Search found 41 matches
- Mon Nov 29, 2010 1:57 pm
- Forum: General Stuff
- Topic: Need for a "don't ask how to make bootlegs" rule ?
- Replies: 91
- Views: 22973
Hypothetically, what if we found that bunnyboy made the PowerPak just for the money? Would that negate the value of the PowerPak, put it on everyone's blacklist? The question to me has nothing to do with any money being made, but rather whether it adds value to NES development. That is ALL that mat...
- Sun Nov 28, 2010 2:30 pm
- Forum: Reproduction
- Topic: Make a proto card Titan warriors game ?
- Replies: 52
- Views: 16828
I am surprised by answer, rather hard but good I have succeeds thank you marvelus10 and blargg for the other , if it to annoy you simply not answer. But risk you to make quite a lot of people run away with of such reactions, tell your opinion once all right ,make 3 post it is too much! Gee I wonder...
- Wed Nov 24, 2010 6:04 pm
- Forum: General Stuff
- Topic: Need for a "don't ask how to make bootlegs" rule ?
- Replies: 91
- Views: 22973
[offtopic] Well with 10% unemployment in the U.S., things are much worse here than they were 2 years ago, when there was only 5% unemployment. It's so bad that even Walmart can be discriminating when they hire someone. No employer out there is desperate anymore.[/offtopic] My point is that bootlegs ...
- Wed Nov 24, 2010 3:09 pm
- Forum: General Stuff
- Topic: Need for a "don't ask how to make bootlegs" rule ?
- Replies: 91
- Views: 22973
Bregalad it seems to me that there are two perspectives in favor of the status quo: one that doesn't accept the existence of persistent bad intentions, and another that doesn't see the execution of these intention as necessarily a bad thing or even a dangerous thing. I highly suspect that people are...
- Wed Nov 24, 2010 1:42 pm
- Forum: General Stuff
- Topic: Need for a "don't ask how to make bootlegs" rule ?
- Replies: 91
- Views: 22973
Even in the linked thread, you could see that making this repro might lead to the person becoming interested in NES development, and making further things. It's like with people writing emulators, first trying to get their favorite games working, then becoming interested in accuracy for its own sak...
- Sun Oct 31, 2010 9:56 am
- Forum: SNESdev
- Topic: Project: make a software synth MIDI driver from SPC player
- Replies: 16
- Views: 7975
- Tue Oct 26, 2010 12:44 am
- Forum: SNESdev
- Topic: Project: make a software synth MIDI driver from SPC player
- Replies: 16
- Views: 7975
- Fri Oct 22, 2010 3:40 pm
- Forum: SNESdev
- Topic: Project: make a software synth MIDI driver from SPC player
- Replies: 16
- Views: 7975
The main problem I see is the instrument mapping. General MIDI of course has the standard 128 instruments, but the SPC instrument map is 100% up to the programmer. So it seems like it would be a decent amount of work creating config files to get things sounding the way one might want (especially if...
- Fri Oct 22, 2010 12:43 pm
- Forum: SNESdev
- Topic: Project: make a software synth MIDI driver from SPC player
- Replies: 16
- Views: 7975
- Fri Oct 22, 2010 12:29 pm
- Forum: SNESdev
- Topic: Project: make a software synth MIDI driver from SPC player
- Replies: 16
- Views: 7975
No, I want to replace my Microsoft GS software synth with an emulated SPC700 wavetable engine. Indeed, this isn't about SNES dev directly, but it does apply SNES-specific knowledge. Maybe there is a better board for discussions of this type (which has a strong SNES developer presence) and if so, may...
- Fri Oct 22, 2010 3:27 am
- Forum: SNESdev
- Topic: Project: make a software synth MIDI driver from SPC player
- Replies: 16
- Views: 7975
Project: make a software synth MIDI driver from SPC player
Imagine playing a FFIV midi and it sounding just like FFIV. Or Beethoven with FFVI instruments. Yes, I know this is somewhat possible with soundfonts... but the results are not particularly striking. How much work would it be to code an SPC core as a Windows MIDI interface driver? I imagine it would...