Search found 193 matches
- Thu Oct 14, 2010 9:42 am
- Forum: NESdev
- Topic: My First Stab At It
- Replies: 8
- Views: 3073
My First Stab At It
I've been at this for the last week or so, and I finally got a .NES file that does something. I've created a map editor and a metatile generator, and a NES rom that shows the first part of a map. I made it so that it can load a column of metatiles in at a time. There's a lot of temporary code in the...
- Mon Oct 11, 2010 1:33 pm
- Forum: Newbie Help Center
- Topic: Init Code Questions
- Replies: 12
- Views: 4132
clrmem: LDA #$00 STA $0000, x STA $0100, x STA $0200, x ;Isn't this sort of redundant, since we are setting it to #$FE later? Or am I missing something? STA $0400, x ; [...] LDA #$FE STA $0200, x INX BNE clrmem I'm pretty sure the first instance of $0200,x is a typo for $0300,x. Where did you find ...
- Sat Oct 09, 2010 8:25 pm
- Forum: Web Issues
- Topic: Sorry for the recent downtime
- Replies: 8
- Views: 17670
- Sat Oct 09, 2010 6:36 pm
- Forum: Newbie Help Center
- Topic: Init Code Questions
- Replies: 12
- Views: 4132
- Sat Oct 09, 2010 1:11 pm
- Forum: Newbie Help Center
- Topic: Init Code Questions
- Replies: 12
- Views: 4132
One more question (in comments).
Code: Select all
clrmem:
LDA #$00
STA $0000, x
STA $0100, x
STA $0200, x ;Isn't this sort of redundant, since we are setting it to #$FE later? Or am I missing something?
STA $0400, x
STA $0500, x
STA $0600, x
STA $0700, x
LDA #$FE
STA $0200, x
INX
BNE clrmem- Sat Oct 09, 2010 12:55 pm
- Forum: Newbie Help Center
- Topic: Init Code Questions
- Replies: 12
- Views: 4132
- Sat Oct 09, 2010 9:35 am
- Forum: Newbie Help Center
- Topic: Init Code Questions
- Replies: 12
- Views: 4132
- Sat Oct 09, 2010 9:17 am
- Forum: Newbie Help Center
- Topic: Init Code Questions
- Replies: 12
- Views: 4132
Init Code Questions
There were a few instructions of the init code that I wasn't sure about, and I was hoping someone could give me some insight. Reset: SEI CLD LDX #$40 STX $4017 LDX #$FF TXS ; I'm not sure why this is done, are we manually resetting the stack? can someone give me a hint? INX ; Increments X, which rol...
- Fri Oct 08, 2010 9:34 am
- Forum: Newbie Help Center
- Topic: NROM, CNROM, UNROM
- Replies: 6
- Views: 4345
- Fri Oct 08, 2010 9:20 am
- Forum: Newbie Help Center
- Topic: NROM, CNROM, UNROM
- Replies: 6
- Views: 4345
NROM, CNROM, UNROM
What does the N, CN, and UN stand for?
Is this http://everything2.com/title/NROM a good explanation of what they are?
Is this http://everything2.com/title/NROM a good explanation of what they are?
- Thu Oct 07, 2010 8:50 am
- Forum: NESdev
- Topic: My recent experience with ca65, asm6, nesasm, and wla-dx
- Replies: 28
- Views: 22093
- Tue Oct 05, 2010 8:28 pm
- Forum: Newbie Help Center
- Topic: NES Development - A nOOb's Perspective
- Replies: 5
- Views: 2251
Re: NES Development - A nOOb's Perspective
This web site is does not contain an RSS feed. That is entirely your choice. However, your content (is it a blog?) would be easier to follow (track updates on) if it were an RSS feed, or would at least be recognized by the google rss reader. Just my $0.02. I did not intend on releasing it as a blog...
- Tue Oct 05, 2010 8:26 pm
- Forum: Newbie Help Center
- Topic: NES Development - A nOOb's Perspective
- Replies: 5
- Views: 2251
- Tue Oct 05, 2010 8:25 pm
- Forum: Newbie Help Center
- Topic: Assembler Decision
- Replies: 43
- Views: 10473
- Tue Oct 05, 2010 4:59 pm
- Forum: Newbie Help Center
- Topic: NES Development - A nOOb's Perspective
- Replies: 5
- Views: 2251
NES Development - A nOOb's Perspective
I just wanted to let you all know that I will be chronicling my adventures in NES development, and hopefully when all is said and done the document will be useful to someone. I was also wondering if anyone could help me be reading it over for inaccuracies.
http://www.yibbleware.com/nes/
http://www.yibbleware.com/nes/