It works now.
Thanks a lot.
Search found 497 matches
- Sat Sep 10, 2016 1:11 pm
- Forum: Newbie Help Center
- Topic: 400h bytes transfer loop?
- Replies: 20
- Views: 7194
- Sat Sep 10, 2016 12:52 pm
- Forum: Newbie Help Center
- Topic: 400h bytes transfer loop?
- Replies: 20
- Views: 7194
Re: 400h bytes transfer loop?
It didn't work :
Code: Select all
86 01:A067 lda #<nam_att
Syntax error in expression!
88 01:A06A lda #>nam_att
Syntax error in expression!
# 2 error(s)- Sat Sep 10, 2016 12:38 pm
- Forum: Newbie Help Center
- Topic: 400h bytes transfer loop?
- Replies: 20
- Views: 7194
Re: 400h bytes transfer loop?
Awesome!rainwarrior wrote:You can just replace $E000 with nam_att.Code: Select all
lda #<nam_att sta $00 lda #>nam_att sta $01
Thanks a lot!
- Sat Sep 10, 2016 12:22 pm
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215238
Re: NES Screen Tool
I draw a sample picture with windows xp paint. I used only 7 colors and the picture is 256 x 240 : http://www.bwass.org/bucket/nametable_test.bmp I saved it 16 color bmp (4bit) Then I import it to nes screen tool (Import --> BMP file as nametable) : http://www.bwass.org/bucket/NES_Screen_Tool.png Wh...
- Sat Sep 10, 2016 12:15 pm
- Forum: Newbie Help Center
- Topic: 400h bytes transfer loop?
- Replies: 20
- Views: 7194
Re: 400h bytes transfer loop?
In the first code I need to know the address of the name table data : . . LDA #$E0 . . ;PRG Bank3 E000 ~ FFFF .bank 3 .org $E000 nam_att: .incbin "nam.nam" . . But for the second code I can use the label "nam_att" and put it anywhere in the code without having to know it's addres...
- Sat Sep 10, 2016 11:01 am
- Forum: Newbie Help Center
- Topic: 400h bytes transfer loop?
- Replies: 20
- Views: 7194
400h bytes transfer loop?
How to copy 400h bytes of name table and attribute data? I found this one in a tutorial : LoadBackground: LDA $2002 ; read PPU status to reset the high/low latch LDA #$20 STA $2006 ; write the high byte of $2000 address LDA #$00 STA $2006 ; write the low byte of $2000 address LDA #$00 STA <$00 LDA #...
- Thu Aug 11, 2016 10:22 pm
- Forum: Reproduction
- Topic: possible to convert TLSROM to TLROM?
- Replies: 19
- Views: 13362
Re: possible to convert TLSROM to TLROM?
You absolutely cannot run a TLSROM game on TLROM I have seen mapper 118 game alongside with some other mapper 4 games inside of multicartridge : Like this one : http://cah4e3.shedevr.org.ru/cartsbase/JY-005.jpg Turtles Fighters --> Mapper 4 Tiny Toon II --> Mapper 4 Goal II --> Mapper 118 Chip &...
- Thu Aug 11, 2016 9:44 pm
- Forum: Reproduction
- Topic: possible to convert TLSROM to TLROM?
- Replies: 19
- Views: 13362
Re: possible to convert TLSROM to TLROM?
@ HVC-Man Thank you Now how about patching the game itself and converting its mapper? I mean how to convert mapper 118 to 4 and vice versa? considering nesdev wiki info : http://wiki.nesdev.com/w/index.php/MMC3 http://wiki.nesdev.com/w/index.php/INES_Mapper_118 Does this work? **********************...
- Tue Aug 09, 2016 11:34 pm
- Forum: Reproduction
- Topic: possible to convert TLSROM to TLROM?
- Replies: 19
- Views: 13362
Re:
For those of you not familiar with TLSROM: As you can see, the difference between TLSROM and TLROM is very small. Like I said before, you just have to connect the CHR A17 to the CHR chip and cut the current connection, and also connect the unused mirroring pin to where CHR A17 was previously connec...
- Tue Aug 02, 2016 9:39 pm
- Forum: General Stuff
- Topic: NES Cart DB down again
- Replies: 83
- Views: 68329
Re: NES Cart DB down again
Still it is down?
- Wed Jul 06, 2016 4:32 am
- Forum: NES Hardware and Flash Equipment
- Topic: Emulating the MMC1 with a set of 5 (or 3) PAL22V10
- Replies: 28
- Views: 11486
Re: Emulating the MMC1 with a set of 5 (or 3) PAL22V10
Have you seen this one :
- Fri Jul 01, 2016 11:40 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Dendy (NOAC) with Jailbar
- Replies: 4
- Views: 2242
Re: Dendy (NOAC) with Jailbar
That floating capacitor seems a little troublesome, doesn't it make a shortcircuit?
- Sat Mar 19, 2016 10:03 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Another MMC3 Clone: T1
- Replies: 41
- Views: 12493
Re: Another MMC3 Clone: T1
Be careful with the EPROM Pin Swapper, as I told before in its topic it is buggy!
To swap the pins use some wires and breadboard then tie the programmer to the chip.
To swap the pins use some wires and breadboard then tie the programmer to the chip.
- Sun Mar 06, 2016 9:48 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Ninja Gaiden Trilogy + 1 IN 1 Multicartridge
- Replies: 32
- Views: 25243
Re: Ninja Gaiden Trilogy + 1 IN 1 Multicartridge
On emulator or real hardware?
Is the ROM structure correct?
header
PRG2
PRG1
PRG3
PRG4
CHR1
CHR2
CHR3
CHR4
Is the ROM structure correct?
header
PRG2
PRG1
PRG3
PRG4
CHR1
CHR2
CHR3
CHR4
- Thu Mar 03, 2016 11:08 am
- Forum: NES Hardware and Flash Equipment
- Topic: Ninja Gaiden Trilogy + 1 IN 1 Multicartridge
- Replies: 32
- Views: 25243
Re: Ninja Gaiden Trilogy + 1 IN 1 Multicartridge
You can use this : MMC3 and MMC1 Menu for Famicom TXROM PCB reproductionsoulstorm wrote:FARID can you post source code for menu from first post, please?