Search found 231 matches

by FHorse
Mon Jan 13, 2014 8:26 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Re: Version 0.78

James wrote:What do you have to do for this? I briefly looked into this a few months ago but wasn't able to come up with something that worked for Hard Drivin without breaking other mapper 64 games.
Now I'm in the office, I'll answer when I'm back home.
by FHorse
Mon Jan 13, 2014 7:24 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.78

Changelog: 0.78 Implemented mappers 28, 42, 91, 105, 153. Implemented the openbus on the read from $4016 and $4017 (for improved accuracy). Improved handling of IRQ in the mapper 64 ("Hard Drivin.nes" now works correctly). Linux version: I've forgotten to implement the scrollbar in the win...
by FHorse
Mon Dec 30, 2013 2:23 am
Forum: NESemdev
Topic: mapper 28 on the wiki
Replies: 3
Views: 1813

mapper 28 on the wiki

I'm implementing support for mappers 28, according to the specifications in the wiki page http://wiki.nesdev.com/w/index.php/INES_Mapper_028 but I think there is an error CHR Setup: --------------------------- $0000 $0400 $0800 $0C00 $1000 $1400 $1800 $1C00 +-----------------------------------------...
by FHorse
Sat Dec 28, 2013 1:07 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.77

Changelog: 0.77 (Bugfix release) In compressed files were not handled correctly the long names of files. Fixed. In some circumstances, in the Win64 version, there might be an error loading the necessary dll. Fixed. Also in the windows version, it could happen that the list of files in the open rom d...
by FHorse
Sat Dec 28, 2013 8:27 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Re: Version 0.76

Now it opens punes and I can load zip roms (joy :) albeit it seems it caches the whole directory (or something) since two folders with nes roms (3.14 and no intro) at first didn't showed any files, at the second or third attempt the file browser showed me the file list. Seems to me it has problems ...
by FHorse
Sat Dec 28, 2013 2:13 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Re: Version 0.76

mangamuscle wrote:I get this error message:
The procedure entry point fopen_s could not be located in the dynamic link library msvcrt.dll
when I try to run punes64 on windows xp x64 service pack 2 with visual c++ 2008 & 2010 (both x86 & x64) installed.
You can try this version and tell me if it work?
by FHorse
Fri Dec 27, 2013 4:23 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.76

Changelog: 0.76 Added support for compressed archives. For the windows version is required the "7z.dll" (already included in the installation's zip). For the linux version is necessary that the package p7zip is installed in the system. Compressed archives supported : 7z, ZIP and RAR (in th...
by FHorse
Mon Dec 16, 2013 6:19 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Re: Version 0.75

Changelog: 0.75 Implemented mappers 83, 90, 163, 164, 209, 211, 249. According to the wiki, 83 and 249 don't even exist. I know but mapper 83 is for some Cony games (Fatal Fury 2 (Unl), Street Blaster II Pro (Unl), Street Blaster V Turbo 20 (Unl), Super Blaster VII Turbo 28 (Unl), World Heroes 2 (U...
by FHorse
Mon Dec 16, 2013 4:53 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.75

Changelog:
0.75
Implemented mappers 83, 90, 163, 164, 209, 211, 249.
by FHorse
Tue Dec 03, 2013 10:27 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.74

Changelog: 0.74 Rewrite the GUI for the input configuration that now are more user friendly (at least for me). I've eliminated the check on the conflicts and if you want (for some reason) use the same keyboard/joystick configuration for all players, now you can (for me it was very useful to do so). ...
by FHorse
Mon Nov 18, 2013 3:52 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Re: Version 0.73

WedNESday wrote:What did you do that was wrong?
In the routine for reading the buttons on the gamepad, for debugging, I went out of the loop at the first reading. I had forgotten to remove the break :oops:
WedNESday wrote:Are you german?
No, I'm Italian. You should understand from my bad English :wink:
by FHorse
Mon Nov 18, 2013 3:33 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Version 0.73

Changelog:
0.73 (Bugfix release)
Fixed a problem with the simultaneous pressing of buttons A+B that was not handled correctly;
by FHorse
Mon Nov 18, 2013 3:31 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Re: puNES Emulator (ex Fnes)

WedNESday wrote:No! I mean make sure people can't do it. lol
:D
tepples wrote:I think some of the NOAC-based DDR clone games emulate a standard controller instead of a Power Pad and expect to be able to read Up+Down and Left+Right presses when a step chart includes a jump.
Thanks for the info tepples. I'll add the option.
by FHorse
Mon Nov 18, 2013 10:37 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Re: puNES Emulator (ex Fnes)

WedNESday wrote: :lol:

Don't forget Up+Down and Left+Right.
OK, I'll add an option to allow the simultaneous use of "Up+Down" and "Left+Right" that, for now, is not intentionally allowed.
by FHorse
Mon Nov 18, 2013 10:00 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221017

Re: puNES Emulator (ex Fnes)

Current version: 2.1????? And that bit at the bottom about accuracy is a bit unfair. Anyone can edit a Wikia wiki to correct wrong info. Or does this wiki have a conflict-of-interest guideline like that of Wikipedia where every edit by an emulator author to pages about his own emulator should go th...