Search found 3 matches

by katzenklavier
Fri Nov 26, 2010 10:46 pm
Forum: NESdev
Topic: "Mapper 1" emulation & extension
Replies: 73
Views: 19793

The way old Infocom text adventures (best known for the Zork series) encoded text may be of interest here. http://www.inform-fiction.org/zmachine/standards/z1point0/sect03.html Basically, they used three five-bit characters per two bytes, with an indicator bit left over that marked the end of words....
by katzenklavier
Thu Sep 30, 2010 3:28 pm
Forum: NESdev
Topic: iNES header macros for ASM6
Replies: 0
Views: 2635

iNES header macros for ASM6

Hey, everyone. I'm a longtime lurker here and thought I'd finally come out of the shadows and say hi. I've written some macros for ASM6 to help make the process of generating iNES headers a lot simpler and more human-readable, and I thought I'd go ahead and share them. Instead of having to manually ...
by katzenklavier
Thu Sep 30, 2010 12:33 pm
Forum: NES Music
Topic: RJDMC 1.4
Replies: 34
Views: 26619

I can use programs that already do functions I need as long as I use it appropriately and attribute them :) It's the same as using "sources" for writing papers basically. I was gonna use "Secret Rabbit Code" but it's a C DLL that requires you do fill in a c struct and uses point...