Search found 228 matches

by nitro2k01
Mon Apr 01, 2013 2:30 am
Forum: GBDev
Topic: New BGB feature coming soon!
Replies: 6
Views: 4500

New BGB feature coming soon!

Announced today, the next version of BGB will contain super-accurate Gameboy emulation on the transistor level and a CPU viewer to see what's going on inside the CPU. Pretty cool.

Image

http://bgb.bircd.org/
by nitro2k01
Tue Mar 19, 2013 9:01 am
Forum: General Stuff
Topic: LCDs and vsync (thus vblank and hblank)
Replies: 9
Views: 4425

Re: LCDs and vsync (thus vblank and hblank)

Why couldn't tearing occur on an LCD? As has been pointed out, LCDs are drawn sequentially, line by line. So if you look at the simplest example, the screen goes from solid black to solid white. If this change occurs in the middle of when the screen is redrawn, you get a black line of pixels next to...
by nitro2k01
Sat Mar 09, 2013 12:28 am
Forum: NESdev
Topic: Randomness before the first button press
Replies: 57
Views: 33688

Re: Randomness before the first button press

Many emulators will not randomize the RAM, In 2013? You might be right, but I thought (and hoped) that modern emulators had gotten past such trivial, and easily fixable things. I wouldn't use an emulator that doesn't randomize RAM, because it's very likely to emulate most other things inaccurately ...
by nitro2k01
Mon Mar 04, 2013 10:58 pm
Forum: GBDev
Topic: 2013: One Gameboy project per week
Replies: 18
Views: 9869

Re: 2013: One Gameboy project per week

I can think of two reasons. 1) The guy who was good CPLD programming quit and they could no longer get the old logic to work. 2) They wanted to use a cheaper CPLD to save money. However, looking at the datasheet, both the old and new CPLD have 64 macrocells, so superficially it shouldn't matter unle...
by nitro2k01
Mon Mar 04, 2013 9:05 am
Forum: GBDev
Topic: 2013: One Gameboy project per week
Replies: 18
Views: 9869

Re: 2013: One Gameboy project per week

Week 9's project might interest you guys. I'm taking a look at the EMS cartridges and their multi ROM protocols. http://blog.gg8.se/wordpress/2013/03/04/gameboy-project-week-9-the-ems-cartridges-something-old-and-something-new-something-black-and-something-blue-and-how-sloppy-cartridge-design-affect...
by nitro2k01
Mon Feb 11, 2013 2:46 am
Forum: GBDev
Topic: 2013: One Gameboy project per week
Replies: 18
Views: 9869

Re: 2013: One Gameboy project per week

lidnariq wrote:You have a failed link to the gbdev pandocs in the most recent post.
Oops! Fixed now. Also fixed, is the download link, which pointed to the wrong ROM.
by nitro2k01
Sun Feb 10, 2013 8:54 pm
Forum: GBDev
Topic: 2013: One Gameboy project per week
Replies: 18
Views: 9869

Re: 2013: One Gameboy project per week

This week's project: An audio loop masher.

http://blog.gg8.se/wordpress/2013/02/11 ... -an-a-men/
by nitro2k01
Mon Feb 04, 2013 11:35 pm
Forum: GBDev
Topic: 2013: One Gameboy project per week
Replies: 18
Views: 9869

Re: 2013: One Gameboy project per week

I guess I forgot to announce week 4's project here, so here it is: http://blog.gg8.se/wordpress/2013/01/28/gameboy-project-week-4-a-testwelcome-rom/ It's a test/welcome ROM that will eventually be shipped with BGB as a demo. It also comes with source code. http://blog.gg8.se/wordpress/2013/02/04/gam...
by nitro2k01
Sat Feb 02, 2013 4:17 am
Forum: GBDev
Topic: Fixing ROMs for EMS 64 GB Smart Card USB
Replies: 334
Views: 188308

Re: Fixing ROMs for EMS 64 GB Smart Card USB

I went through and nop'd out ld (0000), a operations preceded by xor, a and left ones preceded by ld a,0A which should be the disabling and enabling writes. The rom still worked fine in the emulator but failed ("File data is corrupted") on the card. I was monitoring the SRAM enable and di...
by nitro2k01
Sun Jan 20, 2013 9:23 am
Forum: GBDev
Topic: 2013: One Gameboy project per week
Replies: 18
Views: 9869

Re: 2013: One Gameboy project per week

by nitro2k01
Wed Jan 16, 2013 10:20 am
Forum: GBDev
Topic: 2013: One Gameboy project per week
Replies: 18
Views: 9869

Re: 2013: One Gameboy project per week

by nitro2k01
Mon Jan 14, 2013 10:00 am
Forum: GBDev
Topic: 2013: One Gameboy project per week
Replies: 18
Views: 9869

Re: 2013: One Gameboy project per week

That sounds very interesting! I've been trying to get into Gameboy stuff for a while and this will probably help me pick that up again :3 Will follow your projects for sure! €dit: I was wondering...will you upload any parts of the code you wrote for your projects or will you just provide the roms? ...
by nitro2k01
Sun Jan 13, 2013 12:55 pm
Forum: GBDev
Topic: 2013: One Gameboy project per week
Replies: 18
Views: 9869

2013: One Gameboy project per week

I've taken on a challenge to do one Gameboy project (big or small) every week. The idea is to just do something , and explore new ideas. It's probably doomed to fail either because of lack of ideas to fill up 52 weeks, or because I'll lose motivation. But I'll keep going for as long as I can. Last w...
by nitro2k01
Wed Dec 12, 2012 5:29 am
Forum: GBDev
Topic: GB/C Dev Environment?
Replies: 16
Views: 10376

Re: GB/C Dev Environment?

Or, use BGB. 99% of the times, it emulates things correctly. (Make sure you have the latest version if you already have a copy on your hard drive, however. There has been some substantial improvement in several areas over the last two years.)
by nitro2k01
Tue Dec 11, 2012 6:27 am
Forum: GBDev
Topic: Rez - A unique Gameboy synthesizer
Replies: 2
Views: 4038

Re: Rez - A unique Gameboy synthesizer

No special devices needed. Just connect this Rez to your stereo system and turn up the volume. If unsure what to do next, consult Howard Stern.