Search found 129 matches

by 67726e
Wed Apr 07, 2010 6:08 pm
Forum: General Stuff
Topic: Notepad++ 6502 Highlighting
Replies: 18
Views: 13830

I meant dumb luck that the .asm extension took priority in the user-lang file as opposed to the already existent assembly language file.
by 67726e
Wed Apr 07, 2010 3:35 am
Forum: Newbie Help Center
Topic: Right to left language?
Replies: 12
Views: 5915

Are you talking about making your own ROM or modding an existing game?
by 67726e
Tue Apr 06, 2010 7:59 pm
Forum: General Stuff
Topic: Notepad++ 6502 Highlighting
Replies: 18
Views: 13830

When you make the 'userDefinedLanguage' file, there is an option to add extension recognition. I am not sure how it decides which assembly to use, but I would guess it may check for keywords or something to see which one fits.
by 67726e
Tue Apr 06, 2010 7:55 pm
Forum: General Stuff
Topic: Notepad++ 6502 Highlighting
Replies: 18
Views: 13830

Perhaps its just some dumb luck on my part but when I open up one of my .asm files, it opens the 6502 highlighting, not to mention I put a backup file extention of .650 just in case someone wants to be a little too organized.
by 67726e
Tue Apr 06, 2010 6:02 pm
Forum: Newbie Help Center
Topic: Displaying Scores
Replies: 9
Views: 2921

I did manage to acquire to a fix by simply rewriting 2000 to $2006. I tested your method and it works fine as well. I did a little digging and I added my change tile code to the A button so whenever I pressed it with my fix, it glitched the background for as long as I held the button but did change ...
by 67726e
Tue Apr 06, 2010 5:15 pm
Forum: Newbie Help Center
Topic: Displaying Scores
Replies: 9
Views: 2921

Well I did try that and it pretty much just screwed up my entire background. It didn't work and just screwed up my background but I did figure out why. I needed to reset the value at $2006 to its original of $2000 and that solved it. (Hope that proves I don't just copy and paste :wink: )
by 67726e
Tue Apr 06, 2010 3:50 pm
Forum: Newbie Help Center
Topic: Displaying Scores
Replies: 9
Views: 2921

Well I knew I might has well have added how do I write to VRAM along with how do ID the correct address. Anyway I figured out the VRAM address to be $2057 $2000 + (2 * 32) + 23 I just want to change the second zero in 00 to be a 1 to simulate a score. So when I go: LDY #$0 STY $2056 The code took th...
by 67726e
Tue Apr 06, 2010 3:06 pm
Forum: Newbie Help Center
Topic: Displaying Scores
Replies: 9
Views: 2921

Well time to make myself look stupid but here I go... how do I find the VRAM address.
by 67726e
Tue Apr 06, 2010 2:42 pm
Forum: Newbie Help Center
Topic: Displaying Scores
Replies: 9
Views: 2921

Displaying Scores

Since the text (and numbers for that matter) are in the background pattern table, I wrote my text "PLAYER SCORE:" as part of the background as well as the starting score of 00 next to it. So whenever the score increases would I have to rewrite the background all the way back up to the seco...
by 67726e
Tue Apr 06, 2010 1:49 pm
Forum: General Stuff
Topic: Notepad++ 6502 Highlighting
Replies: 18
Views: 13830

Notepad++ 6502 Highlighting

I got bored a while back and made a 'User Defined Language' file that you can use with Notepad++. If anyone wants it, you can download it from my site: http://nesmods.com/resources/6502/ . Note: The reason I didn't provide a direct link is because it actually took me a little while to figure out how...
by 67726e
Tue Apr 06, 2010 12:24 pm
Forum: NESdev
Topic: Lessons on NES
Replies: 13
Views: 4909

The NES’s processor doesn’t do multiplication, so if you want to multiply numbers, you have to add them together a bunch of times Sorry for jumping in a little late (can't access the site in school) but you CAN do multiplication and division by 2 doing bit shifts. 01 = 1 in binary, but shifting it ...
by 67726e
Mon Apr 05, 2010 2:39 pm
Forum: Newbie Help Center
Topic: ASM6 Tuts
Replies: 15
Views: 8199

it's possible to put it all in a batch file. Gah! I never think of some mundane thing like that. My mind jumps straight to some freaking complex C++ program and I say I am sure as heck not writing that anytime soon. I guess I need to dust off my bookshelf and refresh the part of my brain that has t...
by 67726e
Mon Apr 05, 2010 2:22 pm
Forum: NESdev
Topic: Lessons on NES
Replies: 13
Views: 4909

I am adding your site to my list of stuff I really need to read. Plus your layout makes mine look like crap. :x
by 67726e
Mon Apr 05, 2010 2:16 pm
Forum: Newbie Help Center
Topic: ASM6 Tuts
Replies: 15
Views: 8199

I see where NESASM finds its niche for now. I guess when I get more comfortable with 6502 I will start using that, but if I have to add my own header then working on a game would suck since I reassemble then so many times (I have an incessant need to check every change I make to make problem solving...
by 67726e
Mon Apr 05, 2010 8:26 am
Forum: Newbie Help Center
Topic: Background Screwup (Source Provided)
Replies: 6
Views: 2522

That is exactly what happened.