Search found 193 matches

by cartlemmy
Thu Oct 14, 2010 9:42 am
Forum: NESdev
Topic: My First Stab At It
Replies: 8
Views: 3073

My First Stab At It

I've been at this for the last week or so, and I finally got a .NES file that does something. I've created a map editor and a metatile generator, and a NES rom that shows the first part of a map. I made it so that it can load a column of metatiles in at a time. There's a lot of temporary code in the...
by cartlemmy
Mon Oct 11, 2010 1:33 pm
Forum: Newbie Help Center
Topic: Init Code Questions
Replies: 12
Views: 4132

clrmem: LDA #$00 STA $0000, x STA $0100, x STA $0200, x ;Isn't this sort of redundant, since we are setting it to #$FE later? Or am I missing something? STA $0400, x ; [...] LDA #$FE STA $0200, x INX BNE clrmem I'm pretty sure the first instance of $0200,x is a typo for $0300,x. Where did you find ...
by cartlemmy
Sat Oct 09, 2010 8:25 pm
Forum: Web Issues
Topic: Sorry for the recent downtime
Replies: 8
Views: 17670

Damn admin faeries, they ruin everything.

Seriously though, it's good to see an explanation for down time. This is quickly becoming my favorite message board.
by cartlemmy
Sat Oct 09, 2010 6:36 pm
Forum: Newbie Help Center
Topic: Init Code Questions
Replies: 12
Views: 4132

Thanks Blarrg, that's what I was looking for.
by cartlemmy
Sat Oct 09, 2010 1:11 pm
Forum: Newbie Help Center
Topic: Init Code Questions
Replies: 12
Views: 4132

One more question (in comments).

Code: Select all

clrmem:
	LDA #$00
	STA $0000, x
	STA $0100, x
	STA $0200, x ;Isn't this sort of redundant, since we are setting it to #$FE later? Or am I missing something?
	STA $0400, x
	STA $0500, x
	STA $0600, x
	STA $0700, x
	LDA #$FE
	STA $0200, x
	INX
	BNE clrmem
by cartlemmy
Sat Oct 09, 2010 12:55 pm
Forum: Newbie Help Center
Topic: Init Code Questions
Replies: 12
Views: 4132

Yeah, I don't have a problem with optimizations in tutorials, as long as there is an explanation. Thanks for the info Blargg.
by cartlemmy
Sat Oct 09, 2010 9:35 am
Forum: Newbie Help Center
Topic: Init Code Questions
Replies: 12
Views: 4132

Thanks guys, you're awesome!
by cartlemmy
Sat Oct 09, 2010 9:17 am
Forum: Newbie Help Center
Topic: Init Code Questions
Replies: 12
Views: 4132

Init Code Questions

There were a few instructions of the init code that I wasn't sure about, and I was hoping someone could give me some insight. Reset: SEI CLD LDX #$40 STX $4017 LDX #$FF TXS ; I'm not sure why this is done, are we manually resetting the stack? can someone give me a hint? INX ; Increments X, which rol...
by cartlemmy
Fri Oct 08, 2010 9:34 am
Forum: Newbie Help Center
Topic: NROM, CNROM, UNROM
Replies: 6
Views: 4345

Ah, thanks. I hate it when things are seemingly arbitrarily named, I always want to know why things are called what they are. Thanks for the help guys.
by cartlemmy
Fri Oct 08, 2010 9:20 am
Forum: Newbie Help Center
Topic: NROM, CNROM, UNROM
Replies: 6
Views: 4345

NROM, CNROM, UNROM

What does the N, CN, and UN stand for?

Is this http://everything2.com/title/NROM a good explanation of what they are?
by cartlemmy
Thu Oct 07, 2010 8:50 am
Forum: NESdev
Topic: My recent experience with ca65, asm6, nesasm, and wla-dx
Replies: 28
Views: 22093

Awesome, this is the exact post I was looking for a few days ago. Thank you!
by cartlemmy
Tue Oct 05, 2010 8:28 pm
Forum: Newbie Help Center
Topic: NES Development - A nOOb's Perspective
Replies: 5
Views: 2251

Re: NES Development - A nOOb's Perspective

This web site is does not contain an RSS feed. That is entirely your choice. However, your content (is it a blog?) would be easier to follow (track updates on) if it were an RSS feed, or would at least be recognized by the google rss reader. Just my $0.02. I did not intend on releasing it as a blog...
by cartlemmy
Tue Oct 05, 2010 8:26 pm
Forum: Newbie Help Center
Topic: NES Development - A nOOb's Perspective
Replies: 5
Views: 2251

Kasumi wrote:6502 CPUs can multiply and divide and quite fast actually, but only by two. (and powers of two by extension).
Ah good point, bitwise shifts, correct? I guess I should mention that :)
by cartlemmy
Tue Oct 05, 2010 8:25 pm
Forum: Newbie Help Center
Topic: Assembler Decision
Replies: 43
Views: 10473

Cool, thanks for the extra input I'll definitely give NESASM a look as well.
by cartlemmy
Tue Oct 05, 2010 4:59 pm
Forum: Newbie Help Center
Topic: NES Development - A nOOb's Perspective
Replies: 5
Views: 2251

NES Development - A nOOb's Perspective

I just wanted to let you all know that I will be chronicling my adventures in NES development, and hopefully when all is said and done the document will be useful to someone. I was also wondering if anyone could help me be reading it over for inaccuracies.

http://www.yibbleware.com/nes/