Now I'm in the office, I'll answer when I'm back home.James wrote:What do you have to do for this? I briefly looked into this a few months ago but wasn't able to come up with something that worked for Hard Drivin without breaking other mapper 64 games.
Search found 231 matches
- Mon Jan 13, 2014 8:26 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Re: Version 0.78
- Mon Jan 13, 2014 7:24 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Version 0.78
Changelog: 0.78 Implemented mappers 28, 42, 91, 105, 153. Implemented the openbus on the read from $4016 and $4017 (for improved accuracy). Improved handling of IRQ in the mapper 64 ("Hard Drivin.nes" now works correctly). Linux version: I've forgotten to implement the scrollbar in the win...
- Mon Dec 30, 2013 2:23 am
- Forum: NESemdev
- Topic: mapper 28 on the wiki
- Replies: 3
- Views: 1813
mapper 28 on the wiki
I'm implementing support for mappers 28, according to the specifications in the wiki page http://wiki.nesdev.com/w/index.php/INES_Mapper_028 but I think there is an error CHR Setup: --------------------------- $0000 $0400 $0800 $0C00 $1000 $1400 $1800 $1C00 +-----------------------------------------...
- Sat Dec 28, 2013 1:07 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Version 0.77
Changelog: 0.77 (Bugfix release) In compressed files were not handled correctly the long names of files. Fixed. In some circumstances, in the Win64 version, there might be an error loading the necessary dll. Fixed. Also in the windows version, it could happen that the list of files in the open rom d...
- Sat Dec 28, 2013 8:27 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Re: Version 0.76
Now it opens punes and I can load zip roms (joy :) albeit it seems it caches the whole directory (or something) since two folders with nes roms (3.14 and no intro) at first didn't showed any files, at the second or third attempt the file browser showed me the file list. Seems to me it has problems ...
- Sat Dec 28, 2013 2:13 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Re: Version 0.76
You can try this version and tell me if it work?mangamuscle wrote:I get this error message:
The procedure entry point fopen_s could not be located in the dynamic link library msvcrt.dll
when I try to run punes64 on windows xp x64 service pack 2 with visual c++ 2008 & 2010 (both x86 & x64) installed.
- Fri Dec 27, 2013 4:23 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Version 0.76
Changelog: 0.76 Added support for compressed archives. For the windows version is required the "7z.dll" (already included in the installation's zip). For the linux version is necessary that the package p7zip is installed in the system. Compressed archives supported : 7z, ZIP and RAR (in th...
- Mon Dec 16, 2013 6:19 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Re: Version 0.75
Changelog: 0.75 Implemented mappers 83, 90, 163, 164, 209, 211, 249. According to the wiki, 83 and 249 don't even exist. I know but mapper 83 is for some Cony games (Fatal Fury 2 (Unl), Street Blaster II Pro (Unl), Street Blaster V Turbo 20 (Unl), Super Blaster VII Turbo 28 (Unl), World Heroes 2 (U...
- Mon Dec 16, 2013 4:53 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Version 0.75
Changelog:
0.75
Implemented mappers 83, 90, 163, 164, 209, 211, 249.
0.75
Implemented mappers 83, 90, 163, 164, 209, 211, 249.
- Tue Dec 03, 2013 10:27 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Version 0.74
Changelog: 0.74 Rewrite the GUI for the input configuration that now are more user friendly (at least for me). I've eliminated the check on the conflicts and if you want (for some reason) use the same keyboard/joystick configuration for all players, now you can (for me it was very useful to do so). ...
- Mon Nov 18, 2013 3:52 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Re: Version 0.73
In the routine for reading the buttons on the gamepad, for debugging, I went out of the loop at the first reading. I had forgotten to remove the breakWedNESday wrote:What did you do that was wrong?
No, I'm Italian. You should understand from my bad EnglishWedNESday wrote:Are you german?
- Mon Nov 18, 2013 3:33 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Version 0.73
Changelog:
0.73 (Bugfix release)
Fixed a problem with the simultaneous pressing of buttons A+B that was not handled correctly;
0.73 (Bugfix release)
Fixed a problem with the simultaneous pressing of buttons A+B that was not handled correctly;
- Mon Nov 18, 2013 3:31 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Re: puNES Emulator (ex Fnes)
WedNESday wrote:No! I mean make sure people can't do it. lol
Thanks for the info tepples. I'll add the option.tepples wrote:I think some of the NOAC-based DDR clone games emulate a standard controller instead of a Power Pad and expect to be able to read Up+Down and Left+Right presses when a step chart includes a jump.
- Mon Nov 18, 2013 10:37 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Re: puNES Emulator (ex Fnes)
OK, I'll add an option to allow the simultaneous use of "Up+Down" and "Left+Right" that, for now, is not intentionally allowed.WedNESday wrote:![]()
Don't forget Up+Down and Left+Right.
- Mon Nov 18, 2013 10:00 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221017
Re: puNES Emulator (ex Fnes)
Current version: 2.1????? And that bit at the bottom about accuracy is a bit unfair. Anyone can edit a Wikia wiki to correct wrong info. Or does this wiki have a conflict-of-interest guideline like that of Wikipedia where every edit by an emulator author to pages about his own emulator should go th...