Search found 193 matches

by cartlemmy
Sat Oct 16, 2010 9:03 pm
Forum: Homebrew Projects
Topic: Nomolos: Storming the Catsle
Replies: 67
Views: 60908

Looks good. I hope that I can make it that far :)
by cartlemmy
Fri Oct 15, 2010 9:34 pm
Forum: General Stuff
Topic: Chipophone: old organ converted to 8-bit synthesizer
Replies: 5
Views: 2233

Dwedit wrote:It doesn't seem to have the "switch the duty cycle after one frame" type of instruments you see in lots of NES games.
Oooh yeah, I gotta add that to my sound engine :)
by cartlemmy
Fri Oct 15, 2010 8:37 pm
Forum: General Stuff
Topic: Chipophone: old organ converted to 8-bit synthesizer
Replies: 5
Views: 2233

Zepper wrote:- It has been posted before... I'm pretty sure.
Doesn't detract from the fact that I REALLY wish I had one. :P
by cartlemmy
Fri Oct 15, 2010 7:24 pm
Forum: General Stuff
Topic: Chipophone: old organ converted to 8-bit synthesizer
Replies: 5
Views: 2233

Sounds pretty close.
by cartlemmy
Fri Oct 15, 2010 12:19 pm
Forum: NESdev
Topic: Scrollin'
Replies: 8
Views: 4226

tepples wrote:
cartlemmy wrote:So that's a 'yes, those + and - labels can be used in ASM6'?
That's a yes. We recently had a discussion over the merits of these - and + labels.
Ah, ok cool. I remember that thread, I just didn't realize what the + and - were at the time, so I didn't notice :/
by cartlemmy
Fri Oct 15, 2010 12:00 pm
Forum: NESdev
Topic: Scrollin'
Replies: 8
Views: 4226

tepples wrote:
cartlemmy wrote:Also, is that ASM6? Because those + and - labels look really useful
The other way to do it, used by ca65, is : labels that can be accessed with :- and :+.
So that's a 'yes, those + and - labels can be used in ASM6'? Sorry, I'm a n00b to this stuff :oops:
by cartlemmy
Fri Oct 15, 2010 11:54 am
Forum: NESdev
Topic: GemVenture Cartridge Release
Replies: 7
Views: 3290

Looks pretty cool!

How'd you get that color so close to yellow? Did you set an intesity bit?
by cartlemmy
Fri Oct 15, 2010 11:48 am
Forum: NESdev
Topic: Scrollin'
Replies: 8
Views: 4226

Also, is that ASM6? Because those + and - labels look really useful
by cartlemmy
Fri Oct 15, 2010 10:14 am
Forum: NESdev
Topic: Scrollin'
Replies: 8
Views: 4226

Dwedit wrote:PPUMASK register ($2001)...
Awesome, that's exactly what I needed! Thanks for the help!
by cartlemmy
Fri Oct 15, 2010 9:58 am
Forum: NESdev
Topic: Scrollin'
Replies: 8
Views: 4226

Scrollin'

I have scrolling implemented now. Though it is a tad buggy I have the core engine in place. Let me know what you think. Source: http://www.yibbleware.com/nes/cartlemmy-test-0.2.zip NES: http://www.yibbleware.com/nes/cartlemmy-test-0.2.nes (use UDLR on controller to scroll) Also, I want to make it so...
by cartlemmy
Thu Oct 14, 2010 1:32 pm
Forum: NESdev
Topic: My First Stab At It
Replies: 8
Views: 3073

Yeah, $150 is actually not bad at all IMO.
by cartlemmy
Thu Oct 14, 2010 1:18 pm
Forum: NESdev
Topic: My First Stab At It
Replies: 8
Views: 3073

tepples wrote:PowerPak costs $135, and you can probably pick up a cheap CompactFlash memory card and USB CF writer on Amazon or something.
Cool, that thing seems awesome :) Thanks for the info.
by cartlemmy
Thu Oct 14, 2010 12:51 pm
Forum: NESdev
Topic: My First Stab At It
Replies: 8
Views: 3073

Cool. I plan on posting the final, well commented code for the scroll engine when I'm done. So maybe it'll be help to some. Assuming that I'm doing things right. Eventually I'd like to test on a real NES. How much does the hardware that allows that sort of thing cost?
by cartlemmy
Thu Oct 14, 2010 12:49 pm
Forum: General Stuff
Topic: .NET Framework
Replies: 6
Views: 2259

65024U wrote:Alot can be wasted with a 3.2Ghz processor. A 1 Mhz chip has to be used efficiently.
And that challenge is why developing for the NES is so addictive (for me).
by cartlemmy
Thu Oct 14, 2010 12:45 pm
Forum: NESdev
Topic: My First Stab At It
Replies: 8
Views: 3073

Thanks, good to hear some positive feedback. I've already made some improvements, and am pretty close to continuous (horizontal) scrolling capabilities. I like your idea of implementing a box character to do some physics testing, I think I'll do that next.

Also I need to fix / add more comments :x