Search found 193 matches

by cartlemmy
Wed Dec 01, 2010 5:33 pm
Forum: Newbie Help Center
Topic: Controlling Play Speed
Replies: 36
Views: 9963

Ah yes, actually I guess I use a counter. I like using the counter, because you can use it for things like "Do this every n frames": LDA counter AND $#03 ; EDIT: Changed this to AND, originally I had it as ORA (Oops!) BNE notThisFrame ;this happens every 4th frame notThisFrame: Of course n...
by cartlemmy
Wed Dec 01, 2010 4:49 pm
Forum: Newbie Help Center
Topic: Controlling Play Speed
Replies: 36
Views: 9963

Your timer is the NMI, which occurs 60 times a second (or 50 for pal). So you should set a flag after your NMI routine that tells your main loop to do another frame. That looks like what you are doing as far as I can see. I'm sure there are other ways of doing it, but that's what I've been doing. Th...
by cartlemmy
Wed Dec 01, 2010 9:44 am
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39003

Gradualore wrote:...that's just the nature of game development. If you want something unique, your own, you gotta do most things yourself.
Yep. Though after having created all of my own custom tools I will have gained enough knowledge to help with projects such a NESICIDE, and hopefully I can.
by cartlemmy
Wed Dec 01, 2010 9:32 am
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39003

MetalSlime wrote:Your videos seem to skip from part 2 to part 4. Did you make a part 3?
Ah, I'm glad you caught that. I seemed to have mis-labeled.
by cartlemmy
Wed Dec 01, 2010 9:30 am
Forum: NESdev
Topic: Convince me that making NES games is a good idea.
Replies: 36
Views: 12194

Is it a good idea?
I don't know.

Do I enjoy it?
Yes. And that's all that really matters to me. Some people knit, some watch tv, others go out and dance, while I like to spend my time making games.
by cartlemmy
Tue Nov 30, 2010 10:06 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39003

...It's making me want to make a similar series of videos about my own development process. It's interesting how different nesdevers come up with a lot of the same ideas (or are using some ideas that float around here on this site, etc.). I hope you do, I've watched your nomolos video many-a-times,...
by cartlemmy
Tue Nov 30, 2010 7:41 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39003

by cartlemmy
Tue Nov 30, 2010 9:06 am
Forum: Newbie Help Center
Topic: Avatar Upload
Replies: 4
Views: 2286

Just what I've been waiting for, a NES homebrew about Shakeology. But, to answer your question; It says right next to the image upload: "[Avatar] file size [can be] no more than 20 KB." Yours is 100kb+ EDIT: under 20kb http://www.yibbleware.com/nes/files/Mario-sm.gif Also, in all seriousne...
by cartlemmy
Mon Nov 29, 2010 10:24 pm
Forum: NESdev
Topic: ASM6 for linux
Replies: 0
Views: 1960

ASM6 for linux

Not sure if anyone else is in a linux environment, but if so I compiled ASM6 for linux:

http://www.yibbleware.com/nes/asm6-1.6-linux.zip
by cartlemmy
Mon Nov 29, 2010 10:13 am
Forum: phpBB Issues
Topic: Proposal: Forum for Personal Projects
Replies: 30
Views: 20145

I vote for this as well.
by cartlemmy
Sun Nov 28, 2010 7:31 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39003

67726e wrote:So what is the premise of your game you have in the works? Is it just a concept thing you are working on or is this a new homebrew game in the works?
Nothing is entirely solidified yet, but right now I plan on it being a platformer with puzzle elements.
by cartlemmy
Sun Nov 28, 2010 7:14 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39003

Dwedit wrote:ASM6 is distributed as C source code, maybe you could build a Linux version with GCC.
Ah! I might do just that, thanks. Command line stuff is normally pretty easy to move over.

EDIT:
http://www.yibbleware.com/nes/asm6-1.6-linux.zip
by cartlemmy
Sun Nov 28, 2010 7:09 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39003

67726e wrote:Interesting video blog. I'm gonna have to keep checking for updates. By the way, what IDE are you using for your coding?
Thanks. I'm using Geany, then compiling with ASM6. ASM6 is running in WINE, as my OS is Ubuntu.
by cartlemmy
Sun Nov 28, 2010 6:13 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39003

Collision Detection

I've been working on collision detection for my game, and thought I'd give a video update.

http://www.youtube.com/watch?v=5TRUHckytKM
by cartlemmy
Sat Nov 27, 2010 11:29 am
Forum: Newbie Help Center
Topic: help with collision detection
Replies: 12
Views: 4474

picccca wrote:
tokumaru wrote: Yeah, things get much more complex when you throw slopes in.
As this is my first program for the NES, I think I will not make the collisions much more complex.
Hehe, sorry I wasn't meaning that you should do slopes. I just said that because that is what I am doing :)