Search found 228 matches
- Mon Dec 10, 2012 10:43 pm
- Forum: GBDev
- Topic: Rez - A unique Gameboy synthesizer
- Replies: 2
- Views: 4038
Rez - A unique Gameboy synthesizer
I don't know if people on this place are interested in something like this, but I might just as well post it here just in case. I've written a program which creates sounds that are, imo, pretty un-Gameboyish. It tries to emulate a resonant filter of sorts. Even if you're not into making music with G...
- Thu Nov 08, 2012 10:04 pm
- Forum: GBDev
- Topic: EMS 64MB usb cart multiple saves?
- Replies: 44
- Views: 24392
Re: EMS 64MB usb cart multiple saves?
I had a look at the patch. So, the patch is removing the code which calculates a value to be written as the upper nibble of the value that is being written to $7000. The lower nibble apparently limits the ROM size that's visible to the program, whereas the upper nibble is probably meant to limit the...
- Fri Oct 19, 2012 9:27 pm
- Forum: GBDev
- Topic: stroker.gb
- Replies: 4
- Views: 5411
Re: stroker.gb
Fail! You seem to be doing everything you can to make sure the game doesn't run on real hardware. Invalid header values and invalid VRAM accesses. Use BGB for debugging instead... And why the "complicated" controls? Why not just make A start the trail, and automatic win condition if all ti...
- Mon Sep 17, 2012 4:54 am
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Re:
I can't imagine why they didn't give the "master registers" a protection control so that once a game is launched the game can't effectively kill itself. That would have killed the feature that many of these flash cards had, at least in the GBA era, to patch a game to reset to the menu upo...
- Sat Sep 08, 2012 9:09 am
- Forum: GBDev
- Topic: Blarggs rom test - CPU:2 - Interrupts
- Replies: 2
- Views: 5620
Re: Blarggs rom test - CPU:2 - Interrupts
It seems like you are right. I tried this in BGB and interrupts are disabled at the start of that test, as expected. (On second thought, though, this may not be to test the DI instructions as such, but to check interrupt can be disabled at all. The DI is just there so that individual test could be r...
- Sun Jul 01, 2012 3:19 pm
- Forum: SNESdev
- Topic: no$sns - new SNES emulator
- Replies: 78
- Views: 34872
- Sun Jul 01, 2012 7:31 am
- Forum: SNESdev
- Topic: no$sns - new SNES emulator
- Replies: 78
- Views: 34872
- Sun Jul 01, 2012 5:06 am
- Forum: SNESdev
- Topic: no$sns - new SNES emulator
- Replies: 78
- Views: 34872
I've donated to get access to v 1.2. I'm noticing that assigning buttons on an external game controller now works. However, the default values created a confusing problem for me. I have a SNES controller adapter with two ports. For whatever reason, I had the controller plugged into port 2. After ass...
- Thu May 10, 2012 6:38 am
- Forum: NES Music
- Topic: 2a0x APU "TEST" features.
- Replies: 15
- Views: 7323
- Wed May 09, 2012 4:56 pm
- Forum: NES Music
- Topic: 2a0x APU "TEST" features.
- Replies: 15
- Views: 7323
- Tue May 01, 2012 2:58 am
- Forum: SNESdev
- Topic: no$sns - new SNES emulator
- Replies: 78
- Views: 34872
- Sun Apr 08, 2012 5:08 am
- Forum: SNESdev
- Topic: no$sns - new SNES emulator
- Replies: 78
- Views: 34872
Gilligan, you should be able to load symbols by creating a file which has the same file name as the ROM, but with extension sym instead of sfc, smc, bin or whatever. The format should be something like: 0000:0000 something Where the first two digits are the bank or whatever (or 0 if not applicable) ...
- Wed Feb 29, 2012 12:26 pm
- Forum: SNESdev
- Topic: no$sns - new SNES emulator
- Replies: 78
- Views: 34872
So have I. Now it will be interesting to see if byuu will approve my post. That is a rather insulting insinuation :P Backgound: I registered a year ago and was almost sure I posted something back then. Approving the first post makes sense, but if you need manual approval for more than one post, you...
- Sun Feb 26, 2012 4:58 pm
- Forum: SNESdev
- Topic: no$sns - new SNES emulator
- Replies: 78
- Views: 34872
So have I. Now it will be interesting to see if byuu will approve my post.creaothceann wrote:Hi! I've posted my comments here.
Which service pack? I think support .hlp files was removed in SP3 or so for vague security reasons.creaothceann wrote:I can read them fine on XP, haven't tested on 7 yet.
- Sun Feb 26, 2012 12:24 pm
- Forum: SNESdev
- Topic: no$sns - new SNES emulator
- Replies: 78
- Views: 34872
Another thing. The help files that are created by no$*** are incompatible with modern versions of Windows (XP with later service packs and later.) There are third party software that can read the files to some degree, but I would suggest distributing help files as HTML files. Maybe it's anti nocash ...