Search found 231 matches

by FHorse
Fri Nov 15, 2013 6:20 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Version 0.72

Changelog: 0.72 Added a menu that keeps track of the latest opened roms. Added the setting of the delay of the stereo effect. Added a new configuration window in which you can enable, disable, and adjust the volume of each APU channel. Added the setting of the sensitivity of the "TURBO A" ...
by FHorse
Tue Nov 05, 2013 7:07 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Version 0.71

Changelog:
0.71 (Bugfix release)
In linux version the menu bar is not displayed correctly. Fixed.
by FHorse
Mon Nov 04, 2013 6:50 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Version 0.70

Changelog: 0.70 Fixed some memory leaks (thanks to Valgrind). A restriction in the code of mapper UnROM prevented the start of the "Battle Kids 2 - Mountain of Torment". Fixed. *** Windows Version *** In this version I've rewritten from scratch the Audio stack. I abandoned the use of SDL r...
by FHorse
Wed Oct 30, 2013 3:02 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Re: puNES Emulator (ex Fnes)

I've heard of users reporting "audio problems at 30ms or less latency". Have you heard of dynamic rate control? I believe that could fix it. It's a new kind of syncing audio and visuals. I have contacted you via private message. Have not received anything. Private Message Hi, FHorse! I ha...
by FHorse
Tue Oct 15, 2013 3:52 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Re: puNES Emulator (ex Fnes)

wahnschaffe wrote:I've heard of users reporting "audio problems at 30ms or less latency". Have you heard of dynamic rate control? I believe that could fix it. It's a new kind of syncing audio and visuals.
I have contacted you via private message.
by FHorse
Thu Oct 10, 2013 12:05 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Re: puNES Emulator (ex Fnes)

I'm also having problems with audio latency - as someone else was experiencing there seems to be significant lag (several frames) with the audio output compared to video. It happens for me with all three renderers. It's very noticeable for me when jumping in SMB, for example (and comparing to Nesto...
by FHorse
Wed Oct 02, 2013 5:01 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Version 0.69

Changelog: 0.69 MMC3A and MMC3C are now full implemented. Fixed a bug in MMC3 code and now the status bar in Mickey's Safari in Letterland is displayed correctly. Added an option in the Audio Settings that enables the sound output of a early Famicom-clone consoles (swaps the duty cycles 25% and 50%)...
by FHorse
Tue May 14, 2013 3:09 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Re: puNES Emulator (ex Fnes)

Great emulator! I've installed it just so I could play Sachen's Pyramid properly (on Nestopia it restarted as in reset at random). The only problem I noticed so far is that I can't map my pad properly. Whatever I try, it always defaults to JP0VF (I have cheap USB pad looking exactly like first PSX ...
by FHorse
Wed Apr 10, 2013 4:45 am
Forum: NESemdev
Topic: Windowed VSync
Replies: 72
Views: 23738

Re: Windowed VSync

*Bump* I have finally got windowed VSYNC working in Windows 7 64-bit, Aero theme. 0% CPU usage. 1% GPU usage. 60 FPS. I basically use Direct3DCreate9 and use a point list with custom colours to render pixels followed by a call to Present(). If anybody would like the code I'll PM it to them. I am in...
by FHorse
Mon Mar 11, 2013 2:30 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Re: puNES Emulator (ex Fnes)

Please, add suport to configure a "deadzone" for the pad. Im using a xbox360 controller, and its impossible controling megaman or mario! The stick is too sensible, and this pad cant be configurated in Sytem Options. If i use another set of "tuned" drivers, the pad loses all comp...
by FHorse
Fri Mar 08, 2013 5:09 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Re: puNES Emulator (ex Fnes)

Firebrandx wrote:My radeon HD card does support opengl. It seems to me puNES just simply doesn't realize it.
I've send you a private message. Read it please.
by FHorse
Wed Feb 27, 2013 12:37 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Re: puNES Emulator (ex Fnes)

If you have only software mode, your video driver don't support opengl. I know that in windows version there are many problem with sdl/opengl and for this I'm going to rewrite the stack video / audio for directx. It will take me a while but I'm going to leave the library sdl also in linux version.
by FHorse
Fri Aug 24, 2012 5:04 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Re: puNES Emulator (ex Fnes)

OpenGL output is very slow also on Radeon R300/R400. Do you use non-power-of-two sized textures in OpenGL? They're known to cause slowness on many old Radeons. Very strange, I use power-of-two texture. Also, what is "software" rendering? GDI or SDL's wrapper over DirectDraw? Is it possibl...
by FHorse
Mon Aug 20, 2012 1:27 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Re: puNES Emulator (ex Fnes)

I have Intel GM965. I could look into it more, but it seems OpenGL with any filter is basically unplayable, while with filters in software mode the emu runs fine. The problem are the support for the OpenGL of your video driver. I think that to get something working even on cards that don't are AMD ...
by FHorse
Thu Aug 16, 2012 6:33 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221018

Version 0.68

Changelog:
0.68 (bugfix release)
Correct a bug introduced in version 0.66 that in some circumstances, did not allow the filling of the audio buffer in time, producing a sound skipping.