Search found 231 matches

by FHorse
Sun Feb 20, 2011 10:06 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

You are right, I don't have implemented MMC3 yet but now that I'm quite satisfied with the level of emulation of the CPU and PPU reached, I can begin to work on APU and other mappers (starting with the MMC3).
by FHorse
Sun Feb 20, 2011 5:02 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Hi all, I'm back with a new version. See the topic for more info.
by FHorse
Tue Sep 07, 2010 3:20 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

But it fails to run Dragon Quest 1 or 2, or Door Door correctly, since those are the ONLY games which use the APU Frame IRQ feature. I started to implement emulation of APU, is still at an early stage (no sound yet) but at least Dragon Quest 1 (and Dragon Quest 2 i hope, but i can't try it now) no ...
by FHorse
Sat Sep 04, 2010 12:48 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Ok, I understand. I'll begin immediately to work on it, many thanks for testing :wink:
by FHorse
Sat Sep 04, 2010 12:19 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Dwedit wrote:But it fails to run Dragon Quest 1 or 2, or Door Door correctly, since those are the ONLY games which use the APU Frame IRQ feature.
Strange, I tried Dragon Quest 1 and Door Door (japan version and then run on fnes NTSC version) and they work well here. What is your problem?
by FHorse
Sat Sep 04, 2010 11:24 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

It supports two mappers, but no sound or input. It is also an SDL window but it only builds and runs on Linux 2.4 kernels for some reason. It currently only displays the Super Mario and Tetris title screens, but the colors are wrong. I am only releasing this as a personal hobby, but hope to overtak...
by FHorse
Sat Sep 04, 2010 2:34 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Dwedit wrote:Can you at least add ARGV support? Renaming a file to "rom.nes" is a terrible requirement.
You have absolutely right. Added. Links updated.
by FHorse
Fri Sep 03, 2010 12:38 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

and what you think of LochNESs? :)
Indeed, better "lookNES"
by FHorse
Thu Sep 02, 2010 6:05 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

And could be confused with a chocolate drink that Italy is called precisely Nesquick. :)
Well, how about "NESsuno"?
"NESsuno is perfect" that in italy would mean "nobody is perfect" :)
by FHorse
Thu Sep 02, 2010 5:48 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

:? mmmmmm, maybe you're right Mednafen. I could also call Nesquick, what do you think? :)
by FHorse
Wed Sep 01, 2010 5:26 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

puNES Emulator

In the future I will use this post to announce new releases and changes. puNES is an emulator under development that works on Linux32/64 and Windows32/64. Uncompress the zip/tar file in a subdirectory and use. The emulator supports compressed archives. Mappers supported : 0, 1, 2, 3, 4, 5, 6, 7, 9, ...
by FHorse
Mon Aug 30, 2010 4:44 pm
Forum: NESemdev
Topic: Request of help for a new emulator
Replies: 36
Views: 13649

fnes v0.4

I've implemented color emphasis. If somoone would try... :)
(thx to the guys of Nintendulator, i've examinate their code to understand well how emphasis work and blargg for the full_palette demo).
Links updated on first post.
by FHorse
Sat Aug 28, 2010 10:10 am
Forum: NESemdev
Topic: Request of help for a new emulator
Replies: 36
Views: 13649

I rewrote the entire graphics routines and have implemented fullscreen (no stretch for now) and added the NTSC filter of blargg (many thx blargg, really good work). the keys are: 1 = 1x 2 = 2x 3 = 3x 4 = 4x 5 = no filters 6 = scale2x 7 = ntsc , and . = choos type of ntsc filter (composite, svideo, r...
by FHorse
Sat May 22, 2010 3:40 am
Forum: NESemdev
Topic: Request of help for a new emulator
Replies: 36
Views: 13649

Add scale 2x, 3x, 4x.
You can switch between them with the keys 1 to 5.
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = scale2x
by FHorse
Thu May 20, 2010 4:34 pm
Forum: NESemdev
Topic: Request of help for a new emulator
Replies: 36
Views: 13649

Implemented filter scale2x.