Search found 22 matches
- Wed Dec 01, 2010 2:06 pm
- Forum: NESdev
- Topic: Drawing row regarding future scrolling
- Replies: 11
- Views: 4060
That got me confused because the PPU address register is actually $2006 Yes, you all right it's effectively $2006. It's just an error from my part. My code is confusing I know, that's why I reorganize it. I remake the buffer function, for being able to draw an amount of columns. Like this I could p...
- Wed Dec 01, 2010 7:27 am
- Forum: NESdev
- Topic: Drawing row regarding future scrolling
- Replies: 11
- Views: 4060
I continue, I am just in reflexion about reading my level table, and build my buffer. ( I think it's the hard part) Just for show my RAM part : ;--------------------------------------------------------------------------------------- ; RAM ;------------------------------------------------------------...
- Tue Nov 30, 2010 5:51 pm
- Forum: NESdev
- Topic: Drawing row regarding future scrolling
- Replies: 11
- Views: 4060
- Tue Nov 30, 2010 4:18 pm
- Forum: NESdev
- Topic: Drawing row regarding future scrolling
- Replies: 11
- Views: 4060
Sure it will help me. It's true reverse my buffer need just more time like this (it isn't in my NMI loop): ; Buffer_Shift = Line position ; Fix for backwards write lda #30 ; load one column sec ; set the carry sbc Buffer_Shift ; subtract Buffer_Shift sta Buffer_Shift ; save the low byte I try it to ...
- Tue Nov 30, 2010 2:13 pm
- Forum: NESdev
- Topic: Drawing row regarding future scrolling
- Replies: 11
- Views: 4060
- Tue Nov 30, 2010 12:15 pm
- Forum: NESdev
- Topic: Drawing row regarding future scrolling
- Replies: 11
- Views: 4060
- Tue Nov 30, 2010 10:18 am
- Forum: NESdev
- Topic: Drawing row regarding future scrolling
- Replies: 11
- Views: 4060
Drawing row regarding future scrolling
Hello everyone. I'm just a new member, and I read lost of posts. I need your help about method, I know how to do, but I don't know what is the most optimized method. It's just about drawing one row per NMI event, that's for begin able to do scrolling. For the moment, I use a Buffer of 30 bytes in RA...