Search found 193 matches
- Sat Nov 06, 2010 5:19 pm
- Forum: NESdev
- Topic: Jump Physics
- Replies: 41
- Views: 10516
- Sat Nov 06, 2010 4:55 pm
- Forum: NESdev
- Topic: Jump Physics
- Replies: 41
- Views: 10516
Jump Physics
Just wanted to get some input on my character physics model before I move on. There is no real collision detection yet, so it won't fall down the hole.
http://www.yibbleware.com/nes/cartlemmy-test-0.3.nes
http://www.yibbleware.com/nes/cartlemmy-test-0.3.nes
- Sun Oct 31, 2010 6:08 pm
- Forum: Newbie Help Center
- Topic: Quick Sound Engine Question
- Replies: 16
- Views: 4980
Usually the worst case is the beginning of a pattern. And the second worst case is a row when all channels are starting new notes. Yeah, I think that is why my short song might seem a little big, for something larger it will be more efficient. EDIT: Ah you were probably referring to how much CPU ti...
- Sun Oct 31, 2010 3:41 pm
- Forum: Newbie Help Center
- Topic: Quick Sound Engine Question
- Replies: 16
- Views: 4980
- Sun Oct 31, 2010 2:58 pm
- Forum: Newbie Help Center
- Topic: Quick Sound Engine Question
- Replies: 16
- Views: 4980
Mmh, this song is REALLY simple and short, so yeah 69 bytes for it seems like quite big, IDK but maybe it'd be like ~25-30 bytes on my engine. (I just put in random numbers). But yeah 300 bytes for a sound engine sounds like nothing. You should have done something either really efficient or really ...
- Sun Oct 31, 2010 2:40 pm
- Forum: Newbie Help Center
- Topic: Quick Sound Engine Question
- Replies: 16
- Views: 4980
Just to check with you guys, here is a working example of the sound engine. This short song uses 69 bytes, does that seem like too much?
http://www.yibbleware.com/nes/setest.nes
http://www.yibbleware.com/nes/setest.nes
- Sun Oct 31, 2010 2:32 pm
- Forum: Newbie Help Center
- Topic: Quick Sound Engine Question
- Replies: 16
- Views: 4980
I take the point here to be that unless you're only having one short song, song data dominates, so you should spend some extra code on allowing a more compact song format, because each extra byte of code will result in the reduction of many bytes of music data. Definitely! I'm trying to make the so...
- Sun Oct 31, 2010 2:29 pm
- Forum: Newbie Help Center
- Topic: Quick Sound Engine Question
- Replies: 16
- Views: 4980
Re: Quick Sound Engine Question
Perhaps you're referring to RAM usage and not the actual engine's size? As I recall, the Famitracker driver uses more than a whole page of memory. That seems closer to what you might be talking about. And in that case, it does sound like quite a lot. No, that is the engine's size. I did forget that...
- Sun Oct 31, 2010 2:26 pm
- Forum: Newbie Help Center
- Topic: Quick Sound Engine Question
- Replies: 16
- Views: 4980
Cool, I forgot to mention it does not do sound effects yet. But I was just making sure I wasn't going to run into trouble down the road. The data format I'm using uses 1 byte for most instructions. So far it supports envelopes, octave set, looping, duty cycle, and DMC. I'm pretty happy with the resu...
- Sun Oct 31, 2010 1:07 pm
- Forum: Newbie Help Center
- Topic: Quick Sound Engine Question
- Replies: 16
- Views: 4980
Quick Sound Engine Question
Is 320 bytes (including note table) unreasonably large for a sound engine? I know that is a relatively vague question, but I'm curious as to how small everyone else has managed to make their engines. I want to be sure it is not too bloated.
- Sun Oct 31, 2010 1:03 pm
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 88
- Views: 86202
- Fri Oct 29, 2010 10:22 am
- Forum: NESdev
- Topic: KNES library for CC65 (aka Programming the NES in C)
- Replies: 40
- Views: 15512
I think this is a great thing! To me great thing about it is it provides and easier starting point for those just new to NES development. Naturally when they reach the limitations of C code they will be forced to move on the ASM, and by that point they should understand enough that it won't be seemi...
- Sun Oct 17, 2010 7:43 pm
- Forum: General Stuff
- Topic: What would make this website more interesting?
- Replies: 22
- Views: 5761
Re: What would make this website more interesting?
RT-55J wrote:psycopathicteen wrote:What would make this website more interesting?
- An flashy Flash introduction (like this)
- Sun Oct 17, 2010 7:01 pm
- Forum: Homebrew Projects
- Topic: Nomolos: Storming the Catsle
- Replies: 67
- Views: 60908