Nope, you're right, slowrom fix doesn't do anything.
I was using the European version of SSF2, and it works perfectly. Back to square one.
Search found 329 matches
- Sat Apr 26, 2014 11:10 am
- Forum: SNESdev
- Topic: Super Everdrive -best prices?
- Replies: 17
- Views: 10851
- Fri Apr 25, 2014 9:48 am
- Forum: SNESdev
- Topic: Super Everdrive -best prices?
- Replies: 17
- Views: 10851
Re: Super Everdrive -best prices?
After a little investigation I've found that the sprite corruption in Super Street Fighter 2 can be fixed with the "slowrom fix" option that SNES Tool 1.2 has. Does anyone know how the "slowrom fix" actually works? My understanding is that FastROM games need at least 120ns ROM ac...
- Sun Apr 06, 2014 4:14 pm
- Forum: General Stuff
- Topic: My game is on greenlight
- Replies: 8
- Views: 4384
Re: My game is on greenlight
I'm curious what tools/libs/language you used, mind sharing?
- Sat Dec 28, 2013 11:02 pm
- Forum: General Stuff
- Topic: C++ IDE packages for windows
- Replies: 32
- Views: 7231
Re: C++ IDE packages for windows
I used eclipse + cdt + mingw.
- Wed Nov 27, 2013 12:46 am
- Forum: SNESdev
- Topic: SFC Image problems with cart extender
- Replies: 14
- Views: 6164
Re: SFC Image problems with cart extender
Ok, this is interesting.... I tried flipping the adapter 180 degrees and... it works perfectly in the SFC now. Go figure. I'm totally stumped by this. I'm tempted to start cutting traces to the pins on the side connectors that most games don't ever use. Does someone have a list of the pins on the ou...
- Mon Nov 25, 2013 9:55 pm
- Forum: SNESdev
- Topic: SFC Image problems with cart extender
- Replies: 14
- Views: 6164
Re: SFC Image problems with cart extender
Without seeing the other side of the board, those traces don't appear to be connected to anything... is the photo you posted actually your unit, or is it just a photo you found online? Post some photos of your board, both sides. There might be something physically wrong with the board, and it *migh...
- Fri Nov 22, 2013 9:28 pm
- Forum: General Stuff
- Topic: Console ports that are better than their arcade counterpart
- Replies: 19
- Views: 7664
Re: Console ports that are better than their arcade counterp
I prefer NES Rygar to the arcade version due to the fact that it's not linear and the music is better IMO.
When I say linear, I mean you get a connecting hub that gives you the illusion the game isn't linear.
When I say linear, I mean you get a connecting hub that gives you the illusion the game isn't linear.
- Fri Nov 22, 2013 8:32 pm
- Forum: SNESdev
- Topic: SFC Image problems with cart extender
- Replies: 14
- Views: 6164
SFC Image problems with cart extender
I just got my hands on a SFC, and it seems to work fine with SFC carts without an adapter. However, if I try to use the Tototek extension adapter: http://www.tototek.com/store/bmz_cache/c/c9670bc826a42346df0c26268e6d2470.image.639x550.jpg Here's a video: https://www.youtube.com/watch?v=iChgXLSeQLI S...
- Sun Nov 03, 2013 10:15 pm
- Forum: General Stuff
- Topic: River City Ransom: Underground
- Replies: 2
- Views: 1829
Re: River City Ransom: Underground
Scott Pilgrim (the game) was pretty much a modern clone of River City Ransom.
This game look OK, not really my style.
This game look OK, not really my style.
- Sun Nov 03, 2013 9:41 pm
- Forum: NES Hardware and Flash Equipment
- Topic: NES effectively 480p w/ black every other line & 2x bright
- Replies: 79
- Views: 22295
Re: NES effectively 480p w/ black every other line & 2x brig
So which method does the NES use?Drag wrote: To draw a non-interlaced picture (240p in other words), you have to either drop the half scanline, or extend it into a full scanline. In other words, always draw 262 or always draw 263 scanlines (again, the end (or beginning) of which is vblank).
- Sat Nov 02, 2013 10:48 pm
- Forum: NES Hardware and Flash Equipment
- Topic: NES effectively 480p w/ black every other line & 2x bright
- Replies: 79
- Views: 22295
Re: NES effectively 480p w/ black every other line & 2x brig
Sorry to dig up old bones, but I had a discussion with a friend of mine about this. Does anyone know what part of the NTSC signal determines which "field" you draw? (most of you are calling it scanlines) I tried to find info about the NTSC spec about the field, but came up short. I was con...
- Sat Oct 19, 2013 8:52 am
- Forum: General Stuff
- Topic: This is why we can't have nice things in Brazil
- Replies: 16
- Views: 5513
Re: This is why we can't have nice things in Brazil
Brazil uses 60Hz at 110-127V with some areas using 220-240V, and since you're in Rio de Janeiro you probably use 127V; not sure if you guys use step-up or step-down transformers for US electronics down there. Aren't like 95% of switching power supplies made these days able to handle everything from...
- Fri Oct 11, 2013 11:16 pm
- Forum: General Stuff
- Topic: Most famous/popular PC games until the mid 90s
- Replies: 18
- Views: 6023
Re: Most famous/popular PC games until the mid 90s
Wolfenstein 3D, Commander Keen, Monkey Island, The 7th Guest, Doom, King's Quest, Leisure Suit Larry and all the other Sierra games. When VGA games really started to take off in 1990 is when the PC started to take off.
I was an Amiga gamer after the NES, and finally got a PC when Pentiums came out.
I was an Amiga gamer after the NES, and finally got a PC when Pentiums came out.
- Fri Oct 11, 2013 11:10 pm
- Forum: General Stuff
- Topic: Game Boy Forum
- Replies: 15
- Views: 5123
Re: Game Boy Forum
What boards/sites have C64 dev? (like this one).nitro2k01 wrote:WedNESday wrote:2) The NES CPU is basically a 6502, so there's a lot of skill overlap with the C64 scene.
- Tue Sep 24, 2013 11:13 am
- Forum: SNESdev
- Topic: Super Famicom motherboard vs SNES motherboard
- Replies: 11
- Views: 6489
Super Famicom motherboard vs SNES motherboard
Anyone know if the Super Famicom uses the same motherboard as the SNES?
From the images I've seen they look identical.
I'm aware that the SNES went through revisions where they moved the sound module onto the motherboard at some point. So that is the only known factor I'm aware of.
From the images I've seen they look identical.
I'm aware that the SNES went through revisions where they moved the sound module onto the motherboard at some point. So that is the only known factor I'm aware of.