Search found 193 matches

by cartlemmy
Sun Dec 05, 2010 4:38 pm
Forum: Newbie Help Center
Topic: DMC / Controller Confusion
Replies: 6
Views: 2799

DMC / Controller Confusion

Oh no, I'm a n00b again! There's a bug that's been in my game since I first implemented the sound engine, that I've decided it's time to squash it. The bug is like this: The 'right' button of the controller is being 'pushed' by the sound engine some how. Not constantly, but for just 1 frame every fe...
by cartlemmy
Sun Dec 05, 2010 10:58 am
Forum: Homebrew Projects
Topic: Boom!
Replies: 31
Views: 18380

I think I am going to do a run of 25, advertise them everywhere, and when they're done, I'll release my source and you guys can have at it. :P :D I think that's a pretty cool idea, but don't let my cheap ass be a factor in what you do :P It brings up a point I really haven't thought about... I'm no...
by cartlemmy
Sun Dec 05, 2010 12:37 am
Forum: Homebrew Projects
Topic: Space Fighter
Replies: 8
Views: 9028

Looks cool so far, can't wait to see this progress.
by cartlemmy
Sun Dec 05, 2010 12:36 am
Forum: Homebrew Projects
Topic: Boom!
Replies: 31
Views: 18380

Oh yeah, do what you think is right for your project. I just hope that when it's done you release the ROM, because there's no way in heclk I'm buying a real paddle controller :)
by cartlemmy
Sat Dec 04, 2010 4:23 pm
Forum: Homebrew Projects
Topic: PR8 - NES Drum Synthesiser
Replies: 12
Views: 13199

Damn, this is awesome! I could see the chip-tune scene using this. I want to use it for my music project (SCR) as well.
by cartlemmy
Sat Dec 04, 2010 4:20 pm
Forum: Homebrew Projects
Topic: Boom!
Replies: 31
Views: 18380

Looks like good progress, it's nice once your project actually starts doing something game-like. Perhaps you could add an option to use a standard NES controller as well?
by cartlemmy
Fri Dec 03, 2010 11:59 pm
Forum: NESdev
Topic: Convince me that making NES games is a good idea.
Replies: 36
Views: 12192

I have an interesting thought to add that I've found helpful for maintaining momentum over time: Always do slightly less than you *want* to do. It's like you have an energy bar that is constantly refilling on its own very slowly... (I can think of a few games with something like that...). Don't use...
by cartlemmy
Fri Dec 03, 2010 9:31 am
Forum: Newbie Help Center
Topic: Controlling Play Speed
Replies: 36
Views: 9961

I used to do timing that way, but in most cases it turned out to be really limiting compared to using a fixed-point counter. With fixed point for example, if you wanted to do something every 2 frames, you would add $80 to the counter every frame, and trigger on carry. Instead of $80 though you can ...
by cartlemmy
Fri Dec 03, 2010 9:28 am
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39000

Back to the 3-sprite-wide hero: do you plan to have enemies to fight? Yes You mentioned that your game was going to be a platformer with puzzle elements. Is your focus more on action or more on puzzles? A balance of the two, but I think the perception will be that the focus is on the action. Having...
by cartlemmy
Thu Dec 02, 2010 11:53 am
Forum: Homebrew Projects
Topic: PR8 - NES Drum Synthesiser
Replies: 12
Views: 13199

Wow, looks really cool.
by cartlemmy
Thu Dec 02, 2010 10:06 am
Forum: NESdev
Topic: Convince me that making NES games is a good idea.
Replies: 36
Views: 12192

Are you planning on creating your own music... ... Hopefully famitracker works in wine...haha =D Yes, I was thinking about it. Hand writing it doesn't seem like much fun. And I agree the Famitracker engine is way too bloated for what I'm doing (and no sound effects from what I understand). But perh...
by cartlemmy
Thu Dec 02, 2010 9:43 am
Forum: Newbie Help Center
Topic: Controlling Play Speed
Replies: 36
Views: 9961

LDA counter AND $#03 ; EDIT: Was ORA BNE notThisFrame ;this happens every 4th frame notThisFrame: Do you mean "AND #$03"? What you have there will ALWAYS branch since whatever counter is, it's just going to get two bits set which is always non zero. OH MY! Shame on me for not proof readin...
by cartlemmy
Thu Dec 02, 2010 9:34 am
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 39000

Join us on #nesicide on freenode.net, or post on forums.nesicide.com if at all interested. :D I'm busier with work these days so not on quite as often as I'd like, but...still hoping to eventually "finish" this thing. Cool, I'll drop in soon. Also, it's good to see this thread moved to &q...
by cartlemmy
Thu Dec 02, 2010 9:25 am
Forum: NESdev
Topic: Convince me that making NES games is a good idea.
Replies: 36
Views: 12192

I keep a "dev log" text file. Every time I sit down I write in this and say what I'd like to accomplish for that session. Same here. Sometimes I'll make a general note, then realize it can be split into multiple steps. Like the item "Wall jumping!" below, I know that will be spl...
by cartlemmy
Wed Dec 01, 2010 11:40 pm
Forum: NESdev
Topic: Convince me that making NES games is a good idea.
Replies: 36
Views: 12192

Managing one's time really is an important topic. I have maybe 4 to 8 hours a week to work on my homebrew. And the one thing that keeps me moving forward is a rather granular TODO list. I plan out all the next things to do, as well as the bugs I need to squash. Also internal versioning helps as well...