Search found 193 matches
- Sun Dec 05, 2010 4:38 pm
- Forum: Newbie Help Center
- Topic: DMC / Controller Confusion
- Replies: 6
- Views: 2799
DMC / Controller Confusion
Oh no, I'm a n00b again! There's a bug that's been in my game since I first implemented the sound engine, that I've decided it's time to squash it. The bug is like this: The 'right' button of the controller is being 'pushed' by the sound engine some how. Not constantly, but for just 1 frame every fe...
- Sun Dec 05, 2010 10:58 am
- Forum: Homebrew Projects
- Topic: Boom!
- Replies: 31
- Views: 18380
I think I am going to do a run of 25, advertise them everywhere, and when they're done, I'll release my source and you guys can have at it. :P :D I think that's a pretty cool idea, but don't let my cheap ass be a factor in what you do :P It brings up a point I really haven't thought about... I'm no...
- Sun Dec 05, 2010 12:37 am
- Forum: Homebrew Projects
- Topic: Space Fighter
- Replies: 8
- Views: 9028
- Sun Dec 05, 2010 12:36 am
- Forum: Homebrew Projects
- Topic: Boom!
- Replies: 31
- Views: 18380
- Sat Dec 04, 2010 4:23 pm
- Forum: Homebrew Projects
- Topic: PR8 - NES Drum Synthesiser
- Replies: 12
- Views: 13199
- Sat Dec 04, 2010 4:20 pm
- Forum: Homebrew Projects
- Topic: Boom!
- Replies: 31
- Views: 18380
- Fri Dec 03, 2010 11:59 pm
- Forum: NESdev
- Topic: Convince me that making NES games is a good idea.
- Replies: 36
- Views: 12192
I have an interesting thought to add that I've found helpful for maintaining momentum over time: Always do slightly less than you *want* to do. It's like you have an energy bar that is constantly refilling on its own very slowly... (I can think of a few games with something like that...). Don't use...
- Fri Dec 03, 2010 9:31 am
- Forum: Newbie Help Center
- Topic: Controlling Play Speed
- Replies: 36
- Views: 9961
I used to do timing that way, but in most cases it turned out to be really limiting compared to using a fixed-point counter. With fixed point for example, if you wanted to do something every 2 frames, you would add $80 to the counter every frame, and trigger on carry. Instead of $80 though you can ...
- Fri Dec 03, 2010 9:28 am
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 39000
Back to the 3-sprite-wide hero: do you plan to have enemies to fight? Yes You mentioned that your game was going to be a platformer with puzzle elements. Is your focus more on action or more on puzzles? A balance of the two, but I think the perception will be that the focus is on the action. Having...
- Thu Dec 02, 2010 11:53 am
- Forum: Homebrew Projects
- Topic: PR8 - NES Drum Synthesiser
- Replies: 12
- Views: 13199
- Thu Dec 02, 2010 10:06 am
- Forum: NESdev
- Topic: Convince me that making NES games is a good idea.
- Replies: 36
- Views: 12192
Are you planning on creating your own music... ... Hopefully famitracker works in wine...haha =D Yes, I was thinking about it. Hand writing it doesn't seem like much fun. And I agree the Famitracker engine is way too bloated for what I'm doing (and no sound effects from what I understand). But perh...
- Thu Dec 02, 2010 9:43 am
- Forum: Newbie Help Center
- Topic: Controlling Play Speed
- Replies: 36
- Views: 9961
- Thu Dec 02, 2010 9:34 am
- Forum: Homebrew Projects
- Topic: My Video Blog
- Replies: 71
- Views: 39000
- Thu Dec 02, 2010 9:25 am
- Forum: NESdev
- Topic: Convince me that making NES games is a good idea.
- Replies: 36
- Views: 12192
- Wed Dec 01, 2010 11:40 pm
- Forum: NESdev
- Topic: Convince me that making NES games is a good idea.
- Replies: 36
- Views: 12192
Managing one's time really is an important topic. I have maybe 4 to 8 hours a week to work on my homebrew. And the one thing that keeps me moving forward is a rather granular TODO list. I plan out all the next things to do, as well as the bugs I need to squash. Also internal versioning helps as well...