Search found 129 matches

by 67726e
Tue Nov 30, 2010 8:11 pm
Forum: Newbie Help Center
Topic: Accessing RAM
Replies: 13
Views: 4376

Don't get me wrong. I use labels/variables for my code. Self-commenting code is the best kind after all but I was asking more for the sake of learning and understanding how things work rather than how I wish to code.
by 67726e
Tue Nov 30, 2010 6:57 pm
Forum: Newbie Help Center
Topic: Accessing RAM
Replies: 13
Views: 4376

Once again, thank you for the help. I am sorry I wasn't all that clear about what I was seeking Dwedit.
by 67726e
Tue Nov 30, 2010 6:36 pm
Forum: Newbie Help Center
Topic: Accessing RAM
Replies: 13
Views: 4376

What I mean with 'pure 6502' was just the bare mnemonics/operands i.e. LDA $0200 As opposed to LDA Some_Label I didn't mean writing the actual opcodes and values. Addresses $0000-$01FF have special meanings, but you can put variables in unused parts of those. How exactly would one know where the unu...
by 67726e
Tue Nov 30, 2010 6:13 pm
Forum: Newbie Help Center
Topic: Accessing RAM
Replies: 13
Views: 4376

Tepples has what I was seeking. So correct me if I'm wrong here, as far as writing to the RAM goes, you can write anywhere between $0000-$0800 which would be the NES' 2K worth of RAM? If I have WRAM in my game, then I could also use $6000-$8000? Am I in the ballpark here? Anything missing?
by 67726e
Tue Nov 30, 2010 5:53 pm
Forum: Newbie Help Center
Topic: Accessing RAM
Replies: 13
Views: 4376

Perhaps I didn't word my question correctly? What I am trying to say is, that is how NESASM3 allows a person to code access to the RAM via the use of a built-in macro.

Using pure 6502 assembly, how would one write the code to access addresses in the RAM?
by 67726e
Tue Nov 30, 2010 5:20 pm
Forum: Newbie Help Center
Topic: Accessing RAM
Replies: 13
Views: 4376

Accessing RAM

I have learned a majority of my 6502 programming from Nerdy Nights which uses the NESASM3 compiler. NESASM3 uses .rsset to start the RAM location and .rs to set aside locations: .rsset $0000 Var .rs 1 ; Reserve one byte ($0000) This is NESASM's way of working with RAM via a macro. What is the 6502 w...
by 67726e
Tue Nov 30, 2010 3:54 pm
Forum: General Stuff
Topic: Need for a "don't ask how to make bootlegs" rule ?
Replies: 91
Views: 22973

Isn't using a PowerPak too easy?
by 67726e
Sun Nov 28, 2010 7:24 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 38999

So what is the premise of your game you have in the works? Is it just a concept thing you are working on or is this a new homebrew game in the works?
by 67726e
Sun Nov 28, 2010 6:57 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 38999

Interesting video blog. I'm gonna have to keep checking for updates. By the way, what IDE are you using for your coding?
by 67726e
Sun Nov 28, 2010 5:24 pm
Forum: NES Music
Topic: Mck with win7 64 bit
Replies: 4
Views: 3945

Use DOSBox for running your 16 bit software.
by 67726e
Wed Nov 24, 2010 11:59 am
Forum: NESdev
Topic: Branch Operations
Replies: 4
Views: 2585

Branch Operations

0200: A9 00 START: LDA #0 0202: 85 00 STA PILEN 0204: 18 CLC 0205: 20 00 01 NXKEY: JSR GETKEY 0208: C9 0F CMP #15 020A: D0 05 BNE NXTST 020C: 20 87 02 JSR BEEP3 020F: 90 EF BCC START 0211: C9 0E NXTST: CMP #14 The part that has me confused is line 6. BNE's opcode is D0 so no problem there, but what...
by 67726e
Wed Oct 06, 2010 6:48 pm
Forum: NESemdev
Topic: NES Emulator Information
Replies: 8
Views: 3804

I knew if I didn't extrapolate I would be questioned. I also probably should have worded that a bit better. I do not like developing games because we are surrounded by these visual masterpieces. If I were to set out to make a shooter game, no matter how long I work at it, it will always come up shor...
by 67726e
Wed Oct 06, 2010 4:58 pm
Forum: NESemdev
Topic: NES Emulator Information
Replies: 8
Views: 3804

I'm not so much aiming to write a fully accurate emulator. I'm just doing this to screw around and get a hopefully get a better understanding of the NES. I have a C++/Java background. I have not written any games simply for the fact that game development is one of those things I hate (ironically eno...
by 67726e
Wed Oct 06, 2010 4:46 pm
Forum: NESemdev
Topic: NES Emulator Information
Replies: 8
Views: 3804

NES Emulator Information

I can't find a thing on the site. I might try my hand at an emulator just for the sake of trying. Do ya'll have anything that I can read as a starting off point?
by 67726e
Mon Jul 05, 2010 2:56 pm
Forum: NESdev
Topic: Modularity/File Size vs. Efficiency
Replies: 55
Views: 14250

Kasumi, I swear everytime you respond to one of my threads I learn something new about efficiency. Using a BEQ in place of JMP is so blatantly obvious that I just completely don't see it. Truth be told that just gave me several ideas on ways I could make my code just a little better.