Search found 7 matches
- Fri Jun 25, 2010 3:47 pm
- Forum: NESdev
- Topic: Metroid Scrolling
- Replies: 2
- Views: 2249
Metroid Scrolling
Hello everyone :) I've been doing more research on how to implement scrolling on my NES-like XNA project, and this has led me to the game Metroid. http://metroid-database.com/m1/lvldata.php In theory - I have yet to program them but have the data marked up and documented - my maps would run just lik...
- Fri Jun 18, 2010 10:07 pm
- Forum: NESdev
- Topic: Mega Man 4 and MMC3
- Replies: 60
- Views: 18773
- Fri Jun 18, 2010 3:20 pm
- Forum: NESdev
- Topic: Mega Man 4 and MMC3
- Replies: 60
- Views: 18773
I just looked at the nametable viewer for the Big Bass levels of SMB3 and they did the same trick that Capcom did as well. The Y offset of the nametables moves, causing it to appear like the stage is moving up and down. For the Mega Man scenario, the only solution I could come up with is that if the...
- Thu Jun 17, 2010 10:59 pm
- Forum: NESdev
- Topic: Mega Man 4 and MMC3
- Replies: 60
- Views: 18773
Ok, that makes sense. Different things. I've just always wondered how old games just did this type of stuff, as I too am a programmer. I'm actually just working within C# on an 'emulator' type system where I can develop a game that would marginally look like an NES game and I'm just tryin to figure ...
- Thu Jun 17, 2010 10:20 pm
- Forum: NESdev
- Topic: Mega Man 4 and MMC3
- Replies: 60
- Views: 18773
- Thu Jun 17, 2010 9:35 pm
- Forum: Homebrew Projects
- Topic: Working on Chu Chu Rocket NES
- Replies: 71
- Views: 43275
- Thu Jun 17, 2010 9:35 pm
- Forum: NESdev
- Topic: Mega Man 4 and MMC3
- Replies: 60
- Views: 18773
Mega Man 4 and MMC3
Hello everyone, I joined up because I've been researching up on how the NES works. I never really appreciated the hardware before, but now that I've been reading up on the system, I'm really impressed by how it works. Anyway, I know that with various mappers, you can extend the capabilities of the N...