Search found 32 matches
- Wed Sep 29, 2010 1:16 pm
- Forum: NESdev
- Topic: Spawning and deactiviting enemies as you scroll?
- Replies: 25
- Views: 9367
I think 6 bytes in not enough for an active object/enemy. Where will you store his type? Health/hit count? Animation frame? Fractional coordinate? Speed? Type is stored in the state, as is animation frames. Fractional coors could be stored as fixed point in the x,y words. Speed is built into the st...
- Wed Sep 29, 2010 10:43 am
- Forum: NESdev
- Topic: Spawning and deactiviting enemies as you scroll?
- Replies: 25
- Views: 9367
I don't have a lot of NES dev experience, but on other platforms I often implement patterned baddies as an FSM for the patterns with a counter/timer for states that need tweening. What about something like: byte 0 b0-6 pattern state (init,chase,jump,explode,etc.) b7 is the baddie active byte 1 count...
- Thu Sep 23, 2010 8:31 pm
- Forum: NESdev
- Topic: NES boot loader specification
- Replies: 24
- Views: 8960
- Thu Sep 23, 2010 5:04 pm
- Forum: NES Hardware and Flash Equipment
- Topic: NES to PC link cable standard
- Replies: 31
- Views: 14682
- Tue Sep 21, 2010 7:11 am
- Forum: NES Hardware and Flash Equipment
- Topic: NES to PC link cable standard
- Replies: 31
- Views: 14682
As an option, Sparkfun has a breakout board for the FT232RL chip (USB-Serial). More of a direct shot and it's only $15.
http://www.sparkfun.com/commerce/produc ... cts_id=718
http://www.sparkfun.com/commerce/produc ... cts_id=718
- Wed Sep 08, 2010 11:20 am
- Forum: NESdev
- Topic: NES boot loader specification
- Replies: 24
- Views: 8960
Very nice work on the bootloader, Blargg. And I really like the idea of supporting a developer and getting a game and a programmable cart. Is it possible to have a second stage boot loader that writes directly to CHR-RAM? If so, something 'official' would be nice. That way you could write little ram...
- Wed Jul 28, 2010 7:46 am
- Forum: NES Music
- Topic: Play NSF files in Flash 10
- Replies: 37
- Views: 16051
- Tue Jul 27, 2010 8:30 pm
- Forum: NES Music
- Topic: Play NSF files in Flash 10
- Replies: 37
- Views: 16051
- Thu Jul 22, 2010 7:01 pm
- Forum: NES Music
- Topic: Play NSF files in Flash 10
- Replies: 37
- Views: 16051
- Thu Jul 15, 2010 8:48 am
- Forum: NES Music
- Topic: Play NSF files in Flash 10
- Replies: 37
- Views: 16051
- Fri Jun 25, 2010 2:30 pm
- Forum: NES Music
- Topic: Play NSF files in Flash 10
- Replies: 37
- Views: 16051
- Thu Jun 24, 2010 9:29 pm
- Forum: NES Music
- Topic: Play NSF files in Flash 10
- Replies: 37
- Views: 16051
- Sun May 30, 2010 5:00 pm
- Forum: NES Music
- Topic: Play NSF files in Flash 10
- Replies: 37
- Views: 16051
That's strange. I supposedly don't have to do any initializations since Flash does it for you. Do any other dynamic sound projects work for you? Like this one: http://www.adobe.com/devnet/flash/artic ... index.html
- Sat May 29, 2010 7:15 pm
- Forum: NES Music
- Topic: Play NSF files in Flash 10
- Replies: 37
- Views: 16051
This has either been done, or is planned, depending on what you mean. :) You currently can switch between the different tracks in a single NSF/NSFE, and automatically moving to the next track is supported. However, if you mean having a playlist of several NSF's that you can switch between, that's on...

