Search found 1589 matches
- Sun Jul 03, 2016 8:26 pm
- Forum: SNESdev
- Topic: Robin Hood like game for SNES
- Replies: 53
- Views: 13732
Re: Robin Hood like game for SNES
For the same reason some NES homebrew games have switched from battery-backed SRAM to a flash memory that can be programmed in circuit: one memory is cheaper than two. Wasn't it because nobody likes the risk of the battery dying? =x And yeah, my suggestion was to use the SD card for streaming the h...
- Sat Jul 02, 2016 8:27 pm
- Forum: SNESdev
- Topic: Robin Hood like game for SNES
- Replies: 53
- Views: 13732
Re: Robin Hood like game for SNES
Well, for one, you need to use the rest of the space for graphics and such, and something of this scale is probably going to be using a lot of them.
I suppose that if you really insist you could just make a cartridge that has all the heavy stuff in a SD card =P
I suppose that if you really insist you could just make a cartridge that has all the heavy stuff in a SD card =P
- Sat Jul 02, 2016 7:23 pm
- Forum: SNESdev
- Topic: Robin Hood like game for SNES
- Replies: 53
- Views: 13732
Re: Robin Hood like game for SNES
That is, unless you detect and exploit micro-loops in the voice data. (Lord Nightmare has been pestering me off and on to make an encoder for these micro-loops, but I'm busy with other (paid) projects.) But even that won't get you past, say, an hour of voice in 2 MiB. Unless you're making a full bl...
- Fri Jul 01, 2016 6:01 pm
- Forum: NESdev
- Topic: Animated tiles bank?
- Replies: 8
- Views: 2868
Re: Animated tiles bank?
A 2-tile animation can be performed by uploading each pair of water tiles to CHR RAM during vblank. True, "it is necessary to do this while the PPU this off", but you get about 2200 cycles of "the PPU this off" during each vblank. Alternatively, find an excuse to have more anima...
- Thu Jun 30, 2016 3:15 pm
- Forum: SNESdev
- Topic: Robin Hood like game for SNES
- Replies: 53
- Views: 13732
Re: Robin Hood like game for SNES
The response will be overwhelmingly negative, "why did you bother, that's clearly a NES game". Kind of like the faux-8bit graphics on PC, except without hipsters supporting them. Yeah, if my experience with homebrew is anything to go by, people don't just want you to make the game look go...
- Thu Jun 30, 2016 3:08 pm
- Forum: General Stuff
- Topic: Question about Game Doctor SF7
- Replies: 9
- Views: 3389
Re: Question about Game Doctor SF7
:( At least you aren't letting his stuff go to waste. Is there any sort of PC interface on these so I can send a game from my desktop to it or anything like that? I'm not an expert on this at all, but if there's any I'd suppose you'd need an old computer with a LPT port running DOS. Looking at wha...
- Mon Jun 27, 2016 3:18 am
- Forum: SNESdev
- Topic: higan CPU emulation mode bug? (attn: byuu or any 65816 guru)
- Replies: 137
- Views: 39599
Re: higan CPU emulation mode bug? (attn: byuu or any 65816 g
... is now a bad time to tell you that I just added support for 128KiB SNES PPU VRAM? :D Don't worry, it's mostly just a joke. I'm only doing it because the bits are actually there in the registers and through the calculations. higan will *never* ship with this option enabled, nor possible to enabl...
- Mon Jun 27, 2016 12:48 am
- Forum: General Stuff
- Topic: Possible compromise(s) when switching to a *nix based system
- Replies: 114
- Views: 30064
Re: Possible compromise(s) when switching to a *nix based sy
@Sik Oh, the unicode mapping. Well, I was just happy to find a font that was dos like so I didn't check the impact of using it yet :lol: Well, if you don't mind the fact it's not pixelated, Nouveau IBM doesn't suffer from that problem: http://i.imgur.com/jIZEj9w.png Font size 12px should be closest...
- Sun Jun 26, 2016 6:11 pm
- Forum: General Stuff
- Topic: Possible compromise(s) when switching to a *nix based system
- Replies: 114
- Views: 30064
Re: Possible compromise(s) when switching to a *nix based sy
Yes, it's the 437 code page so I won't be able to see japanese characters but for now I don't mind. I had to disable the bold fonts since it didn't look right. No, that isn't the problem, I mean the glyphs weren't assigned to their Unicode equivalents. This means that all of extended Latin (U+00A0 ...
- Sun Jun 26, 2016 11:37 am
- Forum: General Stuff
- Topic: Possible compromise(s) when switching to a *nix based system
- Replies: 114
- Views: 30064
Re: Possible compromise(s) when switching to a *nix based sy
Anybody use the "More Perfect DOS VGA" ttf font? Found it by accident today. Looks close to what I remember under ms-dos and similar to dos box. WTF there's a newer version of that font? o_o Note that if I recall correctly it has its glyphs arranged like in the 437 codepage (so you're in ...
- Thu Jun 23, 2016 7:11 pm
- Forum: SNESdev
- Topic: Some doubts about the HiRes mode
- Replies: 20
- Views: 8862
Re: Some doubts about the HiRes mode
OK, I knew about coordinates but wasn't sure on the image data. The docs seem to imply you're supposed to alternate between two sprites to achieve higher vertical resolution in interlaced mode, which I guess makes sense (at least you can double it vertically).
- Thu Jun 23, 2016 5:46 pm
- Forum: SNESdev
- Topic: Some doubts about the HiRes mode
- Replies: 20
- Views: 8862
Re: Some doubts about the HiRes mode
I'm still wondering why did they even bother with interlaced mode in-game in RPM Racing. I mean it looks good on the title screen, but like there really isn't much detail on the tracks to make it worth it... (besides, clash with the sprites - or are those sprites meant to be hi-res too?)
- Wed Jun 22, 2016 11:28 am
- Forum: General Stuff
- Topic: Games with the most impressive TASes
- Replies: 32
- Views: 7177
Re: Games with the most impressive TASes
Is that a javelin carrying an UFO?
- Mon Jun 20, 2016 11:21 am
- Forum: NESdev
- Topic: Adventures in Scrolling: Mirroing Transitions
- Replies: 29
- Views: 6811
Re: Adventures in Scrolling: Mirroing Transitions
On the NES, all graphics are represented as mutable state in VRAM which is persistent across frames, but on the PC, there is absolutely no need to make your video buffers persistent or mutable. Clear your buffers each frame and start anew; frames should not depend on the state of the previous frame...
- Sun Jun 19, 2016 8:06 pm
- Forum: General Stuff
- Topic: Possible compromise(s) when switching to a *nix based system
- Replies: 114
- Views: 30064
Re: Possible compromise(s) when switching to a *nix based sy
Dunno about Debian. With Ubuntu when installing using the live CD you're left with a working installation (assuming your drive is working properly, many old drives don't >_>), but it leaves a lot to be desired in my opinion. The minimal installer, though? (the one that runs from text mode and downlo...