Search found 129 matches
- Wed Apr 07, 2010 6:08 pm
- Forum: General Stuff
- Topic: Notepad++ 6502 Highlighting
- Replies: 18
- Views: 13830
- Wed Apr 07, 2010 3:35 am
- Forum: Newbie Help Center
- Topic: Right to left language?
- Replies: 12
- Views: 5915
- Tue Apr 06, 2010 7:59 pm
- Forum: General Stuff
- Topic: Notepad++ 6502 Highlighting
- Replies: 18
- Views: 13830
- Tue Apr 06, 2010 7:55 pm
- Forum: General Stuff
- Topic: Notepad++ 6502 Highlighting
- Replies: 18
- Views: 13830
- Tue Apr 06, 2010 6:02 pm
- Forum: Newbie Help Center
- Topic: Displaying Scores
- Replies: 9
- Views: 2921
I did manage to acquire to a fix by simply rewriting 2000 to $2006. I tested your method and it works fine as well. I did a little digging and I added my change tile code to the A button so whenever I pressed it with my fix, it glitched the background for as long as I held the button but did change ...
- Tue Apr 06, 2010 5:15 pm
- Forum: Newbie Help Center
- Topic: Displaying Scores
- Replies: 9
- Views: 2921
- Tue Apr 06, 2010 3:50 pm
- Forum: Newbie Help Center
- Topic: Displaying Scores
- Replies: 9
- Views: 2921
Well I knew I might has well have added how do I write to VRAM along with how do ID the correct address. Anyway I figured out the VRAM address to be $2057 $2000 + (2 * 32) + 23 I just want to change the second zero in 00 to be a 1 to simulate a score. So when I go: LDY #$0 STY $2056 The code took th...
- Tue Apr 06, 2010 3:06 pm
- Forum: Newbie Help Center
- Topic: Displaying Scores
- Replies: 9
- Views: 2921
- Tue Apr 06, 2010 2:42 pm
- Forum: Newbie Help Center
- Topic: Displaying Scores
- Replies: 9
- Views: 2921
Displaying Scores
Since the text (and numbers for that matter) are in the background pattern table, I wrote my text "PLAYER SCORE:" as part of the background as well as the starting score of 00 next to it. So whenever the score increases would I have to rewrite the background all the way back up to the seco...
- Tue Apr 06, 2010 1:49 pm
- Forum: General Stuff
- Topic: Notepad++ 6502 Highlighting
- Replies: 18
- Views: 13830
Notepad++ 6502 Highlighting
I got bored a while back and made a 'User Defined Language' file that you can use with Notepad++. If anyone wants it, you can download it from my site: http://nesmods.com/resources/6502/ . Note: The reason I didn't provide a direct link is because it actually took me a little while to figure out how...
- Tue Apr 06, 2010 12:24 pm
- Forum: NESdev
- Topic: Lessons on NES
- Replies: 13
- Views: 4909
The NES’s processor doesn’t do multiplication, so if you want to multiply numbers, you have to add them together a bunch of times Sorry for jumping in a little late (can't access the site in school) but you CAN do multiplication and division by 2 doing bit shifts. 01 = 1 in binary, but shifting it ...
- Mon Apr 05, 2010 2:39 pm
- Forum: Newbie Help Center
- Topic: ASM6 Tuts
- Replies: 15
- Views: 8199
it's possible to put it all in a batch file. Gah! I never think of some mundane thing like that. My mind jumps straight to some freaking complex C++ program and I say I am sure as heck not writing that anytime soon. I guess I need to dust off my bookshelf and refresh the part of my brain that has t...
- Mon Apr 05, 2010 2:22 pm
- Forum: NESdev
- Topic: Lessons on NES
- Replies: 13
- Views: 4909
- Mon Apr 05, 2010 2:16 pm
- Forum: Newbie Help Center
- Topic: ASM6 Tuts
- Replies: 15
- Views: 8199
I see where NESASM finds its niche for now. I guess when I get more comfortable with 6502 I will start using that, but if I have to add my own header then working on a game would suck since I reassemble then so many times (I have an incessant need to check every change I make to make problem solving...
- Mon Apr 05, 2010 8:26 am
- Forum: Newbie Help Center
- Topic: Background Screwup (Source Provided)
- Replies: 6
- Views: 2522