Search found 231 matches
- Sun Feb 20, 2011 10:06 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
- Sun Feb 20, 2011 5:02 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
- Tue Sep 07, 2010 3:20 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
But it fails to run Dragon Quest 1 or 2, or Door Door correctly, since those are the ONLY games which use the APU Frame IRQ feature. I started to implement emulation of APU, is still at an early stage (no sound yet) but at least Dragon Quest 1 (and Dragon Quest 2 i hope, but i can't try it now) no ...
- Sat Sep 04, 2010 12:48 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
- Sat Sep 04, 2010 12:19 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
- Sat Sep 04, 2010 11:24 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
It supports two mappers, but no sound or input. It is also an SDL window but it only builds and runs on Linux 2.4 kernels for some reason. It currently only displays the Super Mario and Tetris title screens, but the colors are wrong. I am only releasing this as a personal hobby, but hope to overtak...
- Sat Sep 04, 2010 2:34 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
- Fri Sep 03, 2010 12:38 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
- Thu Sep 02, 2010 6:05 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
- Thu Sep 02, 2010 5:48 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
- Wed Sep 01, 2010 5:26 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
puNES Emulator
In the future I will use this post to announce new releases and changes. puNES is an emulator under development that works on Linux32/64 and Windows32/64. Uncompress the zip/tar file in a subdirectory and use. The emulator supports compressed archives. Mappers supported : 0, 1, 2, 3, 4, 5, 6, 7, 9, ...
- Mon Aug 30, 2010 4:44 pm
- Forum: NESemdev
- Topic: Request of help for a new emulator
- Replies: 36
- Views: 13649
fnes v0.4
I've implemented color emphasis. If somoone would try... 
(thx to the guys of Nintendulator, i've examinate their code to understand well how emphasis work and blargg for the full_palette demo).
Links updated on first post.
(thx to the guys of Nintendulator, i've examinate their code to understand well how emphasis work and blargg for the full_palette demo).
Links updated on first post.
- Sat Aug 28, 2010 10:10 am
- Forum: NESemdev
- Topic: Request of help for a new emulator
- Replies: 36
- Views: 13649
I rewrote the entire graphics routines and have implemented fullscreen (no stretch for now) and added the NTSC filter of blargg (many thx blargg, really good work). the keys are: 1 = 1x 2 = 2x 3 = 3x 4 = 4x 5 = no filters 6 = scale2x 7 = ntsc , and . = choos type of ntsc filter (composite, svideo, r...
- Sat May 22, 2010 3:40 am
- Forum: NESemdev
- Topic: Request of help for a new emulator
- Replies: 36
- Views: 13649
- Thu May 20, 2010 4:34 pm
- Forum: NESemdev
- Topic: Request of help for a new emulator
- Replies: 36
- Views: 13649