Search found 497 matches

by FARID
Thu Jun 04, 2015 12:09 am
Forum: NES Hardware and Flash Equipment
Topic: [POC] Expand MMC3s Addressbus to allow 1MB PRG on real HW
Replies: 15
Views: 9082

Re: [POC] Expand MMC3s Addressbus to allow 1MB PRG on real H

Not when solely increasing the size of PRG. M2 is only needed for 1- when something is mapped between $4020 and $7FFF or 2- when as a clock source. Yes, you are right. /ROMSEL is the logical NAND of Phi2 and CPU A15, so when /ROMSEL is 0, A15 and Phi2 are 1 certainly : A15 Phi2 /ROMSEL 0 0 1 0 1 1 ...
by FARID
Sat May 30, 2015 2:17 am
Forum: Reproduction
Topic: Mapper 182 Hardware?
Replies: 4
Views: 3019

Re: Mapper 182 Hardware?

Thanks for the answer
So rebuilding the hardware needs some glue logic with TTLs?

How about converting the game to Mapper 4?
Is it just editing / replacing the reg-ports?
And un-scramble the data which is written to them?
Or there is something more than that?
by FARID
Fri May 29, 2015 10:59 pm
Forum: Reproduction
Topic: Mapper 182 Hardware?
Replies: 4
Views: 3019

Mapper 182 Hardware?

I want to make a repro from Super Donkey Kong (Unl) [!].nes which is Mapper 182 It seems it is very similar to a regular TLROM / Mapper 4 game, but the address / data lines are swapped on MMC3 side. How the data lines are swapped seems simple. But I can't understand how they swapped the address line...
by FARID
Tue May 26, 2015 11:42 am
Forum: Reproduction
Topic: Famicom TXROM PCB reproduction
Replies: 26
Views: 16446

Re: Famicom TXROM PCB reproduction

I made a Megaman 6 IN 1 : Menu : http://s6.picofile.com/file/8190496176/Menu.png Front : http://s6.picofile.com/file/8190496626/FrontS.JPG Back : http://s6.picofile.com/file/8190496618/BackS.JPG Full Schematic : http://s6.picofile.com/file/8190496942/Full_SchematicS.PNG Mapper Schematic : http://s6....
by FARID
Sun May 10, 2015 12:26 am
Forum: Reproduction
Topic: Understanding a 139 decoder to wire up 2 roms.
Replies: 7
Views: 5187

Re: Understanding a 139 decoder to wire up 2 roms.

I don't know anything about Sega hardware at all. But I know to control 8MB / 16Bit memory you need a proper A21 signal coming from the CPU (or mapper or whatever else) If there is no such a signal on Sega then you have to find out how to make that signal from decoding other signals. Once you have t...
by FARID
Wed Apr 29, 2015 10:42 pm
Forum: NESdev
Topic: Authentic Japan dev environment
Replies: 6
Views: 2975

Re: Authentic Japan dev environment

That is why I suggested to invite someone who made a licensed nes game back then :
Inviting a game designer

But unfortunately I don't have enough reputation to invite him here.
by FARID
Thu Apr 23, 2015 11:47 am
Forum: NESdev
Topic: Best vBlank Wait with $2002?
Replies: 11
Views: 3623

Re: Best vBlank Wait with $2002?

Thanks for everyone for the great info.
So BIT $2002 clears Negative sign, and as a result BMI will never branch, so it is useless.
But what about the BIT $2002, I feel that it is needed for skipping any halfway vblank periods, no?

Image
by FARID
Thu Apr 23, 2015 3:48 am
Forum: NESdev
Topic: Best vBlank Wait with $2002?
Replies: 11
Views: 3623

Re: Best vBlank Wait with $2002?

I put that BIT $2002 / BMI in the vblank wait routine to skip any vblanks which is on its halfway and then wait for a new vblank to get a full vblank period.
Is it useless for that purpose?
Also NMI is disabled all the time.
by FARID
Thu Apr 23, 2015 12:55 am
Forum: NESdev
Topic: Best vBlank Wait with $2002?
Replies: 11
Views: 3623

Best vBlank Wait with $2002?

Someone on the Nesdev IRC Channel said : "Don't spin around $2002, because it is unrealabe and there is a chance to miss a frame" Someone else said : "My code is very fishy!" : **************************************************** Here is my warm up routine : LDX #$04 ; 4 Times vb...
by FARID
Tue Apr 21, 2015 9:44 am
Forum: NESdev
Topic: Palette Color Test
Replies: 0
Views: 4450

Palette Color Test

Maybe someone find this useful :

Image
by FARID
Fri Apr 10, 2015 1:59 pm
Forum: Reproduction
Topic: Famicom TXROM PCB reproduction
Replies: 26
Views: 16446

Re: Famicom TXROM PCB reproduction

So here is the Menu of this multicart, the source code is also included :beer: :

Image

Here is the latest source code :
Menu for MMC3 games
Menu for MMC1 games
by FARID
Sat Mar 21, 2015 4:47 am
Forum: NES Graphics
Topic: Nekketsu! Street Basket BG Rip
Replies: 6
Views: 5032

Re: Nekketsu! Street Basket BG Rip

Well to be honest with you I cheated! :mrgreen:
I just used the Name Table Viewer of FCEUX Emulator + winxp Paint
by FARID
Tue Mar 17, 2015 10:53 am
Forum: NES Graphics
Topic: Nekketsu! Street Basket BG Rip
Replies: 6
Views: 5032

Nekketsu! Street Basket BG Rip

I riped some Backgrounds of Nekketsu! Street Basket - Ganbare Dunk Heroes (J).nes
I share them here maybe someone find them useful
Here is one of them :
Image
by FARID
Wed Mar 11, 2015 10:15 pm
Forum: General Stuff
Topic: I've migrated to Windows 7
Replies: 135
Views: 23380

Re: I've migrated to Windows 7

I had tried a few times to migrate to other OS (win7,Win8, Ubuntu) but after a few days I got back to Windows XP
I feel that win7 or win8 is good for the girls who want to use their luxurious laptop or tablet for playing some MP3 music and dance with it.
LONG LIVE XP! :beer: