Search found 60 matches

by ibeenew2
Wed Mar 02, 2011 1:22 pm
Forum: Newbie Help Center
Topic: how to make non-tile based graphics on nes?
Replies: 13
Views: 5070

Glider also uses bank switched chr ram to have a full screen bit map. Only way to get those backgrounds it has. Still limited by ppu bandwidth so i dunno how useful it would be in other games.
by ibeenew2
Wed Mar 02, 2011 8:49 am
Forum: NES Hardware and Flash Equipment
Topic: What's Your Fast-Cycle Development Setup?
Replies: 10
Views: 3720

Depending on the mapper the usb copynes + powerpak lite is really fast. Supports lotsa mappers, ~$120
by ibeenew2
Thu Feb 24, 2011 12:25 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105374

Official Nintendo Seal Official Nintendo Seal Official Nintendo Seal Funny part is Famicom games don't have the Official Nintendo Seal, even ones that are completely Nintendo programmed/fabricated! I get the pun, byuu, but why is something I am trying to preserve being used to smash me? The preserv...
by ibeenew2
Thu Feb 24, 2011 8:25 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105374

Would you just accept defeat and develop for Nesticle by coding for all its mapper hacks and wrong behaviors, essentially making your homebrew incompatible with the system and emulators more like the system.. I am going to agree with Bregalad here, MWAHAHAHAHA! You bring up homebrew but your idea c...
by ibeenew2
Tue Feb 22, 2011 7:04 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105374

You are so not getting this. I am saying Nestopia only goes half way, but if iNES really was this huge problem it could use a full header database. But that's inconsiderate to those who want to work with and store this data in its native form without specialty tools. Anyone working with the data wi...
by ibeenew2
Tue Feb 22, 2011 2:09 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105374

You are so not getting this. The Nestopia feature requires the user to know things he can't possibly know and make conclusions he won't possibly come to. Explain to me how a person having a mapper issue KNOWS its a mapper issue and not an emulator bug to report to the author? You are so not getting...
by ibeenew2
Tue Feb 22, 2011 8:35 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105374

So you believe the average person can be expected to know: (a) the difference between a header problem and not an emulation bug No, I expect the EMULATOR to do this. Completely independent from the average person. Just as you expect the emulator to do the work. (b) that the option called "data...
by ibeenew2
Mon Feb 21, 2011 7:21 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105374

Listing those 50 games would go a long way to promoting this idea. Looking at the iNES 2.0 discussions there are far fewer than that in the licensed set which need to be handled. That's not the only issue. Missing or incorrect headers are the larger issue. Think about how many new dumps have been r...
by ibeenew2
Mon Feb 21, 2011 3:36 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105374

Because 1.0 takes care of 99.99% of games. More like 98%, but 2% is 50 games Listing those 50 games would go a long way to promoting this idea. Looking at the iNES 2.0 discussions there are far fewer than that in the licensed set which need to be handled. including Final Fantasy I+II (J), which is ...
by ibeenew2
Mon Feb 21, 2011 12:46 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105374

# What about games that I hack myself? I guess that these are no different than uncatalogued 'homebrew' from the point of view of the emulator. Any modification generates a new checksum, so you'd have to use iNES until it's finished and then create a patch. Patches don't interfere with checksum loo...
by ibeenew2
Mon Feb 21, 2011 12:20 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 105374

I must be missing the whole point. This idea is for a better format than iNES, but only for licensed games. How many licensed games fail with correct iNES headers anyways? 3 or 4? Game info is looked up with a checksum. That can already be done on an iNES file and the header ignored (or FIXED by the...
by ibeenew2
Wed Feb 02, 2011 10:19 am
Forum: NESdev
Topic: new nesasm tutorial
Replies: 28
Views: 10260

Waste of time, good tutorials already exist like Nerdy Nights on nintendoage.com. People just find and use the craptastic ones instead.
by ibeenew2
Sun Jan 23, 2011 2:50 pm
Forum: NES Hardware and Flash Equipment
Topic: NES Controller reading done wrong with no input?
Replies: 10
Views: 3710

3gengames wrote:Real hardware is not a NOAC system or any other clone. :)
It is the controller that decides the data returned, not the system. A real Nintendo brand console with a third party controller is still real hardware.
by ibeenew2
Tue Dec 21, 2010 11:25 am
Forum: General Stuff
Topic: Cartridge Ethics
Replies: 44
Views: 8577

I think it's perfectly legitimate to release a ROM and have cartridges available for sales. If someone downloads the games and like it, they buy a cart to support the developer(s) if they want. This sounds a good deal for everyone to me. That is exactly why there are demo roms. I tried battle kid, ...
by ibeenew2
Tue Dec 21, 2010 8:48 am
Forum: General Stuff
Topic: Cartridge Ethics
Replies: 44
Views: 8577

Provide cart artwork with seal, do testing (or have testers) so its mostly bug free, don't distribute full rom while carts are available. Demos are fine, see Battle Kid, Frogger, etc. If you are going to give out a full rom for all to make carts, why would anyone be paying you royalties? Production ...