Search found 329 matches
- Sun Sep 27, 2020 11:21 am
- Forum: NESdev
- Topic: Fixing Metroid NES RNG by using FDS RNG
- Replies: 3
- Views: 4956
Fixing Metroid NES RNG by using FDS RNG
So I decided to see if I could fix the RNG (Random Number Generator) in Metroid NES. It's one of those things I noticed as a kid playing the game. In Norfair the seahorses would sometimes shoot fire, and othertimes would not. Also the hoppers in Ridley or Kraid's lair would either do long jumps or s...
- Sat Nov 07, 2015 1:47 pm
- Forum: General Stuff
- Topic: Sony/Nintendo Playstation Prototype
- Replies: 33
- Views: 12684
Re: Sony/Nintendo Playstation Prototype
More details: http://www.engadget.com/2015/11/06/nintendo-playstation-is-real-and-it-works/ BIOS works as does the test cartridge. Hopefully BIOS and test cart eventually get dumped. Neat stuff, not sure if there are any additional helper chips (ala Super FX), or if it's just a SNES with a CD-ROM dr...
- Sat Feb 07, 2015 11:22 am
- Forum: General Stuff
- Topic: games that seemed scary when you were a kid
- Replies: 25
- Views: 9150
Re: games that seemed scary when you were a kid
Beyond the Forbidden Forest (C64)
Holy crap, that game would scare the hell out of me. I could barely play it, and it was hard as hell too.
Holy crap, that game would scare the hell out of me. I could barely play it, and it was hard as hell too.
- Mon Jan 19, 2015 11:16 am
- Forum: General Stuff
- Topic: Need help with where to get started in NES Dev
- Replies: 11
- Views: 7273
Re: Need help with where to get started in NES Dev
I think tepples understands exactly what I want to do. Sorry if I wasn't able to clearly convey what I'd like to do. I understand the game will have to be re-written twice. It's just to make the learning process easier. I've written games before in high level languages Java/Python/ObjC from scratch ...
- Sun Jan 18, 2015 10:53 pm
- Forum: General Stuff
- Topic: Need help with where to get started in NES Dev
- Replies: 11
- Views: 7273
Need help with where to get started in NES Dev
So I'm finally looking to work on a NES game, but I'd like to prototype it in a higher level language first. I really see this as 2 parts - 1) writing larger side 6502 programs 2) know the PPU inside and out My 6502 assembly language skills aren't that great, so I was thinking... Wouldn't it be neat...
- Thu Jan 01, 2015 10:16 pm
- Forum: General Stuff
- Topic: You opinion on Eclipse IDE
- Replies: 15
- Views: 10773
Re: You opinion on Eclipse IDE
I use eclipse pretty much every day for work. I use it primarily for Java development, and it fewer bugs than it used to. I haven't found a free IDE that works as well with Maven. For Python development I use PyCharm. It would be nice if it was able to pickup Python's dynamic nature, but it's great ...
- Thu Jul 31, 2014 2:14 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Anyone want to buy my Famicom collection?
- Replies: 5
- Views: 4210
Re: Anyone want to buy my Famicom collection?
I'm interested in how you modified your CRT to accept RGB. Did you tap directly into the driver transistors on the back of the neck of the tube? (and send the sync signal into the composite input). I've tried this once before, but I couldn't get the levels quite right. The contrast would always come...
- Wed Jul 16, 2014 9:15 am
- Forum: General Stuff
- Topic: The Ultimate Commodore 64 Talk (youtube)
- Replies: 0
- Views: 2425
The Ultimate Commodore 64 Talk (youtube)
https://www.youtube.com/watch?v=ZsRRCnque2E
This is pretty informative for me as I didn't know all the details behind the C64's VIC chip. He goes into depth on the 6502 as well.
This is pretty informative for me as I didn't know all the details behind the C64's VIC chip. He goes into depth on the 6502 as well.
- Sun Jul 13, 2014 9:34 am
- Forum: General Stuff
- Topic: Copying files without fails
- Replies: 39
- Views: 10001
Re: Copying files without fails
Here's a front end for it:rainwarrior wrote:Maybe try Robocopy? (It's part of Windows already.) https://en.wikipedia.org/wiki/Robocopy
http://www.upway2late.com/projects/winrobocopy
- Fri Jul 04, 2014 9:50 am
- Forum: General Stuff
- Topic: Price of used NES hardware
- Replies: 9
- Views: 4178
Re: Price of used NES hardware
I've always noticed the Super Famicom stuff is always cheaper than the SNES stuff. For action games, I think it's great. I picked up Super Famicom Yoshi's Island loose cart for $8 (inc shipping). The SNES one goes for about $25. I doubt this will last, but I'm getting all my favorite action games fo...
- Sat Jun 21, 2014 8:45 pm
- Forum: General Stuff
- Topic: Why you should not insert a cartridge when the C64 is on
- Replies: 4
- Views: 2641
Why you should not insert a cartridge when the C64 is on
Not NES related, but I had a C64 when I was a kid and was always told never to insert a cartridge when my C64 was on. My friend accidentally did this, and afterwords a bunch of strange things started happening such as keys not working or displaying the wrong character when pressed. Garbled character...
- Mon May 26, 2014 9:21 am
- Forum: General Stuff
- Topic: things you wish you learned earlier
- Replies: 30
- Views: 9106
Re: things you wish you learned earlier
I wish I'd not been so scared of programming that I ended up doing SysAdmin for 10 years.
- Fri May 02, 2014 6:06 pm
- Forum: General Stuff
- Topic: My game is on greenlight
- Replies: 8
- Views: 4384
Re: My game is on greenlight
I would love to work on games for a living, but my last 2 attempts failed. It seems more like winning the lottery if your game is successful, regardless of how fun it is. I have since given up and moved back into back-end systems development and testing and am doing quite well for myself again. It j...
- Fri May 02, 2014 5:59 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Why so few surface mount ICs in NES/FC carts
- Replies: 8
- Views: 3602
Re: Why so few surface mount ICs in NES/FC carts
I'm more surprised by the fact the the SNES were both through hole. Only a few SNES games were surface mount (mostly the ones with special chips).
I'm even more surprised that the N64 is almost entirely through hole. I guess DIP still wasn't that expensive in the mid to late 90s and early 2000s.
I'm even more surprised that the N64 is almost entirely through hole. I guess DIP still wasn't that expensive in the mid to late 90s and early 2000s.
- Sun Apr 27, 2014 10:02 am
- Forum: SNESdev
- Topic: Super Everdrive -best prices?
- Replies: 17
- Views: 10851
Re: Super Everdrive -best prices?
I have no idea why the PAL version of SSF2 has no sprite corruption, but the NTSC (NA/Jap) does not on a NTSC console.MottZilla wrote:So your problem was using the wrong version (NTSC or PAL) for your console?