Search found 7 matches

by anwerman
Fri Jun 25, 2010 3:47 pm
Forum: NESdev
Topic: Metroid Scrolling
Replies: 2
Views: 2249

Metroid Scrolling

Hello everyone :) I've been doing more research on how to implement scrolling on my NES-like XNA project, and this has led me to the game Metroid. http://metroid-database.com/m1/lvldata.php In theory - I have yet to program them but have the data marked up and documented - my maps would run just lik...
by anwerman
Fri Jun 18, 2010 10:07 pm
Forum: NESdev
Topic: Mega Man 4 and MMC3
Replies: 60
Views: 18773

I actually like that effect hahahaha.

I'm also a bad programmer. Lol.
So I'm still stumped on how they enabled collisions though. Does anyone know how they did it in the SMB3 Big Bass levels, since that would be a similar effect?
by anwerman
Fri Jun 18, 2010 3:20 pm
Forum: NESdev
Topic: Mega Man 4 and MMC3
Replies: 60
Views: 18773

I just looked at the nametable viewer for the Big Bass levels of SMB3 and they did the same trick that Capcom did as well. The Y offset of the nametables moves, causing it to appear like the stage is moving up and down. For the Mega Man scenario, the only solution I could come up with is that if the...
by anwerman
Thu Jun 17, 2010 10:59 pm
Forum: NESdev
Topic: Mega Man 4 and MMC3
Replies: 60
Views: 18773

Ok, that makes sense. Different things. I've just always wondered how old games just did this type of stuff, as I too am a programmer. I'm actually just working within C# on an 'emulator' type system where I can develop a game that would marginally look like an NES game and I'm just tryin to figure ...
by anwerman
Thu Jun 17, 2010 10:20 pm
Forum: NESdev
Topic: Mega Man 4 and MMC3
Replies: 60
Views: 18773

"What I mean is that the name table is not (or shouldn't be) used for collision detection. " Ok, I was reading up on the article on "Making M.C. Kids" http://games.greggman.com/game/programming_m_c__kids/ The data in that game specifically is based off of 16x16 blocks, of 4 tiles...
by anwerman
Thu Jun 17, 2010 9:35 pm
Forum: Homebrew Projects
Topic: Working on Chu Chu Rocket NES
Replies: 71
Views: 43275

This looks and plays great. You are really talented!
by anwerman
Thu Jun 17, 2010 9:35 pm
Forum: NESdev
Topic: Mega Man 4 and MMC3
Replies: 60
Views: 18773

Mega Man 4 and MMC3

Hello everyone, I joined up because I've been researching up on how the NES works. I never really appreciated the hardware before, but now that I've been reading up on the system, I'm really impressed by how it works. Anyway, I know that with various mappers, you can extend the capabilities of the N...