Search found 129 matches

by 67726e
Mon Apr 26, 2010 2:40 pm
Forum: General Stuff
Topic: Gyromite Famicom Adapters
Replies: 7
Views: 3815

I was just wondering if there actually is anything else. Although a back scratcher would come in handy.... :idea:
by 67726e
Mon Apr 26, 2010 2:10 pm
Forum: General Stuff
Topic: Gyromite Famicom Adapters
Replies: 7
Views: 3815

Gyromite Famicom Adapters

I just noticed I had three Gyromite 'Adapter' cartridges and I decided to make one into an adapter that has the 60 pin accepter is on the outside of a cartridge. I was just wondering though, is there really anything else they can be used for other than a game or an adapter?
by 67726e
Mon Apr 26, 2010 1:47 pm
Forum: NESemdev
Topic: iNES_header[8] specifies how many RAM banks are there?
Replies: 4
Views: 2588

Are there cartridges with their own RAM banks? Many developers found the supplied 2 KB to be inadequate and they used additional RAM that was put on the cartridges. And also, about CHR and PRG ROM banks, is there a doc on how is bank switching implemented from the standpoint of the emulator? Is the...
by 67726e
Sat Apr 24, 2010 7:05 pm
Forum: General Stuff
Topic: This has got to be a joke... (NES Rom Maker)
Replies: 37
Views: 16512

I think we know what caused the head injury.
by 67726e
Sat Apr 24, 2010 5:18 pm
Forum: NES Music
Topic: Simple NES Sounds
Replies: 1
Views: 2378

Simple NES Sounds

I have a project I'm trying to finish on the various forms that encompass digital art and I'm having a hell of a time coming up with material for the musical aspect. Does anyone have some code that just outputs a basic sound sequence that I could use in my video?
by 67726e
Mon Apr 19, 2010 6:52 am
Forum: Newbie Help Center
Topic: NES Cart questions....
Replies: 11
Views: 3867

There is a .exe called Ucon64: http://ucon64.sourceforge.net/ Once you have it, put your ROM in the same folder as Ucon, and go to command prompt and type in: UCON64 -s (insert ROM name here). i.e. UCON64 -s Bomberman.nes I have had a problem with games with spaces in the names like Super Mario Bros...
by 67726e
Mon Apr 12, 2010 4:44 pm
Forum: NES Music
Topic: NES music sounds horrible with headphones on
Replies: 25
Views: 11603

Granted I only listened to two games and I have some serious headphones, but I didn't hear any difference between my speakers and my headphones.
by 67726e
Sun Apr 11, 2010 6:43 am
Forum: Newbie Help Center
Topic: Collision Cleanup
Replies: 14
Views: 5660

I did perform a little experiment involving my scoring code and the .rs part, and I figured out that in fact .rs doesn't store value, it (R)eserves (S)pace. Glad you thought of that, otherwise I would have had some seriously screwy code later in my 6502 life. With the JSR problem in my NMI, I don't ...
by 67726e
Sun Apr 11, 2010 6:05 am
Forum: Newbie Help Center
Topic: Collision Cleanup
Replies: 14
Views: 5660

Oh, I didn't even think of that. I'll make sure to be more vigilant next time. Oh, and if anyone wants to look at my source that I provided, I'm uploading a new folder without it.

Sorry... :oops:
by 67726e
Sun Apr 11, 2010 5:54 am
Forum: Newbie Help Center
Topic: Collision Cleanup
Replies: 14
Views: 5660

@Kasumi I did mod that ROM and I was sort of trying to get an idea of how they did collision but to no avail. Also, whats the problem with me even having it? I thought that from a legal perspective, you are allowed to have a ROM of a game if you actually own the game (which I only have ROMs of games...
by 67726e
Sat Apr 10, 2010 6:24 pm
Forum: Newbie Help Center
Topic: Collision Cleanup
Replies: 14
Views: 5660

I have been working on collision for about a week now and still haven't gotten it straightened out. I have gone over Tokumaru's diagrams and information and it makes complete sense. I wrote out some code that *should* be working but just isn't. I have spent the entire day and still haven't reached t...
by 67726e
Sat Apr 10, 2010 4:35 pm
Forum: Newbie Help Center
Topic: Collision Cleanup
Replies: 14
Views: 5660

His top left corner has an "o" because that's the point indicated by his coordinates. When you input the coordinates for a tile, it is positioned by the bottom left hand corner, so why would the top right indicate the character's position? Remember, all the blocks between the top right co...
by 67726e
Fri Apr 09, 2010 8:37 pm
Forum: Newbie Help Center
Topic: Collision Cleanup
Replies: 14
Views: 5660

Lets say that tile #1 is a 'solid' tile. (Assume the Y is the same for the tile and player) The x position of BG tile #1 is 0, so it occupies 0-7, correct? If my character's x position is 8, that would mean decrementing his x position just once would put him in a collision. So would my code be somet...
by 67726e
Fri Apr 09, 2010 7:47 pm
Forum: Newbie Help Center
Topic: Collision Cleanup
Replies: 14
Views: 5660

Collision Cleanup

I have been working on the collision for my demo, and I have been trying to get my head around some of the methods I have read about on the forum but I can't seem to get what they are saying. LDY $0200 CPY #$26 BEQ StartRightMove CPY #$27 BEQ StartRightMove CPY #$28 BEQ StartRightMove CPY #$46 BEQ S...
by 67726e
Wed Apr 07, 2010 7:30 pm
Forum: General Stuff
Topic: Notepad++ 6502 Highlighting
Replies: 18
Views: 13830

Isn't that the way of things? The most mundane little detail can screw up an entire process.