Search found 193 matches

by cartlemmy
Thu Dec 16, 2010 7:49 pm
Forum: General Stuff
Topic: Desired Compiler Features
Replies: 32
Views: 7673

clueless wrote:I'll use ".if 0", ".endif" to temporarily disable them.
OH jeez, why didn't I think of that!?
tokumaru wrote:...I just JMP over the code.
Or that.
by cartlemmy
Thu Dec 16, 2010 7:25 pm
Forum: NES Graphics
Topic: Working with an artist who wishes to use Photoshop, RGB mode
Replies: 15
Views: 12896

Dwedit wrote:And here's my cheesy 10 minute Photoimpact job...
I like the fact that this has a natural look to it.
tokumaru wrote:cartlemmy's actually looks like it used a lot of manual adjustments.
Lol, it did. Hand adjusting images pixel by pixel is an addiction for me.
by cartlemmy
Thu Dec 16, 2010 3:18 pm
Forum: General Stuff
Topic: Desired Compiler Features
Replies: 32
Views: 7673

67726e wrote:One of the things I am really set on having is block comments (/* */).
Agreed, I hate having to go line-by-line to comment something out.
by cartlemmy
Thu Dec 16, 2010 9:31 am
Forum: NES Graphics
Topic: Working with an artist who wishes to use Photoshop, RGB mode
Replies: 15
Views: 12896

I may have described our process inadequately... ...I thought I'd find out though =) Oh! sounds like you've got it handled :) Cartlemmy, that's pretty neat. My avatar is also me but not in 8 bit style. It'd be neat to see what that looks like 8 bit style, but I'd feel like I was copying you =D I've...
by cartlemmy
Thu Dec 16, 2010 7:32 am
Forum: NES Graphics
Topic: Working with an artist who wishes to use Photoshop, RGB mode
Replies: 15
Views: 12896

I've done something similar in previous projects, though with an added step. IMHO when you convert something from a high color palette to something limited like NES's it's best to hand convert it. GIMP/Photoshop is just not intuitive enough to convert this, it needs some human touch. For example: Le...
by cartlemmy
Wed Dec 15, 2010 9:09 am
Forum: nesdevWiki
Topic: Wiki Error?
Replies: 7
Views: 8713

C, C++, Java, PHP, and numerous other C-family languages make a distinction between bitwise AND (&) and logical AND (&&). Bitwise AND is the operation performed here. Logical AND is "1 if both values are nonzero; otherwise 0". I just rewrote much of that section to get more of...
by cartlemmy
Tue Dec 07, 2010 8:48 am
Forum: NES Music
Topic: General music and sound solution
Replies: 34
Views: 18445

Re: General music and sound solution

- Just plain 2A03 with DPCM, to keep things simple. - Easy way to make music. No text scripts, no hand coding the data as a lot of hex numbers. Either export from a existing NES music editor or from common music format (MIDI, MOD/XM etc). - Player should be fast, it is both important for demos and ...
by cartlemmy
Mon Dec 06, 2010 8:51 pm
Forum: General Stuff
Topic: NES games with Clever AI
Replies: 22
Views: 7096

tokumaru wrote:
cartlemmy wrote: :?: :?: :?:
What? You don't agree that platformers are very abundant on the NES?
Like Ian A, I thought he meant Balloon Fight and Joust were half the NES library.
by cartlemmy
Mon Dec 06, 2010 11:03 am
Forum: General Stuff
Topic: NES games with Clever AI
Replies: 22
Views: 7096

3gengames wrote:...and since thats half of the NES library right there...
:?: :?: :?:
by cartlemmy
Mon Dec 06, 2010 8:52 am
Forum: Newbie Help Center
Topic: DMC / Controller Confusion
Replies: 6
Views: 2799

Yeah it is implemented in Nestopia. Also occured when D-Pad hero was first released. Cool, Nestopia is awesome. Blargg posted a what claims to be a fool proof routine in this thread: http://nesdev.com/bbs/viewtopic.php?t=4124. I don't think any of the commercial games were that scientific about it,...
by cartlemmy
Sun Dec 05, 2010 8:42 pm
Forum: General Stuff
Topic: Switching from Gentoo to Ubuntu
Replies: 3
Views: 1696

Ubuntu is cool, thought lately they've been doing some stuff that's been a little bit troublesome. But as far as updating goes it's been a breeze.
by cartlemmy
Sun Dec 05, 2010 7:00 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39000

Anyway how many tools have you written so far? Well, none of them are complete... but just the map editor/meta-tile parser, and this. Wasn't nes-hla supposed to accomplish kind of what you're doing here? I really don't know, I never looked into it. My goal was to actually code entirely in 6502 asse...
by cartlemmy
Sun Dec 05, 2010 5:36 pm
Forum: Newbie Help Center
Topic: DMC / Controller Confusion
Replies: 6
Views: 2799

tokumaru wrote:You got that while testing in Nestopia?
Yes.

Does it have anything to do with this update in Nestopia v1.40?
"DMC DMA read conflicts. Info from blargg and bunnyboy."


Great, thanks for the info. I think it is enough for me to fix my issue.
by cartlemmy
Sun Dec 05, 2010 5:25 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39000

Part 4 is up. Boring stuff about my pre-parser.

http://www.youtube.com/watch?v=VUAr8aowhlk
by cartlemmy
Sun Dec 05, 2010 4:44 pm
Forum: Newbie Help Center
Topic: DMC / Controller Confusion
Replies: 6
Views: 2799

There's a known bug where if you use dpcm the controller gets an extra clock sometimes. The way to fix it is to have your controller read several times and pick "best two out of three" . Oh!!! So it's not a bug that I introduced?! lol. Is that a bug in NEStopia, or a bug that exists on th...