Search found 129 matches
- Tue Nov 30, 2010 8:11 pm
- Forum: Newbie Help Center
- Topic: Accessing RAM
- Replies: 13
- Views: 4376
- Tue Nov 30, 2010 6:57 pm
- Forum: Newbie Help Center
- Topic: Accessing RAM
- Replies: 13
- Views: 4376
- Tue Nov 30, 2010 6:36 pm
- Forum: Newbie Help Center
- Topic: Accessing RAM
- Replies: 13
- Views: 4376
What I mean with 'pure 6502' was just the bare mnemonics/operands i.e. LDA $0200 As opposed to LDA Some_Label I didn't mean writing the actual opcodes and values. Addresses $0000-$01FF have special meanings, but you can put variables in unused parts of those. How exactly would one know where the unu...
- Tue Nov 30, 2010 6:13 pm
- Forum: Newbie Help Center
- Topic: Accessing RAM
- Replies: 13
- Views: 4376
- Tue Nov 30, 2010 5:53 pm
- Forum: Newbie Help Center
- Topic: Accessing RAM
- Replies: 13
- Views: 4376
- Tue Nov 30, 2010 5:20 pm
- Forum: Newbie Help Center
- Topic: Accessing RAM
- Replies: 13
- Views: 4376
Accessing RAM
I have learned a majority of my 6502 programming from Nerdy Nights which uses the NESASM3 compiler. NESASM3 uses .rsset to start the RAM location and .rs to set aside locations: .rsset $0000 Var .rs 1 ; Reserve one byte ($0000) This is NESASM's way of working with RAM via a macro. What is the 6502 w...
- Tue Nov 30, 2010 3:54 pm
- Forum: General Stuff
- Topic: Need for a "don't ask how to make bootlegs" rule ?
- Replies: 91
- Views: 22973
- Sun Nov 28, 2010 7:24 pm
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 38999
- Sun Nov 28, 2010 6:57 pm
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 38999
- Sun Nov 28, 2010 5:24 pm
- Forum: NES Music
- Topic: Mck with win7 64 bit
- Replies: 4
- Views: 3945
Use DOSBox for running your 16 bit software.
- Wed Nov 24, 2010 11:59 am
- Forum: NESdev
- Topic: Branch Operations
- Replies: 4
- Views: 2585
Branch Operations
0200: A9 00 START: LDA #0 0202: 85 00 STA PILEN 0204: 18 CLC 0205: 20 00 01 NXKEY: JSR GETKEY 0208: C9 0F CMP #15 020A: D0 05 BNE NXTST 020C: 20 87 02 JSR BEEP3 020F: 90 EF BCC START 0211: C9 0E NXTST: CMP #14 The part that has me confused is line 6. BNE's opcode is D0 so no problem there, but what...
- Wed Oct 06, 2010 6:48 pm
- Forum: NESemdev
- Topic: NES Emulator Information
- Replies: 8
- Views: 3804
I knew if I didn't extrapolate I would be questioned. I also probably should have worded that a bit better. I do not like developing games because we are surrounded by these visual masterpieces. If I were to set out to make a shooter game, no matter how long I work at it, it will always come up shor...
- Wed Oct 06, 2010 4:58 pm
- Forum: NESemdev
- Topic: NES Emulator Information
- Replies: 8
- Views: 3804
I'm not so much aiming to write a fully accurate emulator. I'm just doing this to screw around and get a hopefully get a better understanding of the NES. I have a C++/Java background. I have not written any games simply for the fact that game development is one of those things I hate (ironically eno...
- Wed Oct 06, 2010 4:46 pm
- Forum: NESemdev
- Topic: NES Emulator Information
- Replies: 8
- Views: 3804
NES Emulator Information
I can't find a thing on the site. I might try my hand at an emulator just for the sake of trying. Do ya'll have anything that I can read as a starting off point?
- Mon Jul 05, 2010 2:56 pm
- Forum: NESdev
- Topic: Modularity/File Size vs. Efficiency
- Replies: 55
- Views: 14250