So perhaps a feature list of things to implement?
So far I think:
1) Anonymous labels
2) Switch/Case
3) Decimal/Binary modes
Anyone want to add anything they think is a good idea?
Search found 129 matches
- Thu May 05, 2011 3:24 am
- Forum: NESdev
- Topic: 6502 Assembler
- Replies: 7
- Views: 3699
- Wed May 04, 2011 1:36 pm
- Forum: NESdev
- Topic: 6502 Assembler
- Replies: 7
- Views: 3699
- Wed May 04, 2011 10:30 am
- Forum: NESdev
- Topic: 6502 Assembler
- Replies: 7
- Views: 3699
6502 Assembler
I just wrote this for my final project for my IB Comp. Sci. class a few months back. I guess I just got around to releasing it. Its not much compared to most other assemblers out but it does support a few things I always wanted in NESASM. Its called hasm . Its probably really buggy right now but it ...
- Thu Mar 17, 2011 10:18 pm
- Forum: General Stuff
- Topic: Earthquake in Japan, news footage, request Japanese translat
- Replies: 18
- Views: 6003
- Mon Mar 14, 2011 6:32 pm
- Forum: General Stuff
- Topic: Earthquake in Japan, news footage, request Japanese translat
- Replies: 18
- Views: 6003
- Fri Feb 18, 2011 4:29 am
- Forum: General Stuff
- Topic: ROM Source
- Replies: 2
- Views: 1878
ROM Source
I'm about to wrap up my 6502 assembler. If anyone is willing to submit some 6502 code they have that works with other compilers, I would appreciate the help.
- Tue Feb 15, 2011 7:01 pm
- Forum: Newbie Help Center
- Topic: NESASM
- Replies: 36
- Views: 14466
im not sure.... i think if ur using game genie it is with the emulator applying it to the rom (just a guess) in order to actually make it stay with the rom im not sure what i would have to do... help anyone? When you use the Game Genie feature in FCEUXD it is just part of the emulator. To make it p...
- Mon Feb 14, 2011 8:20 pm
- Forum: Newbie Help Center
- Topic: NESASM
- Replies: 36
- Views: 14466
- Mon Feb 14, 2011 5:09 pm
- Forum: Newbie Help Center
- Topic: NESASM
- Replies: 36
- Views: 14466
- Mon Feb 14, 2011 4:27 am
- Forum: Newbie Help Center
- Topic: NESASM
- Replies: 36
- Views: 14466
Nes mods guy, do you have to know code to do some siimple mods on nes games ? and if you mod games you can make them into .ips files correct? You don't actually have to know 6502 asm to modify NES games. To do some of the more hardcore modding a bit more extensive knowledge is required. Also, I hav...
- Sun Feb 13, 2011 7:24 pm
- Forum: Newbie Help Center
- Topic: NESASM
- Replies: 36
- Views: 14466
If you really want to work with the NES I would personally suggest getting into modding it. I started back when I was 13 and it actually spurred my interest in computers. I'm actually writing a 6502 assembler at the moment so you could say I've learned something about the NES since then. I don't wan...
- Sun Feb 13, 2011 6:10 pm
- Forum: Newbie Help Center
- Topic: NESASM
- Replies: 36
- Views: 14466
Yeah, your problem is it isn't a GUI program. You have to call it from the command line. Try opening command prompt and traversing to the directory of your source file. Then type: nesasm3 source.asm Of course replace source.asm with the name of your actual source file. If you do not know how to do a...
- Sun Feb 13, 2011 6:01 pm
- Forum: Reproduction
- Topic: make my own nes reproduction cart (NOT FOR $$$) for a hobby
- Replies: 31
- Views: 21816
I'm just curious about what you have against Willem programmers. I have the USB programmer and I haven't had any problems with it.
- Sun Feb 13, 2011 5:59 pm
- Forum: Newbie Help Center
- Topic: NESASM
- Replies: 36
- Views: 14466