Search found 64 matches
- Sat Jul 31, 2010 12:38 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Refining design for really low-cost devcart
- Replies: 34
- Views: 10766
- Fri Jul 30, 2010 9:03 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Refining design for really low-cost devcart
- Replies: 34
- Views: 10766
As far as I'm concerned, the board is interesting, but not right away. I want these so that they can be provided to people at cost, but people can also still build them for themselves. A design which uses existing carts can do that more easily, I think, than a custom PCB. But if you can build it, I'...
- Fri Jul 30, 2010 2:17 pm
- Forum: NES Hardware and Flash Equipment
- Topic: NES to RS-232
- Replies: 42
- Views: 18814
- Fri Jul 30, 2010 1:54 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Refining design for really low-cost devcart
- Replies: 34
- Views: 10766
- Fri Jul 30, 2010 11:22 am
- Forum: NES Hardware and Flash Equipment
- Topic: Refining design for really low-cost devcart
- Replies: 34
- Views: 10766
Well, not necessarily Tepples. Once swopped, presumably a loader program will still be in the 2k WRAM of the NES, and then one can draw more data off the serial cable for playback and use it immediately, discarding it. One would not have to store everything. EDIT: correct me if I'm wrong Blargg, but...
- Fri Jul 30, 2010 9:46 am
- Forum: NES Hardware and Flash Equipment
- Topic: NES to RS-232
- Replies: 42
- Views: 18814
I think for my serial cable I'll be using the MAX232 because I want to use it with some hardware that is certainly outside the correct voltage range and has a tendency to get a bit finicky if it doesn't get the expected voltages returned either. The schematic Blargg posted will probably work fine wi...
- Fri Jul 30, 2010 9:42 am
- Forum: NES Hardware and Flash Equipment
- Topic: Refining design for really low-cost devcart
- Replies: 34
- Views: 10766
- Thu Jul 29, 2010 7:06 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Refining design for really low-cost devcart
- Replies: 34
- Views: 10766
Part of the reason is that it's fun to do! One thing to note is that the bootstrap is intended to be able to load code into flash or ram, or both. In some ways this then becomes the poor-man's CopyNES. With the lockout chip disabled Blargg seems to think that it would even be possible to do a stop-n...
- Thu Jul 29, 2010 2:59 pm
- Forum: Homebrew Projects
- Topic: Introducing: Super PAKPAK (2-4 player game)
- Replies: 26
- Views: 18964
- Thu Jul 29, 2010 2:07 pm
- Forum: General Stuff
- Topic: Old pics of Nintendo making SMB 3
- Replies: 2
- Views: 2130
- Thu Jul 29, 2010 2:05 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Refining design for really low-cost devcart
- Replies: 34
- Views: 10766
I'll just add that while I will be making a few batches of these, my target audience is the folks at the various chipmusic sites and such. If people here want to buy ready-made hardware from me when the time comes I'll be happy to do that. However, something Bargg forgot to mention is that there wil...
- Thu Jul 29, 2010 9:02 am
- Forum: Homebrew Projects
- Topic: Introducing: Super PAKPAK (2-4 player game)
- Replies: 26
- Views: 18964
- Wed Jul 28, 2010 6:31 pm
- Forum: NESdev
- Topic: Russian Roulette for NES
- Replies: 12
- Views: 11598
- Sat Apr 10, 2010 3:17 pm
- Forum: NES Hardware and Flash Equipment
- Topic: SKROM how to?
- Replies: 22
- Views: 8026
- Sat Apr 10, 2010 2:45 pm
- Forum: NES Hardware and Flash Equipment
- Topic: SKROM how to?
- Replies: 22
- Views: 8026
That's what I thought... But interestingly enough, the SKROM doesn't ship with a 32 pin chip in the PRG spot like you'd expect, but a 28 pin one. Though it has holes for a 32 pin chip. Does the fact that they used a different chip in there make a difference at all? http://www.thenesdump.com/board%20...