Search found 32 matches

by p1xl
Sat May 29, 2010 3:47 pm
Forum: NES Music
Topic: Play NSF files in Flash 10
Replies: 37
Views: 16051

Thanks! Feel free to use it on your site, chipmusic.org already has. I am constantly expanding tho. I suppose it will reach a "stable release" at some point, probably when I finally get around to documenting the config options. For now, you need to "view source" on the demo page....
by p1xl
Sat May 29, 2010 9:52 am
Forum: NESemdev
Topic: Emulator detection: how to name and shame
Replies: 14
Views: 5532

If a good number of homebrew games put up warnings like this, there would be incentive for emulator authors to fix the inaccuracies said games exploit to detect them, resulting in a sort of arms race whose end-state would be perfect emulators. It's an interesting approach. This is true, the same th...
by p1xl
Sat May 29, 2010 2:14 am
Forum: Homebrew Projects
Topic: Working on Chu Chu Rocket NES
Replies: 71
Views: 43275

D is by far the best, but I still get some flicker in regards to the cursor. When the cursor is on a line with one cat, the top left of the arrow flickers. When the cursor is on a line with two cats, both the cats and all of the cursor flickers. Once the game starts it's solid so long as there aren'...
by p1xl
Fri May 28, 2010 9:41 pm
Forum: Homebrew Projects
Topic: Working on Chu Chu Rocket NES
Replies: 71
Views: 43275

Using my PowerPak/NTSC NES, I get sprite flickering, even if there are fewer than 8 per line. It only happens when there is a cat on the screen. For instance, on level 12 the pointer flickers anywhere on the screen, but on level 1 it doesn't. After pressing start, the cat on level 12 still flickers ...
by p1xl
Thu May 27, 2010 8:17 pm
Forum: NESdev
Topic: BG / Sprite misalignment
Replies: 3
Views: 1924

Yeah, that's really clever. Nice thinking, tokumaru. :)
by p1xl
Wed May 26, 2010 2:17 am
Forum: NES Music
Topic: Play NSF files in Flash 10
Replies: 37
Views: 16051

Thanks :) And thanks to Blargg, it now supports the other expansion chips. woot!
by p1xl
Tue May 25, 2010 10:35 pm
Forum: Newbie Help Center
Topic: NES Sound maker....
Replies: 15
Views: 30450

LFSR's are a pretty easy choice for starting out. Here is an 8-bit implementation of one. You will still probably need to seed it properly as mentioned above.
by p1xl
Sun May 23, 2010 12:41 am
Forum: NESdev
Topic: Anyone think RPG's would be good to develop?
Replies: 52
Views: 15268

Heh, well, I didn't mean use Scratch to try and write an NES game. I meant, build an NES interpreter(as in coded in asm) that *looks* like scratch. It could potentially use less input from the control pad then picking keywords from a list.

(Thanks for the welcome :) )
by p1xl
Sat May 22, 2010 10:10 pm
Forum: NESdev
Topic: Anyone think RPG's would be good to develop?
Replies: 52
Views: 15268

Maybe this would be best done with a user interface like Scratch?
by p1xl
Fri May 21, 2010 8:27 am
Forum: NESemdev
Topic: Expanding Game_Music_Emu to handle MMC5 and VRC7
Replies: 5
Views: 3829

Is there any hope that I could have access to this code? Several people have been asking me to support these expansion chips. I don't mind if things are a little messy.

Thanks!
by p1xl
Wed May 19, 2010 9:59 pm
Forum: NES Music
Topic: Play NSF files in Flash 10
Replies: 37
Views: 16051

Ok, big look-n-feel update. Colors and buttons sizes are now configurable. Also NSFE display of track names, and playlists are included, but the player doesn't yet honor the NSFE play/fade times (still loops each track forever). Still no time for documentation yet, but you can see the new params if ...
by p1xl
Wed May 19, 2010 12:14 am
Forum: NESemdev
Topic: Expanding Game_Music_Emu to handle MMC5 and VRC7
Replies: 5
Views: 3829

Expanding Game_Music_Emu to handle MMC5 and VRC7

I'm looking to expand Blargg's Game_Music_Emu to handle the MMC5 and VRC7 audio portions. This is for my FlashNSF player . While I don't have much experience in writing emulators, I'm willing to give it a go. But I wondered, since foo_gep uses Game_Music_Emu and foo_gep plays both MMC5 and VRC7 fine...
by p1xl
Mon May 17, 2010 11:49 pm
Forum: NES Music
Topic: Play NSF files in Flash 10
Replies: 37
Views: 16051

It has VRC6, N106, and FME-7, didn't see anything about FDS
by p1xl
Mon May 17, 2010 8:39 pm
Forum: NES Music
Topic: Play NSF files in Flash 10
Replies: 37
Views: 16051

Ok, I'm confused.. I thought the foo_gep plugin for foobar2000 used Blargg's libs. It says so on his site. But now that I've read pretty thoroughly through the GME code base, I see that there's *no* VRC7 or MM5 support. Yet, foo_gep seems to play both expansion chips just fine. In the code base, the...
by p1xl
Sun May 16, 2010 10:14 pm
Forum: NES Music
Topic: Play NSF files in Flash 10
Replies: 37
Views: 16051

Ok, so some updates. The track select buttons are now limited to the number of tracks. It also displays the Title of the song, read from the .nsf.

http://p1xl.com/fun/flashnsf/

Any feature requests?