Search found 129 matches
- Mon Apr 26, 2010 2:40 pm
- Forum: General Stuff
- Topic: Gyromite Famicom Adapters
- Replies: 7
- Views: 3815
- Mon Apr 26, 2010 2:10 pm
- Forum: General Stuff
- Topic: Gyromite Famicom Adapters
- Replies: 7
- Views: 3815
Gyromite Famicom Adapters
I just noticed I had three Gyromite 'Adapter' cartridges and I decided to make one into an adapter that has the 60 pin accepter is on the outside of a cartridge. I was just wondering though, is there really anything else they can be used for other than a game or an adapter?
- Mon Apr 26, 2010 1:47 pm
- Forum: NESemdev
- Topic: iNES_header[8] specifies how many RAM banks are there?
- Replies: 4
- Views: 2588
Are there cartridges with their own RAM banks? Many developers found the supplied 2 KB to be inadequate and they used additional RAM that was put on the cartridges. And also, about CHR and PRG ROM banks, is there a doc on how is bank switching implemented from the standpoint of the emulator? Is the...
- Sat Apr 24, 2010 7:05 pm
- Forum: General Stuff
- Topic: This has got to be a joke... (NES Rom Maker)
- Replies: 37
- Views: 16512
- Sat Apr 24, 2010 5:18 pm
- Forum: NES Music
- Topic: Simple NES Sounds
- Replies: 1
- Views: 2378
Simple NES Sounds
I have a project I'm trying to finish on the various forms that encompass digital art and I'm having a hell of a time coming up with material for the musical aspect. Does anyone have some code that just outputs a basic sound sequence that I could use in my video?
- Mon Apr 19, 2010 6:52 am
- Forum: Newbie Help Center
- Topic: NES Cart questions....
- Replies: 11
- Views: 3867
There is a .exe called Ucon64: http://ucon64.sourceforge.net/ Once you have it, put your ROM in the same folder as Ucon, and go to command prompt and type in: UCON64 -s (insert ROM name here). i.e. UCON64 -s Bomberman.nes I have had a problem with games with spaces in the names like Super Mario Bros...
- Mon Apr 12, 2010 4:44 pm
- Forum: NES Music
- Topic: NES music sounds horrible with headphones on
- Replies: 25
- Views: 11603
- Sun Apr 11, 2010 6:43 am
- Forum: Newbie Help Center
- Topic: Collision Cleanup
- Replies: 14
- Views: 5660
I did perform a little experiment involving my scoring code and the .rs part, and I figured out that in fact .rs doesn't store value, it (R)eserves (S)pace. Glad you thought of that, otherwise I would have had some seriously screwy code later in my 6502 life. With the JSR problem in my NMI, I don't ...
- Sun Apr 11, 2010 6:05 am
- Forum: Newbie Help Center
- Topic: Collision Cleanup
- Replies: 14
- Views: 5660
- Sun Apr 11, 2010 5:54 am
- Forum: Newbie Help Center
- Topic: Collision Cleanup
- Replies: 14
- Views: 5660
@Kasumi I did mod that ROM and I was sort of trying to get an idea of how they did collision but to no avail. Also, whats the problem with me even having it? I thought that from a legal perspective, you are allowed to have a ROM of a game if you actually own the game (which I only have ROMs of games...
- Sat Apr 10, 2010 6:24 pm
- Forum: Newbie Help Center
- Topic: Collision Cleanup
- Replies: 14
- Views: 5660
I have been working on collision for about a week now and still haven't gotten it straightened out. I have gone over Tokumaru's diagrams and information and it makes complete sense. I wrote out some code that *should* be working but just isn't. I have spent the entire day and still haven't reached t...
- Sat Apr 10, 2010 4:35 pm
- Forum: Newbie Help Center
- Topic: Collision Cleanup
- Replies: 14
- Views: 5660
- Fri Apr 09, 2010 8:37 pm
- Forum: Newbie Help Center
- Topic: Collision Cleanup
- Replies: 14
- Views: 5660
Lets say that tile #1 is a 'solid' tile. (Assume the Y is the same for the tile and player) The x position of BG tile #1 is 0, so it occupies 0-7, correct? If my character's x position is 8, that would mean decrementing his x position just once would put him in a collision. So would my code be somet...
- Fri Apr 09, 2010 7:47 pm
- Forum: Newbie Help Center
- Topic: Collision Cleanup
- Replies: 14
- Views: 5660
Collision Cleanup
I have been working on the collision for my demo, and I have been trying to get my head around some of the methods I have read about on the forum but I can't seem to get what they are saying. LDY $0200 CPY #$26 BEQ StartRightMove CPY #$27 BEQ StartRightMove CPY #$28 BEQ StartRightMove CPY #$46 BEQ S...
- Wed Apr 07, 2010 7:30 pm
- Forum: General Stuff
- Topic: Notepad++ 6502 Highlighting
- Replies: 18
- Views: 13830