
Replies: 19
Views: 16275

Sadly, it was photobucket that made them into JPEGs. They are actually BMP files. I don't have good image editing software at work, which is where I posted them from. I will create a set of animated GIF files of the different animations shortly. DONE Brown Jacket man Walking: http://i186.photobucket...
by Wierd_w
Mon Mar 22, 2010 8:42 pm
Forum: NES Graphics
Topic: Free clip art
Replies: 19
Views: 16275

A quick set of 16x24 tiles

Here is a quick set of 16x24 "Jacket Man" tiles I started working on for Wombatguy on the IRC channel. Here they are so far in both brown and grey versions. *replaced with PNG versions, per req. http://i186.photobucket.com/albums/x248/wierdw/brownjacket-1.png http://i186.photobucket.com/al...