Search found 228 matches
- Mon Jul 01, 2013 7:21 am
- Forum: GBDev
- Topic: GBC colorization palettes in the BIOS
- Replies: 10
- Views: 16609
Re: GBC colorization palettes in the BIOS
Should have known!
- Mon Jul 01, 2013 6:49 am
- Forum: GBDev
- Topic: GBC colorization palettes in the BIOS
- Replies: 10
- Views: 16609
Re: GBC colorization palettes in the BIOS
I made a script to extract a list of ROMs in GoodGBX that qualify for an automatic palette swap. The qualifications in the GBC "BIOS" is as follows: The ROM can't be listed as GBC compatible, in which case it obviously has to handle it own palette settings. (D'uh!) The ROM must be listed a...
- Sat Jun 29, 2013 10:35 am
- Forum: GBDev
- Topic: Gameboy Devcart Version 3
- Replies: 10
- Views: 8360
Re: Gameboy Devcart Version 3
Didn't your Li-ion mod solve that problem?mikejmoffitt wrote:I have this one and wish the Game Boy Pocket could handle itMottZilla wrote:Mine looks way better. http://store.kitsch-bent.com/product/usb-64m-smart-card
- Mon Jun 24, 2013 2:49 pm
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Re: Fixing ROMs for EMS 64 GB Smart Card USB
Ah yes, sorry. Well, it would still be possible if there was just a free memory area anywhere where the menu code could be put. But that certainly requires both a custom patcher and changes in the menu code. (Not just maybe as in the example above.)
- Mon Jun 24, 2013 12:30 pm
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Re: Fixing ROMs for EMS 64 GB Smart Card USB
The SmartCard uses the first 32kb of FlashROM to store the menu program. This is why you can't have multiple games that add up to 32 megabits on a page. But as tepples suggested, it is quite possible you could trim a larger ROM that has empty space at the end. I have not personally tested it. I sus...
- Thu Jun 20, 2013 2:13 pm
- Forum: GBDev
- Topic: Help with DIY SD to 512KB SRAM cart by kgsws
- Replies: 6
- Views: 4967
Re: Help with DIY SD to 512KB SRAM cart by kgsws
This would be neat to see implemented to the Super Game Boy. That would be more complicated than on a DMG since the same lines are also used for communicating with the SNES CPU. Sending commands to the SD card might also trigger SGB commands. There are various things you could do to prevent that, b...
- Tue Jun 11, 2013 12:48 pm
- Forum: General Stuff
- Topic: "Over Horizon" PAL version only in Germany?
- Replies: 14
- Views: 5325
Re: "Over Horizon" PAL version only in Germany?
See above. It's not about being low value, it's about being off-topic. Well, no, because... When I go to any kind of NES forum, I don't want to discuss my general-purpose-but-still-NES-related questions in the general off-topic forum because I cannot be sure that the experts here even go to that fo...
- Tue Jun 11, 2013 8:30 am
- Forum: General Stuff
- Topic: "Over Horizon" PAL version only in Germany?
- Replies: 14
- Views: 5325
Re: "Over Horizon" PAL version only in Germany?
The technical PC stuff doesn't get mixed with chat about the latest celebrity gossip. When I go to any kind of NES forum, I don't want to discuss my general-purpose-but-still-NES-related questions in the general off-topic forum because I cannot be sure that the experts here even go to that forum. H...
- Sun May 19, 2013 12:28 pm
- Forum: GBDev
- Topic: Crazyzone source
- Replies: 4
- Views: 3670
Re: Crazyzone source
Checked archive.org, no luck. Closest I got was this. A couple of screenshots, but the neither the source nor the ROM have been archived.
http://web.archive.org/web/200405251154 ... avaux.html
Frickin' redirects all over the place.
http://web.archive.org/web/200405251154 ... avaux.html
Frickin' redirects all over the place.
- Tue Apr 30, 2013 1:46 am
- Forum: General Stuff
- Topic: Worst video game music ever?
- Replies: 35
- Views: 9196
Re: Worst video game music ever?
Paper Boy for Apple II had to work with the audio limitation and Crazy Bus is literally just random notes as far as I can tell. The 1942 music seems to just emulate a snare drum and a whistle. What else do you expect in a military march? I would nominate Super Mario 3 Special for the GBC. Hard mode:...
- Wed Apr 17, 2013 6:10 pm
- Forum: General Stuff
- Topic: BIOS or firmware?
- Replies: 7
- Views: 2607
Re: BIOS or firmware?
I'd show more love for the terms boot ROM/bootstrap/boot loader. For example, I consider the Gameboy startup program to be a boot ROM, not a BIOS as some people call it.
- Sun Apr 14, 2013 1:00 pm
- Forum: Web Issues
- Topic: Reference to Parodius in "New users: How to fit in"
- Replies: 1
- Views: 11624
- Fri Apr 12, 2013 9:07 am
- Forum: General Stuff
- Topic: YM2413/UM3567 Interfacing to a microcontroller?
- Replies: 9
- Views: 4114
Re: YM2413/UM3567 Interfacing to a microcontroller?
Is there any requirement for how long the strobes must be compared to the chip's own clock frequency?TmEE wrote:Maybe your write strobe pulses are too short ?
- Wed Apr 10, 2013 3:39 am
- Forum: General Stuff
- Topic: improvised code vs engine code
- Replies: 17
- Views: 4235
Re: improvised code vs engine code
Ok can someone please define how you could write a game without writing an engine ? I think what is meant by engine here is modularity and separation of code and data. Writing something that is an engine, would, at the extreme end, means that you could affect every aspect of the gameplay without to...
- Sat Apr 06, 2013 1:33 pm
- Forum: GBDev
- Topic: Question about Gameboy OAM
- Replies: 7
- Views: 4855
Re: Question about Gameboy OAM
I think this is a case of learning to walk before you can run.