Search found 306 matches

by *Spitfire_NES*
Mon Jun 13, 2011 7:54 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

so you think its mmc1 then? would it perhaps be a clock counter bug?
by *Spitfire_NES*
Mon Jun 13, 2011 6:55 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

thanks james! :P after an initial cursory inspection of the apu.cpp for both 1.39 and 1.40, there was a good amount of code change and things stamped out or what not. my guess is i need to compare the changes in nstboardmmc1.cpp. im hoping its a typo is all the problem hehe :P on another note, famil...
by *Spitfire_NES*
Mon Jun 13, 2011 4:13 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

i have managed to track down the source for 1.39, ninja gaiden works great no missing chunk of moon in the sequence and about to test family circuit 91 as well to see if this works too. :)
by *Spitfire_NES*
Mon Jun 13, 2011 7:36 am
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

sweet man. thanks again! it works great and plays great and a big thank you for it~~! i been looking into the apu bug in ninja gaiden and the family circuit 91 issue. but to set the issue straight. this behavior is "prohibited" but a nes game actually uses it anyways? lol so this fix calls...
by *Spitfire_NES*
Fri Jun 10, 2011 1:17 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

ok got it to compile. seems pretty good, call me crazy but something seems diff or maybe im not used to everything working correctly. hahah :P
by *Spitfire_NES*
Fri Jun 10, 2011 8:19 am
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

ninja gaiden 1 has an apu bug i think where a chunk of the moon is missing in the opening cutscene and family circuit 91 has this weird thing where after one lap the graphics become scrambled and garbled and unplayable.
by *Spitfire_NES*
Fri Jun 10, 2011 7:10 am
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

no worries man. its much appreciated what you are doing. so what does it looks like exactly now? the code as a whole? what did you take out and where did you add the new part? thanks again man! theres not much left to make nestopia damn near perfect. i only know of 2 other games with weird issues. l...
by *Spitfire_NES*
Thu Jun 09, 2011 8:50 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

looks like the nestopia fix screws up the intro to all the camerica games, micro machines...etc....hmmm
by *Spitfire_NES*
Tue Jun 07, 2011 4:45 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

does this affect or impact any other games at all negatively? thanks for posting that. :)
by *Spitfire_NES*
Fri Jun 03, 2011 3:40 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

so is that code the fix to put into nestopia? i can compile it just fine. lol. :0
let me know. and thanks!
by *Spitfire_NES*
Thu Jun 02, 2011 9:09 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

im still trying to figure out what to put into nestopia to fix it. blahhh...maybe someone who knows what the heck they are actually doing can post some info haha. :p
by *Spitfire_NES*
Thu May 05, 2011 3:25 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

thanks tepples. so what exactly is that? LOL
by *Spitfire_NES*
Mon May 02, 2011 2:38 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

ok -- let's start with some basic questions: 1) what level of C/C++ experience do you have? 2) step 1 is being able to determine when reads occur during rendering -- have you written code for this yet? 3) please post what you've tried already so that we can build off of that/help explain why it has...
by *Spitfire_NES*
Sat Apr 30, 2011 7:15 am
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

i been drivin myself crazy trying to get this done. arrrghhh! :twisted:
by *Spitfire_NES*
Thu Apr 21, 2011 5:35 pm
Forum: NESemdev
Topic: young indiana jones new ppu discovery, nestopia help...
Replies: 217
Views: 119945

I suspect you're far from getting the achievement of "the man who fixed nestopia in the world". :) hahaha i dont want any achievements or credit. i just want to be able to play this on my fave emulator. and any and all credit will go to james for the help or anyone else who is willing to ...