Search found 497 matches

by FARID
Sat Sep 10, 2016 1:11 pm
Forum: Newbie Help Center
Topic: 400h bytes transfer loop?
Replies: 20
Views: 7194

Re: 400h bytes transfer loop?

It works now.
Thanks a lot.
by FARID
Sat Sep 10, 2016 12:52 pm
Forum: Newbie Help Center
Topic: 400h bytes transfer loop?
Replies: 20
Views: 7194

Re: 400h bytes transfer loop?

It didn't work :

Code: Select all

   86  01:A067                    lda #<nam_att
       Syntax error in expression!
   88  01:A06A                    lda #>nam_att
       Syntax error in expression!
# 2 error(s)
by FARID
Sat Sep 10, 2016 12:38 pm
Forum: Newbie Help Center
Topic: 400h bytes transfer loop?
Replies: 20
Views: 7194

Re: 400h bytes transfer loop?

rainwarrior wrote:You can just replace $E000 with nam_att.

Code: Select all

lda #<nam_att
sta $00
lda #>nam_att
sta $01
Awesome!
Thanks a lot!
by FARID
Sat Sep 10, 2016 12:22 pm
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 293
Views: 215238

Re: NES Screen Tool

I draw a sample picture with windows xp paint. I used only 7 colors and the picture is 256 x 240 : http://www.bwass.org/bucket/nametable_test.bmp I saved it 16 color bmp (4bit) Then I import it to nes screen tool (Import --> BMP file as nametable) : http://www.bwass.org/bucket/NES_Screen_Tool.png Wh...
by FARID
Sat Sep 10, 2016 12:15 pm
Forum: Newbie Help Center
Topic: 400h bytes transfer loop?
Replies: 20
Views: 7194

Re: 400h bytes transfer loop?

In the first code I need to know the address of the name table data : . . LDA #$E0 . . ;PRG Bank3 E000 ~ FFFF .bank 3 .org $E000 nam_att: .incbin "nam.nam" . . But for the second code I can use the label "nam_att" and put it anywhere in the code without having to know it's addres...
by FARID
Sat Sep 10, 2016 11:01 am
Forum: Newbie Help Center
Topic: 400h bytes transfer loop?
Replies: 20
Views: 7194

400h bytes transfer loop?

How to copy 400h bytes of name table and attribute data? I found this one in a tutorial : LoadBackground: LDA $2002 ; read PPU status to reset the high/low latch LDA #$20 STA $2006 ; write the high byte of $2000 address LDA #$00 STA $2006 ; write the low byte of $2000 address LDA #$00 STA <$00 LDA #...
by FARID
Thu Aug 11, 2016 10:22 pm
Forum: Reproduction
Topic: possible to convert TLSROM to TLROM?
Replies: 19
Views: 13362

Re: possible to convert TLSROM to TLROM?

You absolutely cannot run a TLSROM game on TLROM I have seen mapper 118 game alongside with some other mapper 4 games inside of multicartridge : Like this one : http://cah4e3.shedevr.org.ru/cartsbase/JY-005.jpg Turtles Fighters --> Mapper 4 Tiny Toon II --> Mapper 4 Goal II --> Mapper 118 Chip &...
by FARID
Thu Aug 11, 2016 9:44 pm
Forum: Reproduction
Topic: possible to convert TLSROM to TLROM?
Replies: 19
Views: 13362

Re: possible to convert TLSROM to TLROM?

@ HVC-Man Thank you Now how about patching the game itself and converting its mapper? I mean how to convert mapper 118 to 4 and vice versa? considering nesdev wiki info : http://wiki.nesdev.com/w/index.php/MMC3 http://wiki.nesdev.com/w/index.php/INES_Mapper_118 Does this work? **********************...
by FARID
Tue Aug 09, 2016 11:34 pm
Forum: Reproduction
Topic: possible to convert TLSROM to TLROM?
Replies: 19
Views: 13362

Re:

For those of you not familiar with TLSROM: As you can see, the difference between TLSROM and TLROM is very small. Like I said before, you just have to connect the CHR A17 to the CHR chip and cut the current connection, and also connect the unused mirroring pin to where CHR A17 was previously connec...
by FARID
Tue Aug 02, 2016 9:39 pm
Forum: General Stuff
Topic: NES Cart DB down again
Replies: 83
Views: 68329

Re: NES Cart DB down again

Still it is down?
by FARID
Fri Jul 01, 2016 11:40 pm
Forum: NES Hardware and Flash Equipment
Topic: Dendy (NOAC) with Jailbar
Replies: 4
Views: 2242

Re: Dendy (NOAC) with Jailbar

That floating capacitor seems a little troublesome, doesn't it make a shortcircuit?
by FARID
Sat Mar 19, 2016 10:03 pm
Forum: NES Hardware and Flash Equipment
Topic: Another MMC3 Clone: T1
Replies: 41
Views: 12493

Re: Another MMC3 Clone: T1

Be careful with the EPROM Pin Swapper, as I told before in its topic it is buggy!
To swap the pins use some wires and breadboard then tie the programmer to the chip.
by FARID
Sun Mar 06, 2016 9:48 pm
Forum: NES Hardware and Flash Equipment
Topic: Ninja Gaiden Trilogy + 1 IN 1 Multicartridge
Replies: 32
Views: 25243

Re: Ninja Gaiden Trilogy + 1 IN 1 Multicartridge

On emulator or real hardware?

Is the ROM structure correct?
header
PRG2
PRG1
PRG3
PRG4
CHR1
CHR2
CHR3
CHR4
by FARID
Thu Mar 03, 2016 11:08 am
Forum: NES Hardware and Flash Equipment
Topic: Ninja Gaiden Trilogy + 1 IN 1 Multicartridge
Replies: 32
Views: 25243

Re: Ninja Gaiden Trilogy + 1 IN 1 Multicartridge

soulstorm wrote:FARID can you post source code for menu from first post, please :) ?
You can use this : MMC3 and MMC1 Menu for Famicom TXROM PCB reproduction