Search found 228 matches

by nitro2k01
Mon Dec 10, 2012 10:43 pm
Forum: GBDev
Topic: Rez - A unique Gameboy synthesizer
Replies: 2
Views: 4038

Rez - A unique Gameboy synthesizer

I don't know if people on this place are interested in something like this, but I might just as well post it here just in case. I've written a program which creates sounds that are, imo, pretty un-Gameboyish. It tries to emulate a resonant filter of sorts. Even if you're not into making music with G...
by nitro2k01
Thu Nov 08, 2012 10:04 pm
Forum: GBDev
Topic: EMS 64MB usb cart multiple saves?
Replies: 44
Views: 24392

Re: EMS 64MB usb cart multiple saves?

I had a look at the patch. So, the patch is removing the code which calculates a value to be written as the upper nibble of the value that is being written to $7000. The lower nibble apparently limits the ROM size that's visible to the program, whereas the upper nibble is probably meant to limit the...
by nitro2k01
Fri Oct 19, 2012 9:27 pm
Forum: GBDev
Topic: stroker.gb
Replies: 4
Views: 5411

Re: stroker.gb

Fail! You seem to be doing everything you can to make sure the game doesn't run on real hardware. Invalid header values and invalid VRAM accesses. Use BGB for debugging instead... And why the "complicated" controls? Why not just make A start the trail, and automatic win condition if all ti...
by nitro2k01
Mon Sep 17, 2012 4:54 am
Forum: GBDev
Topic: Fixing ROMs for EMS 64 GB Smart Card USB
Replies: 334
Views: 188308

Re:

I can't imagine why they didn't give the "master registers" a protection control so that once a game is launched the game can't effectively kill itself. That would have killed the feature that many of these flash cards had, at least in the GBA era, to patch a game to reset to the menu upo...
by nitro2k01
Sat Sep 08, 2012 9:09 am
Forum: GBDev
Topic: Blarggs rom test - CPU:2 - Interrupts
Replies: 2
Views: 5620

Re: Blarggs rom test - CPU:2 - Interrupts

It seems like you are right. I tried this in BGB and interrupts are disabled at the start of that test, as expected. (On second thought, though, this may not be to test the DI instructions as such, but to check interrupt can be disabled at all. The DI is just there so that individual test could be r...
by nitro2k01
Sun Jul 01, 2012 3:19 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34872

1) That was that version and not the latest 2) I'm getting maybe 20-30 FPS here Super Mario World. (Don't remember since the last time I turned that computer on.) Might vary depending on the game as well, of course.
by nitro2k01
Sun Jul 01, 2012 7:31 am
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34872

I want to have it for fun. I want to try it on a P100 laptop I have. no$sns Win performance is worse than ZSNES DOS performance, and even that is almost useless on that computer. But maybe Martin's asm+DOS can do wonders for this machine. On the other hand, ZSNES is written in asm, too...
by nitro2k01
Sun Jul 01, 2012 5:06 am
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34872

I've donated to get access to v 1.2. I'm noticing that assigning buttons on an external game controller now works. However, the default values created a confusing problem for me. I have a SNES controller adapter with two ports. For whatever reason, I had the controller plugged into port 2. After ass...
by nitro2k01
Thu May 10, 2012 6:38 am
Forum: NES Music
Topic: 2a0x APU "TEST" features.
Replies: 15
Views: 7323

tepples: Aha! I never actually looked into how the NES's DPCM worked and I didn't realize that 1) it has controllable frequency 2) it can be loaded with an arbitrary sample. That does indeed invalidate this us for the triangle channel completely. (Not that it was very viable to begin with.)
by nitro2k01
Wed May 09, 2012 4:56 pm
Forum: NES Music
Topic: 2a0x APU "TEST" features.
Replies: 15
Views: 7323

Just a crazy idea how the increased triangle control could be used: You could use it for what I would call "sparse sample playback". The new resgister would allow you to control the phase position, as well the frequency (as usual). The way this could to your advantage is by successively ap...
by nitro2k01
Tue May 01, 2012 2:58 am
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34872

I know nothing about 65816 programming, but looking at the opcode chart, this instruction seems to be incorrect, and I would maybe blame the assembler. 0000:BF8B A9 CC 8D lda #8DCC lda with an immediate argument should have a two byte argument (right?). Your assembler turns "lda #0CCh" int...
by nitro2k01
Sun Apr 08, 2012 5:08 am
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34872

Gilligan, you should be able to load symbols by creating a file which has the same file name as the ROM, but with extension sym instead of sfc, smc, bin or whatever. The format should be something like: 0000:0000 something Where the first two digits are the bank or whatever (or 0 if not applicable) ...
by nitro2k01
Wed Feb 29, 2012 12:26 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34872

So have I. Now it will be interesting to see if byuu will approve my post. That is a rather insulting insinuation :P Backgound: I registered a year ago and was almost sure I posted something back then. Approving the first post makes sense, but if you need manual approval for more than one post, you...
by nitro2k01
Sun Feb 26, 2012 4:58 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34872

creaothceann wrote:Hi! I've posted my comments here.
So have I. Now it will be interesting to see if byuu will approve my post.
creaothceann wrote:I can read them fine on XP, haven't tested on 7 yet.
Which service pack? I think support .hlp files was removed in SP3 or so for vague security reasons.
by nitro2k01
Sun Feb 26, 2012 12:24 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34872

Another thing. The help files that are created by no$*** are incompatible with modern versions of Windows (XP with later service packs and later.) There are third party software that can read the files to some degree, but I would suggest distributing help files as HTML files. Maybe it's anti nocash ...