Search found 193 matches
- Wed Dec 01, 2010 5:33 pm
- Forum: Newbie Help Center
- Topic: Controlling Play Speed
- Replies: 36
- Views: 9963
- Wed Dec 01, 2010 4:49 pm
- Forum: Newbie Help Center
- Topic: Controlling Play Speed
- Replies: 36
- Views: 9963
Your timer is the NMI, which occurs 60 times a second (or 50 for pal). So you should set a flag after your NMI routine that tells your main loop to do another frame. That looks like what you are doing as far as I can see. I'm sure there are other ways of doing it, but that's what I've been doing. Th...
- Wed Dec 01, 2010 9:44 am
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 39003
- Wed Dec 01, 2010 9:32 am
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 39003
- Wed Dec 01, 2010 9:30 am
- Forum: NESdev
- Topic: Convince me that making NES games is a good idea.
- Replies: 36
- Views: 12194
- Tue Nov 30, 2010 10:06 pm
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 39003
...It's making me want to make a similar series of videos about my own development process. It's interesting how different nesdevers come up with a lot of the same ideas (or are using some ideas that float around here on this site, etc.). I hope you do, I've watched your nomolos video many-a-times,...
- Tue Nov 30, 2010 7:41 pm
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 39003
- Tue Nov 30, 2010 9:06 am
- Forum: Newbie Help Center
- Topic: Avatar Upload
- Replies: 4
- Views: 2286
- Mon Nov 29, 2010 10:24 pm
- Forum: NESdev
- Topic: ASM6 for linux
- Replies: 0
- Views: 1960
ASM6 for linux
Not sure if anyone else is in a linux environment, but if so I compiled ASM6 for linux:
http://www.yibbleware.com/nes/asm6-1.6-linux.zip
http://www.yibbleware.com/nes/asm6-1.6-linux.zip
- Mon Nov 29, 2010 10:13 am
- Forum: phpBB Issues
- Topic: Proposal: Forum for Personal Projects
- Replies: 30
- Views: 20145
- Sun Nov 28, 2010 7:31 pm
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 39003
- Sun Nov 28, 2010 7:14 pm
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 39003
Ah! I might do just that, thanks. Command line stuff is normally pretty easy to move over.Dwedit wrote:ASM6 is distributed as C source code, maybe you could build a Linux version with GCC.
EDIT:
http://www.yibbleware.com/nes/asm6-1.6-linux.zip
- Sun Nov 28, 2010 7:09 pm
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 39003
- Sun Nov 28, 2010 6:13 pm
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 39003
Collision Detection
I've been working on collision detection for my game, and thought I'd give a video update.
http://www.youtube.com/watch?v=5TRUHckytKM
http://www.youtube.com/watch?v=5TRUHckytKM
- Sat Nov 27, 2010 11:29 am
- Forum: Newbie Help Center
- Topic: help with collision detection
- Replies: 12
- Views: 4474