Search found 329 matches

by drk421
Sat Apr 26, 2014 11:10 am
Forum: SNESdev
Topic: Super Everdrive -best prices?
Replies: 17
Views: 10851

Re: Super Everdrive -best prices?

Nope, you're right, slowrom fix doesn't do anything.

I was using the European version of SSF2, and it works perfectly. Back to square one.
by drk421
Fri Apr 25, 2014 9:48 am
Forum: SNESdev
Topic: Super Everdrive -best prices?
Replies: 17
Views: 10851

Re: Super Everdrive -best prices?

After a little investigation I've found that the sprite corruption in Super Street Fighter 2 can be fixed with the "slowrom fix" option that SNES Tool 1.2 has. Does anyone know how the "slowrom fix" actually works? My understanding is that FastROM games need at least 120ns ROM ac...
by drk421
Sun Apr 06, 2014 4:14 pm
Forum: General Stuff
Topic: My game is on greenlight
Replies: 8
Views: 4384

Re: My game is on greenlight

I'm curious what tools/libs/language you used, mind sharing?
by drk421
Sat Dec 28, 2013 11:02 pm
Forum: General Stuff
Topic: C++ IDE packages for windows
Replies: 32
Views: 7231

Re: C++ IDE packages for windows

I used eclipse + cdt + mingw.
by drk421
Wed Nov 27, 2013 12:46 am
Forum: SNESdev
Topic: SFC Image problems with cart extender
Replies: 14
Views: 6164

Re: SFC Image problems with cart extender

Ok, this is interesting.... I tried flipping the adapter 180 degrees and... it works perfectly in the SFC now. Go figure. I'm totally stumped by this. I'm tempted to start cutting traces to the pins on the side connectors that most games don't ever use. Does someone have a list of the pins on the ou...
by drk421
Mon Nov 25, 2013 9:55 pm
Forum: SNESdev
Topic: SFC Image problems with cart extender
Replies: 14
Views: 6164

Re: SFC Image problems with cart extender

Without seeing the other side of the board, those traces don't appear to be connected to anything... is the photo you posted actually your unit, or is it just a photo you found online? Post some photos of your board, both sides. There might be something physically wrong with the board, and it *migh...
by drk421
Fri Nov 22, 2013 9:28 pm
Forum: General Stuff
Topic: Console ports that are better than their arcade counterpart
Replies: 19
Views: 7664

Re: Console ports that are better than their arcade counterp

I prefer NES Rygar to the arcade version due to the fact that it's not linear and the music is better IMO.

When I say linear, I mean you get a connecting hub that gives you the illusion the game isn't linear.
by drk421
Fri Nov 22, 2013 8:32 pm
Forum: SNESdev
Topic: SFC Image problems with cart extender
Replies: 14
Views: 6164

SFC Image problems with cart extender

I just got my hands on a SFC, and it seems to work fine with SFC carts without an adapter. However, if I try to use the Tototek extension adapter: http://www.tototek.com/store/bmz_cache/c/c9670bc826a42346df0c26268e6d2470.image.639x550.jpg Here's a video: https://www.youtube.com/watch?v=iChgXLSeQLI S...
by drk421
Sun Nov 03, 2013 10:15 pm
Forum: General Stuff
Topic: River City Ransom: Underground
Replies: 2
Views: 1829

Re: River City Ransom: Underground

Scott Pilgrim (the game) was pretty much a modern clone of River City Ransom.

This game look OK, not really my style.
by drk421
Sun Nov 03, 2013 9:41 pm
Forum: NES Hardware and Flash Equipment
Topic: NES effectively 480p w/ black every other line & 2x bright
Replies: 79
Views: 22295

Re: NES effectively 480p w/ black every other line & 2x brig

Drag wrote: To draw a non-interlaced picture (240p in other words), you have to either drop the half scanline, or extend it into a full scanline. In other words, always draw 262 or always draw 263 scanlines (again, the end (or beginning) of which is vblank).
So which method does the NES use?
by drk421
Sat Nov 02, 2013 10:48 pm
Forum: NES Hardware and Flash Equipment
Topic: NES effectively 480p w/ black every other line & 2x bright
Replies: 79
Views: 22295

Re: NES effectively 480p w/ black every other line & 2x brig

Sorry to dig up old bones, but I had a discussion with a friend of mine about this. Does anyone know what part of the NTSC signal determines which "field" you draw? (most of you are calling it scanlines) I tried to find info about the NTSC spec about the field, but came up short. I was con...
by drk421
Sat Oct 19, 2013 8:52 am
Forum: General Stuff
Topic: This is why we can't have nice things in Brazil
Replies: 16
Views: 5513

Re: This is why we can't have nice things in Brazil

Brazil uses 60Hz at 110-127V with some areas using 220-240V, and since you're in Rio de Janeiro you probably use 127V; not sure if you guys use step-up or step-down transformers for US electronics down there. Aren't like 95% of switching power supplies made these days able to handle everything from...
by drk421
Fri Oct 11, 2013 11:16 pm
Forum: General Stuff
Topic: Most famous/popular PC games until the mid 90s
Replies: 18
Views: 6023

Re: Most famous/popular PC games until the mid 90s

Wolfenstein 3D, Commander Keen, Monkey Island, The 7th Guest, Doom, King's Quest, Leisure Suit Larry and all the other Sierra games. When VGA games really started to take off in 1990 is when the PC started to take off.

I was an Amiga gamer after the NES, and finally got a PC when Pentiums came out.
by drk421
Fri Oct 11, 2013 11:10 pm
Forum: General Stuff
Topic: Game Boy Forum
Replies: 15
Views: 5123

Re: Game Boy Forum

nitro2k01 wrote:
WedNESday wrote:2) The NES CPU is basically a 6502, so there's a lot of skill overlap with the C64 scene.
What boards/sites have C64 dev? (like this one).
by drk421
Tue Sep 24, 2013 11:13 am
Forum: SNESdev
Topic: Super Famicom motherboard vs SNES motherboard
Replies: 11
Views: 6489

Super Famicom motherboard vs SNES motherboard

Anyone know if the Super Famicom uses the same motherboard as the SNES?
From the images I've seen they look identical.

I'm aware that the SNES went through revisions where they moved the sound module onto the motherboard at some point. So that is the only known factor I'm aware of.