Which is better?
first 6k dynamic
last 10k standard
or
first 4k dynamic
last 12k standard
Search found 2995 matches
- Mon Jun 14, 2010 3:52 pm
- Forum: SNESdev
- Topic: dynamic animation
- Replies: 22
- Views: 8747
- Mon Jun 14, 2010 3:07 pm
- Forum: SNESdev
- Topic: dynamic animation
- Replies: 22
- Views: 8747
- Mon Jun 14, 2010 1:44 pm
- Forum: SNESdev
- Topic: dynamic animation
- Replies: 22
- Views: 8747
dynamic animation
This morning I had the idea of programming my own little dynamic animation engine that allows up to 48 16x16 sprites to be animated at 60 fps directly from the cart without the v-ram limitations. Sure 48 sprites isn't the max amount of sprites the Snes can display, but I'm limiting the amount to 48 ...
- Sun Jun 13, 2010 12:01 pm
- Forum: SNESdev
- Topic: HVCMODE Pin???
- Replies: 59
- Views: 22574
- Sun Jun 13, 2010 10:55 am
- Forum: SNESdev
- Topic: HVCMODE Pin???
- Replies: 59
- Views: 22574
- Sat Jun 12, 2010 6:40 pm
- Forum: SNESdev
- Topic: Where is Super NES homebrew?
- Replies: 34
- Views: 21651
I think I figured out how to do it. Have two seperate sets of coordinates, one set will be the playfield coordinates, the other the collision coordinates. When the player sprite is in walking/standing mode his movement will be calculated with the collision coordinate and converting the updated colli...
- Sat Jun 12, 2010 5:24 pm
- Forum: SNESdev
- Topic: HVCMODE Pin???
- Replies: 59
- Views: 22574
- Sat Jun 12, 2010 3:46 pm
- Forum: SNESdev
- Topic: HVCMODE Pin???
- Replies: 59
- Views: 22574
- Sat Jun 12, 2010 1:23 pm
- Forum: SNESdev
- Topic: HVCMODE Pin???
- Replies: 59
- Views: 22574
- Sat Jun 12, 2010 11:56 am
- Forum: SNESdev
- Topic: Where is Super NES homebrew?
- Replies: 34
- Views: 21651
- Sat Jun 12, 2010 8:22 am
- Forum: SNESdev
- Topic: HVCMODE Pin???
- Replies: 59
- Views: 22574
6502 said: And no, we are not being content with what is possible, we bitch constantly about what is NOT possible. Eventhough I'm with Tomaitheous with the idea of a PPU to cart bus, you bring up a good point about bitching about what is not possible and not being happy about what is possible. I can...
- Thu Jun 10, 2010 11:32 am
- Forum: SNESdev
- Topic: HVCMODE Pin???
- Replies: 59
- Views: 22574
I've heard that the 65816 requires memory clocked twice as fast because it only accesses memory for half a cycle instead of the whole cycle like the majority of other cpus, forcing 5.37 Mhz memory to be used like 2.68 Mhz, and 7.16 Mhz to be used like 3.58 Mhz. I don't understand why Nintendo/Ricoh ...
- Thu Jun 10, 2010 11:12 am
- Forum: SNESdev
- Topic: Where is Super NES homebrew?
- Replies: 34
- Views: 21651
- Thu Jun 10, 2010 7:59 am
- Forum: SNESdev
- Topic: Where is Super NES homebrew?
- Replies: 34
- Views: 21651
Imagine a game that alternates four-second snatches of gameplay with four-second unskippable cut scenes. WarioWare series has a 1:1 gameplay to cut scene ratio, but in context, it doesn't bother me. If the cutscenes are not fullscreen, both the casual gamers and the technical gamers would be pissed...
- Wed Jun 09, 2010 12:11 pm
- Forum: General Stuff
- Topic: Why did liscense developers always have over-inflated egos?
- Replies: 21
- Views: 7094
Treasure's Gunstar Heroes interview, and an interview with Factor 5. I'd also like to see those interviews. Because, especially in the case of Factor 5, I think they pushed the hardware quite far. Super Turrican 2 is a thing of beauty. Not that there isn't still room left to make something even mor...