Search found 16 matches

by Heinz2001
Fri Aug 13, 2010 2:31 am
Forum: SNESdev
Topic: Project SNES
Replies: 14
Views: 7159

It's not Snes, but i'm developing for a Handheld called "Dingoo a320". Your project md looks cool. Maybe i could port it? Er, not to be mean, but the whole point of Project MD is to have it run on the Mega Drive XD (in a similar deal, the whole point of having a Project SNES would be to h...
by Heinz2001
Thu Aug 12, 2010 8:04 am
Forum: SNESdev
Topic: Project SNES
Replies: 14
Views: 7159

It's not Snes, but i'm developing for a Handheld called "Dingoo a320". Your project md looks cool. Maybe i could port it?
by Heinz2001
Fri Jul 02, 2010 4:02 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Ah great news :-).
by Heinz2001
Thu May 13, 2010 5:50 am
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28951

Yep. Full GameGenie support (ony some codes work) and AR support would be cool.

Only the menu and mappers needs to be oss. I really want to help to improve this thing.
by Heinz2001
Thu May 06, 2010 1:14 pm
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28951

@Marcel: I tried all Codes. Non of them worked. Then i tried this codes: http://www.gamegenie.com/cheats/gamegenie/snes/demonscrest.html http://www.gamegenie.com/cheats/gamegenie/snes/firepower2000.html Of couse with (U) roms. And they worked. It seems that the position is not accessible or our calc...
by Heinz2001
Thu May 06, 2010 4:03 am
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28951

@Marcel: I try this later today and report here.
by Heinz2001
Wed May 05, 2010 8:03 am
Forum: SNESdev
Topic: SNES Neo Myth FLash Cart
Replies: 64
Views: 28951

I also have problems using GG code for snes powerpak.

read here:
http://nesdev.com/bbs/viewtopic.php?t=5708&start=300

This codes (CB83-8F9A and 6D83-849A) work on bsnes but not on powerpak.
by Heinz2001
Fri Apr 30, 2010 1:42 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Ok. I tried both codes yesterday. No code works. This is strange indeed.

I also tested both codes on bsnes and they work. Mh. Would be cool to know something about the GG implementation in Snes powerpak.

Bunnyboy?
by Heinz2001
Tue Apr 27, 2010 2:59 pm
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

I read this ;-), but it does not say explicitly that it overwrites the rom. And i asked, just because my calculated code don't work.

@Marcel: Ok. I found the rom version you mentioned and used your GG code. It also does not work.

Maybe i calculate the GG code wrong.
by Heinz2001
Tue Apr 27, 2010 2:42 pm
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Thanks for this good Tutorial.

Anyway. I tried my GG code and it don't work. I tried the snestool patched rom (for ntsc) and it worked.

I have to get hands on the rom version you mentioned.

So GG codes patch the rom not the ram right?
by Heinz2001
Tue Apr 27, 2010 6:47 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

I used SnesTool to patch this rom and then i compared the patched one with the unpatched one. Then i used ggconvc to convert the hex adress and the byte value into GG code. md5: 976edc10fbb8825d9d2e31117055f1f9 *Secret of Mana (G).smc sha1: e54e6b8c41b14b1ef579ac73c16cc39dec4d9b35 *Secret of Mana (G...
by Heinz2001
Tue Apr 27, 2010 1:12 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

With a Game Genie you can patch up to 5 bytes of ROM. This is plenty to fool a game with NTSC/PAL protection into running on the opposite video system. But if the game for some reason doesn't function properly on the opposite then you'd need more than just a few byte changes. Of couse. But using Ga...
by Heinz2001
Mon Apr 26, 2010 6:19 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Ok. :-). Thats why i wrote FC16 go. Of couse you need an CIClone if you use a SNES with CIC.

Thanks for explanation. So it would be really great to have rom patching to remove region check in powerpak.

Maybe it's doable with the current GameGenie patchsystem?
by Heinz2001
Mon Apr 26, 2010 5:52 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

With software region check, you don't mean the CIC check? CIC check is on the hardware modul and not coded into the rom?

So i can't patch my PAL - Secret of Mana rom and then run it on my fc-16 go using the powerpak?
by Heinz2001
Mon Apr 26, 2010 4:55 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

I understand.

But it would be a really great addition for myth ot powerpak. Just because we don't need a lockout chip or ciclone anymore.

Offline patching is an option, but not that easy to use.