Search found 53 matches
- Sat Jul 31, 2010 5:29 pm
- Forum: NESemdev
- Topic: Mapper 0 Games that use 8x16 sprites?
- Replies: 12
- Views: 4029
I'm not 100% sure, but Galaga appears to use 8x16 sprites. Well, as you have already learned :wink: , answers only bring more questions. Some games switch nametables during the game (like going from a menu to the gameplay). How do you know which nametable to use? I have been checking bits 1-0 of 0x...
- Sat Jul 31, 2010 5:10 pm
- Forum: NESemdev
- Topic: Mapper 0 Games that use 8x16 sprites?
- Replies: 12
- Views: 4029
- Sat Jul 31, 2010 4:59 pm
- Forum: NESemdev
- Topic: Mapper 0 Games that use 8x16 sprites?
- Replies: 12
- Views: 4029
Mapper 0 Games that use 8x16 sprites?
I'm trying to test out some games that use 8x16 sprites, but I don't have any mappers (or scrolling) implemented yet. Quite a few other games seem to be working normally (Balloon Fight, Mario Bros. original, Donkey Kong, and a few others), but none of them use 8x16 sprites from what I can tell. Any ...
- Sat Jul 31, 2010 11:24 am
- Forum: General Stuff
- Topic: Nintendulator Running Too Fast
- Replies: 10
- Views: 4637
- Sat Jul 31, 2010 11:20 am
- Forum: General Stuff
- Topic: Nintendulator Running Too Fast
- Replies: 10
- Views: 4637
Nintendulator Running Too Fast
I have recently started using Nintendulator to assist in debugging my emulator, but out of nowhere it started running really fast (170fps) instead of 60fps. I cannot see what might be causing this issue. I have tried completely deleting all the files and then unzipping them again, but I run into the...
- Mon Jul 26, 2010 8:59 pm
- Forum: NESemdev
- Topic: Which CPU test ROM to get working next?
- Replies: 18
- Views: 7916
However, I'm not sure how to go about accounting for invalid opcodes. So you're pondering support for unofficial 6502 opcodes, and you're planning to treat them all like $EA NOP. This is illegal, you know . If it is not important for making a good emulator, then I am not that concerned about it. I ...
- Mon Jul 26, 2010 8:04 pm
- Forum: NESemdev
- Topic: Which CPU test ROM to get working next?
- Replies: 18
- Views: 7916
- Sat Jul 24, 2010 4:34 pm
- Forum: NESemdev
- Topic: Which CPU test ROM to get working next?
- Replies: 18
- Views: 7916
As I understand it, the test does most of its testing in a subroutine at $C000. When run on an NES, it needs to be started like any other ROM with JMP ($FFFC), but if you don't have most of your I/O (PPU/APU) done, it can still be called as a separate subroutine. This is a log of that subroutine. D...
- Sat Jul 24, 2010 4:24 pm
- Forum: NESemdev
- Topic: Which CPU test ROM to get working next?
- Replies: 18
- Views: 7916
As I understand it, the test does most of its testing in a subroutine at $C000. When run on an NES, it needs to be started like any other ROM with JMP ($FFFC), but if you don't have most of your I/O (PPU/APU) done, it can still be called as a separate subroutine. This is a log of that subroutine. D...
- Sat Jul 24, 2010 3:51 pm
- Forum: NESemdev
- Topic: Which CPU test ROM to get working next?
- Replies: 18
- Views: 7916
There is a known good log of nestest. Make your emulator spit out a log of the executed instructions in the same format, and then find the first difference. Whoops, I was doing something silly and thought that starting at C000 was wrong because the nestest rom would only run if I started at the add...
- Sat Jul 24, 2010 3:28 pm
- Forum: NESemdev
- Topic: Which CPU test ROM to get working next?
- Replies: 18
- Views: 7916
I am working with some test roms and I have a question. I am using Kevtris' Nestest and am wondering how to interpret the errors. I assumed they were opcodes, but some of them do not correlate properly with the type of test that's being run and some are just erroneous. I have attached an image of th...
- Wed Jul 21, 2010 4:40 pm
- Forum: NESemdev
- Topic: Test-ROM thoughts
- Replies: 28
- Views: 11493
Awesome. Thank you. I have only glanced at the wiki a couple of times and didn't notice them there.Zepper wrote:http://wiki.nesdev.com/w/index.php/Emulator_tests
- Wed Jul 21, 2010 2:12 pm
- Forum: NESemdev
- Topic: Test-ROM thoughts
- Replies: 28
- Views: 11493
I did not want to start a new thread to ask this question. Can someone point me to some good test roms? I looked a bit through the forms and on the main page, but I'd like to get a consensus of what is good so I can test against a 'gold standard' and get things right. I have the most of the cpu code...
- Fri Jul 16, 2010 2:33 pm
- Forum: NESemdev
- Topic: Creating A C# Nes Emulator...in Windows forms?
- Replies: 8
- Views: 9837
Sorry to dig up an old thread, but I wanted to mention that you can embed a directx window into your windows form. Then you can just draw directly to a Texture2D. That is what I'm doing with my emulator. And though some examples mention it, it is not necessary to use multiple threads to accomplish t...
- Mon Jul 05, 2010 1:20 pm
- Forum: Newbie Help Center
- Topic: Cartridge / Memory Questions
- Replies: 22
- Views: 6593