Search found 231 matches
- Fri Nov 15, 2013 6:20 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Version 0.72
Changelog: 0.72 Added a menu that keeps track of the latest opened roms. Added the setting of the delay of the stereo effect. Added a new configuration window in which you can enable, disable, and adjust the volume of each APU channel. Added the setting of the sensitivity of the "TURBO A" ...
- Tue Nov 05, 2013 7:07 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Version 0.71
Changelog:
0.71 (Bugfix release)
In linux version the menu bar is not displayed correctly. Fixed.
0.71 (Bugfix release)
In linux version the menu bar is not displayed correctly. Fixed.
- Mon Nov 04, 2013 6:50 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Version 0.70
Changelog: 0.70 Fixed some memory leaks (thanks to Valgrind). A restriction in the code of mapper UnROM prevented the start of the "Battle Kids 2 - Mountain of Torment". Fixed. *** Windows Version *** In this version I've rewritten from scratch the Audio stack. I abandoned the use of SDL r...
- Wed Oct 30, 2013 3:02 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Re: puNES Emulator (ex Fnes)
I've heard of users reporting "audio problems at 30ms or less latency". Have you heard of dynamic rate control? I believe that could fix it. It's a new kind of syncing audio and visuals. I have contacted you via private message. Have not received anything. Private Message Hi, FHorse! I ha...
- Tue Oct 15, 2013 3:52 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Re: puNES Emulator (ex Fnes)
I have contacted you via private message.wahnschaffe wrote:I've heard of users reporting "audio problems at 30ms or less latency". Have you heard of dynamic rate control? I believe that could fix it. It's a new kind of syncing audio and visuals.
- Thu Oct 10, 2013 12:05 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Re: puNES Emulator (ex Fnes)
I'm also having problems with audio latency - as someone else was experiencing there seems to be significant lag (several frames) with the audio output compared to video. It happens for me with all three renderers. It's very noticeable for me when jumping in SMB, for example (and comparing to Nesto...
- Wed Oct 02, 2013 5:01 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Version 0.69
Changelog: 0.69 MMC3A and MMC3C are now full implemented. Fixed a bug in MMC3 code and now the status bar in Mickey's Safari in Letterland is displayed correctly. Added an option in the Audio Settings that enables the sound output of a early Famicom-clone consoles (swaps the duty cycles 25% and 50%)...
- Tue May 14, 2013 3:09 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Re: puNES Emulator (ex Fnes)
Great emulator! I've installed it just so I could play Sachen's Pyramid properly (on Nestopia it restarted as in reset at random). The only problem I noticed so far is that I can't map my pad properly. Whatever I try, it always defaults to JP0VF (I have cheap USB pad looking exactly like first PSX ...
- Wed Apr 10, 2013 4:45 am
- Forum: NESemdev
- Topic: Windowed VSync
- Replies: 72
- Views: 23738
Re: Windowed VSync
*Bump* I have finally got windowed VSYNC working in Windows 7 64-bit, Aero theme. 0% CPU usage. 1% GPU usage. 60 FPS. I basically use Direct3DCreate9 and use a point list with custom colours to render pixels followed by a call to Present(). If anybody would like the code I'll PM it to them. I am in...
- Mon Mar 11, 2013 2:30 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Re: puNES Emulator (ex Fnes)
Please, add suport to configure a "deadzone" for the pad. Im using a xbox360 controller, and its impossible controling megaman or mario! The stick is too sensible, and this pad cant be configurated in Sytem Options. If i use another set of "tuned" drivers, the pad loses all comp...
- Fri Mar 08, 2013 5:09 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Re: puNES Emulator (ex Fnes)
I've send you a private message. Read it please.Firebrandx wrote:My radeon HD card does support opengl. It seems to me puNES just simply doesn't realize it.
- Wed Feb 27, 2013 12:37 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Re: puNES Emulator (ex Fnes)
If you have only software mode, your video driver don't support opengl. I know that in windows version there are many problem with sdl/opengl and for this I'm going to rewrite the stack video / audio for directx. It will take me a while but I'm going to leave the library sdl also in linux version.
- Fri Aug 24, 2012 5:04 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Re: puNES Emulator (ex Fnes)
OpenGL output is very slow also on Radeon R300/R400. Do you use non-power-of-two sized textures in OpenGL? They're known to cause slowness on many old Radeons. Very strange, I use power-of-two texture. Also, what is "software" rendering? GDI or SDL's wrapper over DirectDraw? Is it possibl...
- Mon Aug 20, 2012 1:27 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Re: puNES Emulator (ex Fnes)
I have Intel GM965. I could look into it more, but it seems OpenGL with any filter is basically unplayable, while with filters in software mode the emu runs fine. The problem are the support for the OpenGL of your video driver. I think that to get something working even on cards that don't are AMD ...
- Thu Aug 16, 2012 6:33 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221018
Version 0.68
Changelog:
0.68 (bugfix release)
Correct a bug introduced in version 0.66 that in some circumstances, did not allow the filling of the audio buffer in time, producing a sound skipping.
0.68 (bugfix release)
Correct a bug introduced in version 0.66 that in some circumstances, did not allow the filling of the audio buffer in time, producing a sound skipping.