thanks for sharing this. IIRC, I thought nestopia was fixed to pass FME-7 IRQs from lidnariq?
EDIT**
relevant thread here:
viewtopic.php?f=2&t=12436
Search found 306 matches
- Tue Aug 16, 2016 9:59 am
- Forum: NESemdev
- Topic: FME7 IRQs - Holy Diver Batman test vs Wiki info
- Replies: 5
- Views: 3530
- Tue Aug 16, 2016 4:31 am
- Forum: NESemdev
- Topic: Skull & Crossbones - Split Screen Shakes - Nestopia
- Replies: 37
- Views: 19423
Re: Skull & Crossbones - Split Screen Shakes - Nestopia
is this your video dragon? Have you been able to successfully fix this or something? This is obviously one of your builds (nestopia plus) so can you share your fix?
- Wed Jun 29, 2016 4:35 am
- Forum: NESemdev
- Topic: Skull & Crossbones - Split Screen Shakes - Nestopia
- Replies: 37
- Views: 19423
Re: Skull & Crossbones - Split Screen Shakes - Nestopia
Thanks zepper, no worries. Just to clarify I did not mean the odometer from hard drivin, it was about the shinobi patch.Zepper wrote:Sorry, I'm definitely unfamiliar with nestopia code style.
- Tue Jun 28, 2016 4:13 am
- Forum: NESemdev
- Topic: Skull & Crossbones - Split Screen Shakes - Nestopia
- Replies: 37
- Views: 19423
Re: Skull & Crossbones - Split Screen Shakes - Nestopia
Hey Zepper, am I still lucky enough to get your help with this? If not, that's obviously ok. Just figured I would check. 
- Tue May 31, 2016 8:27 am
- Forum: NESemdev
- Topic: Skull & Crossbones - Split Screen Shakes - Nestopia
- Replies: 37
- Views: 19423
Re: Skull & Crossbones - Split Screen Shakes - Nestopia
Hey zepper, do you know by chance if this might help fix the top of the odometer missing in hard drivin?
- Wed May 25, 2016 8:58 am
- Forum: NESemdev
- Topic: Skull & Crossbones - Split Screen Shakes - Nestopia
- Replies: 37
- Views: 19423
Re: Skull & Crossbones - Split Screen Shakes - Nestopia
ahh zepper. You rock man!
And yes, im a noob but I am trying.

- Tue May 24, 2016 6:54 pm
- Forum: NESemdev
- Topic: Skull & Crossbones - Split Screen Shakes - Nestopia
- Replies: 37
- Views: 19423
Re: Skull & Crossbones - Split Screen Shakes - Nestopia
Sorry for the double post, im looking through nestopia undeads source to try to do this myself, https://github.com/rdanbrook/nestopia/blob/master/source/core/board/NstBoardTengenRambo1.cpp if you scroll down to this part: if (!count && enabled) { /* wait one M2 cycle, then trigger IRQ */ ret...
- Tue May 24, 2016 4:23 am
- Forum: NESemdev
- Topic: Skull & Crossbones - Split Screen Shakes - Nestopia
- Replies: 37
- Views: 19423
Re: Skull & Crossbones - Split Screen Shakes - Nestopia
Im currently parsing through the nestopia source and I see the source file NstBoardTengenRambo1.cpp. Maybe I can get someone to help me a little bit, its very difficult to parse where to put a patch. And thanks again zepper for posting the code, guess its a matter of deciphering what goes where with...
- Mon May 23, 2016 3:54 pm
- Forum: NESemdev
- Topic: Skull & Crossbones - Split Screen Shakes - Nestopia
- Replies: 37
- Views: 19423
Re: Skull & Crossbones - Split Screen Shakes - Nestopia
Thanks zepper, is this a patch for nestopia or code that you are using in your own emulator?
- Mon May 23, 2016 12:58 pm
- Forum: NESemdev
- Topic: Skull & Crossbones - Split Screen Shakes - Nestopia
- Replies: 37
- Views: 19423
Re: Skull & Crossbones - Split Screen Shakes - Nestopia
Sorry to bring this back up but i think i found another bug with this mapper and shinobi on nestopia. Everything is fine until you get to the last set of levels. The masked ninja set on the bamboo forest level the mirroring becomes screwed up on sideways scrolling. I opened this ticket on rdanbrook ...
- Sun Apr 17, 2016 11:59 am
- Forum: NES Hardware and Flash Equipment
- Topic: Translated FDS Castlevania II to English?
- Replies: 26
- Views: 13293
Re: Translated FDS Castlevania II to English?
Sorry, i know this is a HUUGGEE 7 year necrobump, but does anyone know is this was ever completed: The fds version is a fun little gem to play.
http://gilgalad.arc-nova.org/nesblog/?p=46
Didn't know if anyone knew about this or not.
http://gilgalad.arc-nova.org/nesblog/?p=46
Didn't know if anyone knew about this or not.
- Sun Apr 17, 2016 8:41 am
- Forum: NES Graphics
- Topic: CV2 hack graphics
- Replies: 23
- Views: 18253
Re: CV2 hack graphics
wow, this was uploaded recently as well. I wonder if there is a playable demo floating around somewhere on the net? This hack looks amazing! 
- Wed Mar 30, 2016 6:10 pm
- Forum: NESemdev
- Topic: NestopiaUE VRC2 H/V mirroring selection bug
- Replies: 45
- Views: 29983
Re: NestopiaUE VRC2 H/V mirroring selection bug
Makes sense. Thanks everyone! I'll file a bug report/Issue with the NestopiaUE guy to have this rectified. I'll also see about updating the nesdev wiki (for VRC2). As for FCEUX and its weird V != 0xff quirk: if the code there is purely for VRC2 and not VRC4, then I don't know why they don't just ma...
- Thu Dec 10, 2015 5:14 pm
- Forum: NESemdev
- Topic: Flicker when pausing talespin in nestopia
- Replies: 0
- Views: 5278
Flicker when pausing talespin in nestopia
Sorry to bump this up and be somewhat off topic i had a quick question for anyone who is using nestopia or nestopia undead. On the game talespin in nestopia there is excessive flickering when you pause the game, and also when you beat a level, the screen where you buy upgrades the characters eyes ar...
- Thu May 21, 2015 6:43 pm
- Forum: NES Music
- Topic: Test NSF Files for Expansion Chips? (Testing Nestopia)
- Replies: 17
- Views: 8285
Re: Test NSF Files for Expansion Chips? (Testing Nestopia)
I don't know what would possess someone to use MMC5 PCM, other than utter novelty. It's redundant to the existing APU PCM feature, and poorly supported by emulators. A bit of a necro, but it sounds like it's referring to MMC5 raw PCM, which is definitely used by at least one official game (the Mahj...