Search found 34 matches
- Mon Feb 27, 2012 9:29 pm
- Forum: NES Music
- Topic: Famicom expansion hardware recordings
- Replies: 37
- Views: 43387
there may be another issue: shameless cross post I put over at famitracker forums... I don't really use trackers nor do I post here much, but I was talking to chibitech last night and there may be some things to watch out for with N163 emulation in the long run... It's possible that an authentic int...
- Wed Feb 22, 2012 12:42 am
- Forum: NES Music
- Topic: Looped Noise in ppmck Channel D @1
- Replies: 7
- Views: 3742
- Tue Feb 21, 2012 1:58 am
- Forum: NES Music
- Topic: Looped Noise in ppmck Channel D @1
- Replies: 7
- Views: 3742
- Sun Feb 12, 2012 5:48 pm
- Forum: NES Music
- Topic: PPMCK question
- Replies: 2
- Views: 2468
I ran into a similar issue on an experiment in the summer. Very long envelopes will eventually begin pulling data from the next (I assume) designated area of data whether there's things you put there or not. I found that putting a smaller envelope between 2 huge ones alleviated this. However I don't...
- Thu Jan 19, 2012 10:50 pm
- Forum: NES Music
- Topic: Extended MML - MMLX
- Replies: 14
- Views: 5603
- Thu Jan 19, 2012 1:21 am
- Forum: NES Music
- Topic: Extended MML - MMLX
- Replies: 14
- Views: 5603
On the other side it would have been possible to reserve memory for a repeat location stack, so you can repeat repeats, as many times as the stack allows it. But it'll quickly take a lot of memory if you have to do it for all channels. XPMCK does that, but it only allows up to two levels. I noticed...
- Wed Dec 28, 2011 11:21 pm
- Forum: NES Music
- Topic: Famicom expansion sound balance
- Replies: 1
- Views: 4052
- Thu Nov 17, 2011 4:58 pm
- Forum: NES Music
- Topic: What ties a musical style to a region?
- Replies: 18
- Views: 9313
- Thu Oct 13, 2011 7:46 pm
- Forum: NES Music
- Topic: Mitokoumon's voice
- Replies: 5
- Views: 3579
I recall seeing some videos of some Famicom adventure games that had this recently. I had thought it was the FDS output, but it sounds like a pack of very finite samples strung together to make words...
- Tue Aug 23, 2011 3:35 am
- Forum: NES Music
- Topic: Sorry to ask, but how does N106 really sound?
- Replies: 12
- Views: 8003
- Thu Feb 03, 2011 9:36 pm
- Forum: NES Music
- Topic: My Mega Man 10 NSF (Complete soundtrack)
- Replies: 23
- Views: 29163
- Mon Jan 03, 2011 1:27 pm
- Forum: Homebrew Projects
- Topic: PR8 - NES Drum Synthesiser
- Replies: 12
- Views: 13199
- Tue Oct 12, 2010 1:12 pm
- Forum: NES Graphics
- Topic: Walk cycle frame rate
- Replies: 20
- Views: 18487
With actions like attacks, as long as the action has some sort of exaggeration going from either slow anticipation/wind up > fast motion or a quick swing > slow recoil/follow through, it's fine. I'm sure not many people would enjoy to play a game where you have to crouch and compress for almost a se...
- Tue Aug 24, 2010 6:11 pm
- Forum: General Stuff
- Topic: An interesting game design review of Castlevania 3
- Replies: 10
- Views: 4032
Interesting to note (I haven't sat down with the article yet,) this looks like the same Eric-Jon who used to post around forums where I usually hang out. note used to, he hasn't been round in a couple years. Not really sure what happened to him... (after reading that, yeah, I think this was done mor...
- Thu Aug 19, 2010 7:09 pm
- Forum: NES Music
- Topic: techniques you've found on your own
- Replies: 25
- Views: 10493