Search found 129 matches

by 67726e
Mon Apr 05, 2010 7:35 am
Forum: Newbie Help Center
Topic: Background Screwup (Source Provided)
Replies: 6
Views: 2521

Aah, that solved it. Thanks a lot. I guess thats what I get for staying up till 1 working on my code. Although I found a post on this forum that mentioned something about reading from $2002 and writing to $2000. I can't find it at the moment but I will post it if I find it.
by 67726e
Mon Apr 05, 2010 7:17 am
Forum: Newbie Help Center
Topic: Background Screwup (Source Provided)
Replies: 6
Views: 2521

Weird thing is I went through the Nerdy Nights tutorials and I even tried copying the exact code from those tuts into my code and it still didn't work. Perhaps I just screwed something up when I wrote to $2000 and $2001 but that is all I can think of (and if anyone reads my source I realized I have ...
by 67726e
Mon Apr 05, 2010 7:14 am
Forum: Newbie Help Center
Topic: Collision Detection
Replies: 7
Views: 2766

I actually did Java and then C++ so I was used to the Name[] style array, so that is what I use.
by 67726e
Sun Apr 04, 2010 9:16 pm
Forum: Newbie Help Center
Topic: Background Screwup (Source Provided)
Replies: 6
Views: 2521

Background Screwup (Source Provided)

I just want to start by apologizing for the 'spamming' with my noob questions (or am I on par with the standard noob?). Anyway, I have read over the Nerdy Nights tutorials and have spent plenty of time exorcising the GBAGuy tut from my mind. My problem isn't the setup, but rather the results. For so...
by 67726e
Sun Apr 04, 2010 9:05 pm
Forum: Newbie Help Center
Topic: Collision Detection
Replies: 7
Views: 2766

Is there something wrong with higher language land? Lol, but yes I primarily work with Java/C++ so I guess making a simple list just sort glanced past me since I am used to the 'standard' array.
by 67726e
Sun Apr 04, 2010 8:16 pm
Forum: Newbie Help Center
Topic: Collision Detection
Replies: 7
Views: 2766

I'm sorry but I honestly have no idea how to setup an array in 6502. If it means anything I use NESASM3 as my compiler. Would it be possible to put a little example of an array?
by 67726e
Sun Apr 04, 2010 7:37 pm
Forum: Newbie Help Center
Topic: Collision Detection
Replies: 7
Views: 2766

Collision Detection

I am working on a simple maze game for my first full attempt at a game, and I am wondering how efficient my method for collision is. To put it simply I have a map: .......[][][]....... [][][].............. The [] represent blocks. My idea is to just have the coordinates of those blocks set in a few ...
by 67726e
Sat Apr 03, 2010 7:36 pm
Forum: Newbie Help Center
Topic: ASM6 Tuts
Replies: 15
Views: 8197

I actually found a link to the NN tutorials and am on lesson 3 at the moment. It hasn't actually started talking about any 6502 assembly, but I have read nothing but good things on this forum about the NN tutorials so I am still hoping it is the answer to my 'prayers'. Although I must agree, a NESAS...
by 67726e
Sat Apr 03, 2010 6:47 pm
Forum: Newbie Help Center
Topic: ASM6 Tuts
Replies: 15
Views: 8197

ASM6 Tuts

I have been screwing around with 6502 for around a year but have never attempted to make anything (other than a few basic 'games) and found the GBAGuy's tutorial to be on par. Now that I am actually trying to do something, I have come to find out that his tutorials are quite horrible and that the NE...