Search found 306 matches

by *Spitfire_NES*
Sat Jun 18, 2011 2:31 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

hey plasturion did you change something in nsf.cpp? im getting errors saying i cannot modify the 168. it's protected? LOL

:P
by *Spitfire_NES*
Fri Jun 17, 2011 4:06 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

im gonna dig up the source for 1.34 and ill post it up on here for anyone and everyone to look at if they want. im gonna look at it myself. and here it is.... http://sourceforge.net/projects/nestopia/files/Nestopia/v1.34/Nestopia134src.zip/download 1.34 will only play 100 in 1, for 168 in 1 it says ...
by *Spitfire_NES*
Fri Jun 17, 2011 2:28 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

what games in question where you having problems playing? looks like you are right. interestingly enough, contra 168in 1 now boots on this new version when it wouldnt on 1.40 haha. but it wont play contra and you are right the other does not play it either. is this because of the new fixes implement...
by *Spitfire_NES*
Fri Jun 17, 2011 12:33 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

No! Affect is conditioned only by entry in database. Only entry for FC'91 was changed so others must be work as before. And here is the new release: Nestopia 1.40.1 IndyFix3 ...It would be nice to test it... So what now... I see that Multicart Contra 100-in-1, Contra 168-in-1. Doesn't work enough g...
by *Spitfire_NES*
Fri Jun 17, 2011 10:02 am
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

are there any other games affected by this change or is it basically that games crc ignored? great work man. :lol:

if you have compiled this and confirm it working. can you add the source to your nestopia releases? id love to take a look at the changes you made if you dont mind. :)
by *Spitfire_NES*
Fri Jun 17, 2011 7:45 am
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

maybe should simply add the same thing as james. if the crc is detected then ignore the writes. is your fix a diff one plasturion? That's doing the same, but restriction there don't allow me access to CRC, and comparing outside will make little mess. I fixed it in another way and same simple, just ...
by *Spitfire_NES*
Thu Jun 16, 2011 4:27 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

maybe should simply add the same thing as james. if the crc is detected then ignore the writes. is your fix a diff one plasturion?
by *Spitfire_NES*
Thu Jun 16, 2011 1:27 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

so all i need to do is figure out the crc for family circuit 91 then?
by *Spitfire_NES*
Wed Jun 15, 2011 1:46 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

James wrote:As it's a CRC check-based fix, behavior is only changed for this specific game. Every other mapper 19 game I checked seems to be working fine.
hmm guess i got to figure out how to disable the crc check for this game and it should be gravy...what do you think mr. plasturion haha. :P
by *Spitfire_NES*
Wed Jun 15, 2011 12:51 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

im waiting to see if james has any progress on this as well and see if he gets it fixed. :P It's fixed. If Family Circuit '91 is detected (CRC check), I simply ignore writes to the mirroring registers. sweet sounds like a simple fix to add into nestopia. does this break or affect anything else by c...
by *Spitfire_NES*
Wed Jun 15, 2011 11:54 am
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

so in a sense we have to break other games to make this one playable? lol. got to be a way to have them all running correctly. im waiting to see if james has any progress on this as well and see if he gets it fixed. :P and keep us updated plasturion. :) funny how a simple game as this can cause so m...
by *Spitfire_NES*
Wed Jun 15, 2011 7:55 am
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

thanks for the update plasturion~! where can this code be added? so if im reading right, the sound chip is disabled, as the game has been moved back to another mapper? but the scrambled graphics should be gone.

8)
by *Spitfire_NES*
Tue Jun 14, 2011 3:36 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

hey plasturion what happened to the code changes you had up this morning? LOL
by *Spitfire_NES*
Mon Jun 13, 2011 9:53 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

im thinking the problem for fmily circiut 91 lies in NstBrd106.cpp im gonna look at mapper 19 as well, interestingly enough its something to do with mapper 106+103 i think. but theyre not listed in the mapper folder?? LOL :P
by *Spitfire_NES*
Mon Jun 13, 2011 9:30 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

fixed family circuit '91 in nemulator -- bug in the chr rom/ram banking code for mapper 19. re: ninja gaiden -- I suspect it's a bug in the mapper code because I've seen similar glitches before. Usually a problem with chr bank switching. hey james where should i look for the bug for family circuit?...