Search found 231 matches

by FHorse
Tue Aug 23, 2011 12:05 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.32

Changelog: 0.32 (bugfix release) correct another bugs in the save system. I have tested many many roms and now everything (hopefully) works perfectly. Delete (for the last time [hopefully]) the directory "save" located in the folder "$HOME/.puNES" on linux or "<Documents>/pu...
by FHorse
Mon Aug 22, 2011 5:41 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.31

Changelog: 0.31 for a bug in the save system, the file created on a 32bit machine was different from the one created on a 64bit and one created on a Linux system they could not be used on a Windows system. The error has been corrected but the saves already made are no longer usable. Delete the direc...
by FHorse
Tue Aug 16, 2011 10:58 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.30

Changelog:
0.30
added a save/load state system with 6 slots.
F1 = save state
F2 = dec slot
F3 = inc slot
F4 = load state
by FHorse
Thu Aug 11, 2011 7:00 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.29

Changelog:
0.29 (bugfix release)
correct some bugs and redesigned the timeline in the windows version.
In the linux version i dropped the dependency with some libraries (such as the libpng 1.4) and this should make the emulator also run correctly on distributions like Ubuntu.
by FHorse
Mon Aug 08, 2011 1:57 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.28

Changelog: 0.28 in this release I have implemented a "Timeline" bar. In the lower left corner there is now a bar with which you can go "back in time" up to a maximum of 60 seconds. Each tick corresponds to 5 seconds. If you don't want to use the mouse you can also use the keyboar...
by FHorse
Tue Aug 02, 2011 3:58 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.27

Changelog:
0.27
I had forgotten to enable the save of configuration, fixed.
I built an internal database to automatically recognize the rom type (PAL or NTSC). If the Mode is setting to "Auto", the emulator will try to recognize the rom otherwise it will use the preferred mode.
by FHorse
Fri Jul 29, 2011 10:41 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.26

Changelog:
0.26
Added native GUI for Linux (GTK+2) and for Windows.
Implemented Taito mapper (33).
by FHorse
Mon Jul 18, 2011 1:19 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.25

Changelog: 0.25 Implemented Hard Reset (F11 key) and Soft Reset (F12 key). Implemented switch from PAL system and NTSC with F8 Key. Implemented PPU Open Bus and correct some bugs in DMC emulation. Implemented AxROM, BxROM, GxROM and CPROM mappers. I finally manage to pass all the Blargg's tests that...
by FHorse
Wed Jul 13, 2011 3:34 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.24

Changelog:
0.24
Implemented emulation of mappers MMC2, MMC4, ColorDreams and Camerica.
Correct a little bug and now "Time Lord (U) [!].nes" work without glitches.
by FHorse
Sat Jul 09, 2011 6:14 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.23

Changelog: 0.23 Implemented the save on file for the PRG Ram battery packed. Rewrite MMC1 emulation and tested with all GoodNES MMC1 roms. Now work without glitches the MMC3 chinese roms that in the previous version had problems (Aladdin 2 (Unl), Bing Kuang Ji Dan Zi - Flighty Chicken (Ch), Chu Han ...
by FHorse
Fri Jul 08, 2011 10:46 am
Forum: NESemdev
Topic: Reset $2003 at scanline 238
Replies: 15
Views: 11866

Reset $2003 at scanline 238

Testing my new MMC1 implementation, I found some problems with "Dusty Diamond's All-Star Softball (U) [!]. nes". After the initial choices the rom hangs in an infinite loop. Tested with other emulators I noticed that there are the same problem. I understood what was the problem and now I k...
by FHorse
Sun Jul 03, 2011 11:31 am
Forum: NESemdev
Topic: PRG RAM battery backup and SOROM
Replies: 3
Views: 2158

Of course. In my emu the problem was theat i don't have implemented correct what the wiki explain well: SOROM, SUROM and SXROM CHR bank 0 (internal, $A000-$BFFF) 4bit0 ----- PSSxC ||| | ||| +- Select 4 KB CHR RAM bank at PPU $0000 (ignored in 8 KB mode) |++--- Select 8 KB PRG RAM bank +----- Select ...
by FHorse
Sun Jul 03, 2011 8:05 am
Forum: NESemdev
Topic: PRG RAM battery backup and SOROM
Replies: 3
Views: 2158

No, it's the last chip, I've found the problem an now data are saved and loaded correctly. Sorry for the disturbance.
by FHorse
Sun Jul 03, 2011 2:15 am
Forum: NESemdev
Topic: PRG RAM battery backup and SOROM
Replies: 3
Views: 2158

PRG RAM battery backup and SOROM

I'm rewriting MMC1 emulation and I don't understand well one thing. I tried Genghis Khan which is a SOROM ( http://bootgod.dyndns.org:7777/profile.php?id=919 ) and according to the wiki only the last PRG RAM chip is packed battery, so why if I make a save during the game, reset and try to load data,...
by FHorse
Thu Jun 30, 2011 12:07 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.22

Changelog: 0.22 Implemented all illegal opcode. Rewrite from scratch MMC3 emulation and now really work with every rom that I've tested (for two weeks I've tryed all 5118 MMC3 GoodNES roms including Blargg mmc3 test) except for few bootleg and some chinese roms (why??). Implemented fix for young ind...