Search found 4 matches

by catsup
Sat Jul 03, 2010 9:26 pm
Forum: GBDev
Topic: Rip PCM samples from Roms?
Replies: 12
Views: 12044

tepples you're my hero. It worked great! Thanks!
by catsup
Sat Jul 03, 2010 4:51 pm
Forum: GBDev
Topic: Rip PCM samples from Roms?
Replies: 12
Views: 12044

tepples wrote:
catsup wrote:Stupid question maybe but is this ripper exclusively for NES games or would it work with any file containing that specific data?
It decodes all the nibbles in a whole file to one big .wav file. Want it?
Yes please! :D
by catsup
Sat Jul 03, 2010 2:35 pm
Forum: GBDev
Topic: Rip PCM samples from Roms?
Replies: 12
Views: 12044

Thanks for your quick response! The reason I'm setting it to 8-bits is that sound forge doesn't seem to go any lower. A couple old NES games used this same format, for which I made a ripper a long time ago when REing Skate or Die 2. Stupid question maybe but is this ripper exclusively for NES games ...
by catsup
Sat Jul 03, 2010 1:57 pm
Forum: GBDev
Topic: Rip PCM samples from Roms?
Replies: 12
Views: 12044

Rip PCM samples from Roms?

Hello! First post! Long time lurker and noob. I'm curious if theres any software out there that extracts samples from game boy roms? The way Ive done it is that Ive imported the rom as raw audio into an audio editor (sony sound forge, audacity etc..) and located the samples. The downside is that I'm...