That's a nice idea!
With a tiny dpcm sample for another high octave c scale, you could prolly make some quiet 4-tone chords. Like, shifting pulse/pcm triads quietly over a sustained bass/high note drone as a song intro or segue.
Search found 34 matches
- Tue Sep 22, 2015 7:25 pm
- Forum: NES Music
- Topic: Overtone 32
- Replies: 3
- Views: 11030
- Tue Mar 24, 2015 10:32 am
- Forum: NES Music
- Topic: FamiCompo 2014
- Replies: 11
- Views: 5905
Re: FamiCompo 2014
I haven't touched this version of famitracker but I assume if it's running notso fatso inside, perhaps the play indefinitely setting wasn't checked so it's stopping at a certain minute mark? No idea.
- Thu Feb 27, 2014 8:53 pm
- Forum: NES Music
- Topic: Good examples of games that simulated chords with arpeggios?
- Replies: 22
- Views: 8536
Re: Good examples of games that simulated chords with arpegg
Not quite NES but Hitoshi Sakimoto's early work on the Genesis had a bit of it mainly in the pulse channels. Thinking Devlish. Also, the gamegear port of that and Gunstar Heroes were loaded with arps.
- Tue Oct 29, 2013 10:15 pm
- Forum: NES Music
- Topic: Balkan Chiptune music
- Replies: 10
- Views: 5418
Re: Balkan Chiptune music
I enjoyed all of these a whole bunch. Arps weren't too overpowering. It tells me I should listen to those folk songs and instruments.
- Sat Jul 27, 2013 12:13 am
- Forum: NES Music
- Topic: Resources to learn mml/ppmck
- Replies: 17
- Views: 7536
Re: Resources to learn mml/ppmck
Hi. You know, I'm not sure if that was fixed or changed in one of the recent versions of ppmck. It used to be that mck didn't like plain @# commands on the noise channel so I usually just accessed the looped noise with a simple @EP command like, @EP0 = {5 0} Hopefully that works =) (or...perhaps it ...
- Sat Jun 22, 2013 8:45 pm
- Forum: NES Music
- Topic: FamiTracker 0.3.8 beta
- Replies: 9
- Views: 4759
Re: FamiTracker 0.3.8 beta
As someone who does not understand the hardware or assembly side of things (yea I know,) thank you for putting that into easier terms.
- Fri May 24, 2013 2:13 am
- Forum: NES Music
- Topic: Lower octave with pulse wave channels in mml / ppmck ?
- Replies: 7
- Views: 4494
Re: Lower octave with pulse wave channels in mml / ppmck ?
If you want to go lower with the N163 for whatever reason, you can use up to 32 samples for the wave. Longer the wave, the lower the range will be, but with that many the waves tend to just fall apart, sound like mush, etc. There is prolly a correct term for the point where the human ear can no long...
- Fri Feb 01, 2013 1:57 am
- Forum: NES Music
- Topic: MCKwatch Ver4.12
- Replies: 1
- Views: 2133
Re: MCKwatch Ver4.12
I used to use MCKwatch many years back before moving to mumml.
I think Rophon has some versions on his website but I don't see 4.12. I don't have that one floating round in my mml folder either. Sorry!
I think Rophon has some versions on his website but I don't see 4.12. I don't have that one floating round in my mml folder either. Sorry!
- Mon Jul 30, 2012 8:07 am
- Forum: NES Music
- Topic: Improved-PPMCK
- Replies: 23
- Views: 8991
- Thu Jun 28, 2012 5:13 pm
- Forum: NES Music
- Topic: N163 trick ~ Odd out of bounds tone behavior
- Replies: 6
- Views: 4068
- Mon May 21, 2012 12:03 pm
- Forum: NES Music
- Topic: Famicom expansion hardware recordings
- Replies: 37
- Views: 43387
- Tue May 15, 2012 8:35 pm
- Forum: NES Music
- Topic: Famicom expansion hardware recordings
- Replies: 37
- Views: 43387
- Wed Mar 28, 2012 7:19 pm
- Forum: NES Music
- Topic: N163 trick ~ Odd out of bounds tone behavior
- Replies: 6
- Views: 4068
- Wed Mar 28, 2012 2:27 pm
- Forum: NES Music
- Topic: N163 trick ~ Odd out of bounds tone behavior
- Replies: 6
- Views: 4068
aha! So then I wonder if you could just define a single buffer waveform and access those frequencies normally. My thought is that this could be used on a more common carefully made waveform working on a channel and then wrapping to the 1st buffer occasionally, sharing on some percussion or effect so...
- Wed Mar 28, 2012 1:11 am
- Forum: NES Music
- Topic: N163 trick ~ Odd out of bounds tone behavior
- Replies: 6
- Views: 4068
N163 trick ~ Odd out of bounds tone behavior
I was mentioning this round compo time, and forgot to get back to it... There's a curious trick you can do with the N163 to get it to produce tones much higher than intended with MML. The effect seems to be very aliased or gets screwy with the filtering and makes for vastly different results across ...