Search found 60 matches
- Wed Mar 02, 2011 1:22 pm
- Forum: Newbie Help Center
- Topic: how to make non-tile based graphics on nes?
- Replies: 13
- Views: 5070
- Wed Mar 02, 2011 8:49 am
- Forum: NES Hardware and Flash Equipment
- Topic: What's Your Fast-Cycle Development Setup?
- Replies: 10
- Views: 3720
- Thu Feb 24, 2011 12:25 pm
- Forum: NESemdev
- Topic: ZapFC Headerless Format
- Replies: 351
- Views: 105374
Official Nintendo Seal Official Nintendo Seal Official Nintendo Seal Funny part is Famicom games don't have the Official Nintendo Seal, even ones that are completely Nintendo programmed/fabricated! I get the pun, byuu, but why is something I am trying to preserve being used to smash me? The preserv...
- Thu Feb 24, 2011 8:25 am
- Forum: NESemdev
- Topic: ZapFC Headerless Format
- Replies: 351
- Views: 105374
Would you just accept defeat and develop for Nesticle by coding for all its mapper hacks and wrong behaviors, essentially making your homebrew incompatible with the system and emulators more like the system.. I am going to agree with Bregalad here, MWAHAHAHAHA! You bring up homebrew but your idea c...
- Tue Feb 22, 2011 7:04 pm
- Forum: NESemdev
- Topic: ZapFC Headerless Format
- Replies: 351
- Views: 105374
You are so not getting this. I am saying Nestopia only goes half way, but if iNES really was this huge problem it could use a full header database. But that's inconsiderate to those who want to work with and store this data in its native form without specialty tools. Anyone working with the data wi...
- Tue Feb 22, 2011 2:09 pm
- Forum: NESemdev
- Topic: ZapFC Headerless Format
- Replies: 351
- Views: 105374
You are so not getting this. The Nestopia feature requires the user to know things he can't possibly know and make conclusions he won't possibly come to. Explain to me how a person having a mapper issue KNOWS its a mapper issue and not an emulator bug to report to the author? You are so not getting...
- Tue Feb 22, 2011 8:35 am
- Forum: NESemdev
- Topic: ZapFC Headerless Format
- Replies: 351
- Views: 105374
- Mon Feb 21, 2011 7:21 pm
- Forum: NESemdev
- Topic: ZapFC Headerless Format
- Replies: 351
- Views: 105374
Listing those 50 games would go a long way to promoting this idea. Looking at the iNES 2.0 discussions there are far fewer than that in the licensed set which need to be handled. That's not the only issue. Missing or incorrect headers are the larger issue. Think about how many new dumps have been r...
- Mon Feb 21, 2011 3:36 pm
- Forum: NESemdev
- Topic: ZapFC Headerless Format
- Replies: 351
- Views: 105374
Because 1.0 takes care of 99.99% of games. More like 98%, but 2% is 50 games Listing those 50 games would go a long way to promoting this idea. Looking at the iNES 2.0 discussions there are far fewer than that in the licensed set which need to be handled. including Final Fantasy I+II (J), which is ...
- Mon Feb 21, 2011 12:46 am
- Forum: NESemdev
- Topic: ZapFC Headerless Format
- Replies: 351
- Views: 105374
# What about games that I hack myself? I guess that these are no different than uncatalogued 'homebrew' from the point of view of the emulator. Any modification generates a new checksum, so you'd have to use iNES until it's finished and then create a patch. Patches don't interfere with checksum loo...
- Mon Feb 21, 2011 12:20 am
- Forum: NESemdev
- Topic: ZapFC Headerless Format
- Replies: 351
- Views: 105374
I must be missing the whole point. This idea is for a better format than iNES, but only for licensed games. How many licensed games fail with correct iNES headers anyways? 3 or 4? Game info is looked up with a checksum. That can already be done on an iNES file and the header ignored (or FIXED by the...
- Wed Feb 02, 2011 10:19 am
- Forum: NESdev
- Topic: new nesasm tutorial
- Replies: 28
- Views: 10260
- Sun Jan 23, 2011 2:50 pm
- Forum: NES Hardware and Flash Equipment
- Topic: NES Controller reading done wrong with no input?
- Replies: 10
- Views: 3710
- Tue Dec 21, 2010 11:25 am
- Forum: General Stuff
- Topic: Cartridge Ethics
- Replies: 44
- Views: 8577
I think it's perfectly legitimate to release a ROM and have cartridges available for sales. If someone downloads the games and like it, they buy a cart to support the developer(s) if they want. This sounds a good deal for everyone to me. That is exactly why there are demo roms. I tried battle kid, ...
- Tue Dec 21, 2010 8:48 am
- Forum: General Stuff
- Topic: Cartridge Ethics
- Replies: 44
- Views: 8577
Provide cart artwork with seal, do testing (or have testers) so its mostly bug free, don't distribute full rom while carts are available. Demos are fine, see Battle Kid, Frogger, etc. If you are going to give out a full rom for all to make carts, why would anyone be paying you royalties? Production ...